oldshatterhandjf
Corporal
bonuses of clothing / sets are much stronger than the bonuses of the character classes
my approach to the game was always more generell and not so specific that a special character class would provide huge advantage more than nice-to-have. this might be different for e.g. hard-core fortfighters or product farmers.
this means changes in character classes might change some habbits you are used to, but are not turning the game.
however i am not seeing a clear strategie in these changes, from the existing announcements it looks like "we did some changes to change something".
please do not forget that many requested changes since long. there have been a lot of different ideas. now everybody is complaining that it finally changed and his ideas were not considered....
my approach to the game was always more generell and not so specific that a special character class would provide huge advantage more than nice-to-have. this might be different for e.g. hard-core fortfighters or product farmers.
this means changes in character classes might change some habbits you are used to, but are not turning the game.
however i am not seeing a clear strategie in these changes, from the existing announcements it looks like "we did some changes to change something".
please do not forget that many requested changes since long. there have been a lot of different ideas. now everybody is complaining that it finally changed and his ideas were not considered....