killado
Private
About a month after adventures where added to the-west, it was already 7-8 players, per server, playing daily. At that time asked for removing those, would help with server usage and less expenses, adding the veteran points into fort battles. Instead of "sucesses" giving away some bonds, players would get veteran points for each participation, how much damage made, shots hit, shots dodged, flag holding, movement and some other option. 200 veteran points would be the top limit on each fort battle. Game code already supports those things with minimal changes. Fort shops where built into the game, never used. Get them available and selling named clothes, old sets (5 or more years) and special items. Easy to implement since shops already have those codes, small change was including special sets, products and other available sales. Could use the 3 options: bonds, nuggets and ingame money. When a fort is taken, the special part of the shop changes (1-2 items). Removing adventures would help InnoGames, since less server usage, cheaper operation and no more mess around with extra servers pay. It would need some rework on quests, no big problem.
Fort fights: classes need some updates.
And the main point to evolve the game: When you get to 800, on your craft, you can choose another side craft to do. Each player could have 2 crafts to use. Would help on PvP, Fort Battles and game.
Fort fights: classes need some updates.
And the main point to evolve the game: When you get to 800, on your craft, you can choose another side craft to do. Each player could have 2 crafts to use. Would help on PvP, Fort Battles and game.