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Changelog 2.199 - Discussion

BaggyBlue

Master Sergeant
At the beginning of the Fort battle, there were rewards like the Golden Rifle, etc. Why can't you give such rewards again? Or I found an old Fort Kampf World Cup medal. Why can't we do something like that? Not only at the event or when our CM calls a fort battle with reward. Also the light blue drinks of wisdom 1% to 25% Now and then times Rein throw.
 

the legit

Private First Class
it is true that there is a separate testing server and the level 250 update was tested there...it's not a rumor. i'm not sure if the admins do the actual testing or players. they still went with the update though so that's life

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Black Fairy

Reservist
:D :D :D so building for fortfights is removed, so they basically just nerfed builders.... thus, we asked to nerf duelers with crit rates, they got buffed and builder nerfed [ the only one character that was ballanced, which means we asked to nerf soldiers tactics, they will nerf building tower instead :D :D

Builder could dodge half what soldier can, now 3 rounds and bum, sleep well :D Let us change character, agreed with what was said above, I chosed dueler because of dueling without travelling, and builder because of 20% / 40% bonus dodge and aim, If i wanted to be weak, I would choose adventurer directly.

The only thing what you should have done was less tactic bonus for soldier and fortfight bonus for adventurer .... and you did this :D
 

Richard Maverick

Lance Corporal
you'd be far less effective in fort battles than a worker skilled for forts.
Maybe, but we'll have to do the math. don't forget traps and hiding^0.6 compared to leadership^0.5 + all the leadership from Tolbert + 30% in bonus

Also, we get skills*3 being full construction, (church, attack, defense) While also helping to resistance

Taking all that into account, full construction is not that bad, i'll try it
 

Uchiha Madara

Master Sergeant
As a damager Worker, I personally don't mind the 15(30)% , though I am sad that they nerfed the only balanced character in this game. If I was doing 55k damage in 56 rounds now I will probably do 50k, dueler would do that in less than 56 rounds. So I don't understand why the nerf of the aim/dodge. If there's no plans of reverting to the original values I rather change to Dueler as my sets are purely for damage only.
 
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