oldshatterhandjf
Corporal
everyone will see when update is live. but of course the question was intended to get the information in advance.....
the achievements get filled with the part of the conditions which was achieved in the past.i'd like to know the answer for this please...if anyone can tell when update is live
crafting an item does not trigger as in the past.
ChickenMcGuy said:For market achievements, it's easy to "fix". To make it unstuck, you need to do buying and/or selling for every 3(town, alliance, world) new achievement categories.
Resistance changes
We have changed way how resistance works.
Now it's split into primary resistance and secondary resistance.
The primary resistance comes from the battle formula using your trapping/hiding and health, and it will work the same way it does now.
The secondary resistance is the direct bonus given by clothes and buffs, and it will only let you mitigate damage from the shooter's damage bonus.
Below you can find damage formula:
Weapon Damage + Sector Damage + [(Weapon Damage + Sector Damage) × Leadership ÷ MaxHP]
The blue part refers to secondary resistance introduced above.
Below you can find resistance formula:
300 × (Hiding OR Setting Traps) ÷ MaxHP + Resistance Bonus
Now only direct resistance bonus on your clothes can mitigate sector damage and the damage multiplier.
Only the rest of the formula can lower the weapon damage as well.
Still nothing can lower the critical hit damage.
Damagers will deal exactly the same amount of damage as before, but tanks will deal more damage. This is a nerf to tanks. Because the tanks were the ones using the resistance. Additionally, sector damage will now be useless for tanks when firing at another tank with high resistance. Whether you have 0 sector damage or 300 sector damage, the damage will be the same because the secondary resistance will reduce the sector damage to 0. I don't really like this modification. It could have been done in a much better way. All you did now was nerf the resistance and indirectly the summer spirits set. High level duelists deal so much damage that resistance is useless anyway, to play with the set of spirits vs duelists, you sabotage yourself, because you lose a lot of hp and defense. It was worth taking hits from tanks in the past using summer spirits set, but now it's not even worth it for that. Summer Spirits have become weaker anyway since you increased the maximum level, the tanks don't even do 0 damage anymore, they do 100-200. Now they will deal much more damage, so it's pointless to use the Summer Spirits set anymore. I don't like this change at all.Update:
So now its not fun for anyone? Sounds fairer than it was, at least. /sIdk, but its sad that I have 9000HP and 500+ resistance (Gringo, summer spirit & cortina) and I got 6-8 shot and I'm dead... it's not fun for me.
Did I understand that formula wrong?sector damage will be nullified by the secondary resistance
It theoretically did before too though? (His table says so as well)Yes, but it also reduce the sector damage alongside with leadership bonus damage.