RaiderTr
Master Sergeant
can't say I agree with all but overall makes much more sense than these changes.(...)
can't say I agree with all but overall makes much more sense than these changes.(...)
This is the best suggestion.Each class would have only 2 bonuses specific to it. One for the duels and one for the fort fightnings. In addition, there would be about 40 bonuses in total, divided into 4 category (A,B,C,D). We can choose and active for ourself a few bonuses from each category. Each category would have a value (how strong is the bonus). For example A - 10, B - 8, C - 5, D - 3.... and from the categories we could choose the bonuses totally in value 40... There would some rules about what can and cannot be combined (max 2 A...). And you could change character class every 2 months for free (or every month for nuggets).
it's not viewed as bad. it is bad, ridiculousWe understand that your expectations were different, but after so many years, we will have some changes regarding classes. It can be viewed as bad or not asked for, but as a starting point, we need to make some changes first to see which direction we need to take in the future. In our changelogs, it is also mentioned that these changes can be modified in the next versions based on feedback. And we both know that to have any proper feedback about these changes, we need to try them out, and after that, the feedback needs to be shared with us.
People have been asking for the advent hotel bonus to be changed to something useful, people have been asking for duellers to not be allowed to camp in forts and not be duellable while they can duel half the map, people have been asking for increased damage for all - except duellers who already do more than enough... And ofc mostly people have been asking for changes to the soldier class, which seems not to be done yet for whatever reason.nobody asked for maybe half of these changes
Where's the boost?why does worker need to be boosted, wasn't it good enough?
In fort battles, your aiming and dodging are boosted by 15% (30%). Previous was 20%(40%) If it is higher, your building skill replaces hiding and setting traps |
People have been asking for the advent hotel bonus to be changed to something useful, people have been asking for duellers to not be allowed to camp in forts and not be duellable while they can duel half the map, people have been asking for increased damage for all - except duellers who already do more than enough... And ofc mostly people have been asking for changes to the soldier class, which seems not to be done yet for whatever reason.
Where's the boost?
How many workers do you think show up to fort battles, and have more construction from their skill points, than Traps/Hiding from their fort gear?
In fort battles, your aiming and dodging are boosted by 15% (30%). Previous was 20%(40%)
If it is higher, your building skill replaces hiding and setting traps
The intention seems to be to encourage the players that play for church to actually come and play, and considering how sets are designed, it's surely always more effective to skill for forts than to hybridise construction, for fort battle performance.
Please pretend (or not) I'm the dumbest person on the planet who has no idea about fort fighting, and explain what you see that I clearly don't from what appears to my untrained eye to be a slight nerf to the worker class?why are you telling me this? it's completely irrelevant. i see some changes made here that I SPECIFICALLY asked for, but that's not the point of my post.
read the log if you don't see the boosts
the crit mate...the nerf is irrelevant as it already has 400 attack on wtPlease pretend (or not) I'm the dumbest person on the planet who has no idea about fort fighting, and explain what you see that I clearly don't from what appears to my untrained eye to be a slight nerf to the worker class?
So your main objection to the changes is what I think is the best part of the update?the crit mate...the nerf is irrelevant as it already has 400 attack on wt
yeah, a dueler that has been complaining about nerfing the crit rate as well...If it turns out that way, of course I'll advocate for its removal, but so far I just see a dueller crying about other classes being able to crit now at a miniscule rate?
Great change.
Your base regeneration is 4.5 (6) points per hour.
What kind of resistance? As of late it is split in two. Main resistance and secondary resistance. My opinion is that the bonus you suggested should apply to both secondary and secondary resistance, otherwise it would be too weak. At lvl 180 you would have 180 extra main resistance and 180 extra secondary resistance. A damager will deal 1800-180*2=1440 damage to you and a tank will deal 550-180=370 damage. That would be good. Weaker than a soldier, but not bad. The bonus for fort ranking could be lowered from 70% to 30-40% extra points.
Adventurers have base resistance of 0.5 (1) per level.
Please, do not buff the appearance, tactical sets are already bad because of the soldiers and all other classes will suffer even more.
buff in appearance / 5% max hit buff / regen 50% health lost with every duel win - Just a different solution
Yes. It wasn't OP. It was a fair bonus.
In fort battles, your aiming and dodging are boosted by 20% (40%)*.
True. It was great many years ago, but it's not anymore. It's ok to have few adventurers for IFBC battles where you have your dream team with 100% players online and nobody have OP items or high upgrades or hundreds of extra skills, but in normal battles it's not that great. And it's even worst now at higher level.Ghosting, in my opinion should stay as it is a situational very strong mechanic but often too reliant on luck and most people don't really know how to play to the class strengths if im honest
It's interesting, but it has a lot of problems:Duels against other players take 25% (50%)* less time
I'd rather not get randomly Critted by a Tank even if I also randomly can Crit someone as a Tank.It only helps damager workers. It's too random. As a tank, you only crit once in 3 fort fights.
I had 470 attack and still missed like 20 shotsWorkers hit/dodge chance makes very little difference in real life. I have done some tests where I play worker and when I had Def value 440 I was dodging as much as when I had it 360, a 20% difference. Luck is way more important. Same goes for hitting, having 430+ and shooting a tank on grass I would miss repeatedly.