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Let's talk about Fort Battles, Adventures and Duelling

iami3

Reservist
Sure.
  • Leavenworth for tanks for defense
  • Bull for tanks for attack
  • Sousa for damagers for attack
  • John Astor for damagers for defense
  • The new DotD free set for damagers support (high sector damage and attack)
thank you :D
 

iami3

Reservist
Sure.
  • Leavenworth for tanks for defense
  • Bull for tanks for attack
  • Sousa for damagers for attack
  • John Astor for damagers for defense
  • The new DotD free set for damagers support (high sector damage and attack)
for sousa what weapons set its good cause sousa weapons are not auctionable?
 

WhyN0t

Master Sergeant
Mosey's and Murrieta's works well for both attack and defense. Or if you want a bit more attack, but less damage, you can try Captain's for attack and John Astor's for defense, but they're quite expensive and you need both...so i will wait for Murrieta's items to drop from pumpkins/gifts and buy murrieta's riffles for a good price.
 

Shadow Bandit

Private First Class
In battles (at least on the Hu14 server — which is the largest Hungarian server in terms of fort battles), the problem is that with the current damage values, it's impossible to eliminate each other within 55 rounds. Even if the fort isn’t completely full, it's impossible for attackers to win if the fort has over 1 million HP. The situation has been made worse by sending inactive players, because when they’re placed on the flag, attackers have no chance of winning. Now another health-focused set is coming, which in itself isn’t a problem.

It's a problem that resistance values are completely useless, and the outdated system also causes issues. Players are getting bored with the whole thing — there’s no proper reward system. (Not to mention MPI — the situation with veteran points is really disappointing.)

It’s definitely time for improvements in this area! As defenders, if a few of us block the path to the flag and then enter the fort, we basically have an easy win.

The simplest solution would be to increase the number of rounds and slightly reduce the time between them. Something should also be done with fort battle weapons, and perhaps the control tools for fort battle leaders could be expanded with quick command options.

The point is, a solution is definitely needed for all this!
 

Shadow Bandit

Private First Class
I posted this on the Hungarian forum a few weeks ago, and I would like it to somehow reach those who actually have a voice that’s heard — and more importantly, who can act without empty promises.

I hope there will still be players left. Even minimal changes could improve the situation significantly, but based on the experiences of the past years, I personally don’t have much hope. I keep hearing from both newer players and long-time veterans that they feel sorry about the current state of things. The community is shrinking — primarily because meaningful, quality development has been completely neglected.

I believe this is something that should be passed along to the developers, because I find it hard to believe that they have no ideas or possibilities in hand. The problems are glaringly obvious.

In the past, new worlds used to open every year — which would “kill” the one before it. For the past few years, even this doesn’t happen anymore — the new worlds start out dead. One simple solution would be to merge some of the worlds, or at least do something meaningful about them.

Due to the rapid power creep of event clothes, anything older than 1–2 years has become completely useless for any kind of gameplay. Reaching level 250 with the current bonuses is a distant dream — practically unattainable unless you want to spend your whole life here.

Speed servers still offer nearly the exact same conditions, and while the rewards are decent — is it really worth the effort? I could go on about how MPI has become completely useless due to the lack of any reward at all. Or how the gameplay has become utterly monotonous — it’s not really enjoyable to play the same MPI map for 10 years using the same items and mechanics.

I could also bring up battles and duels, or how alliances and towns have lost nearly all meaning. Players are constantly chasing better sets during each event, which keeps them active in the game — but is that really the goal?

Motivation has run dry — and for good reason. Clicking 15-second jobs doesn't exactly bring joy anymore, even though I could go on about how intense XP racing used to be on speed worlds. Hour-long temple building sessions are very exciting, of course...

I’m not the only one who sees it this way — all of this used to be enough many years ago. It’s not anymore. If things continue like this, the game will lose even the last bits of its community.

Many of us still see the potential in the game, but we feel powerless — because it’s out of our hands. There are so many ideas, so many things that could be done.

As I said at the beginning, even small steps would go a long way.
– For example: new equipment that can be bought with veteran points
– A rework of character classes
– The ability to downgrade item levels

I won’t even get into the circus in detail — with its “valuable” prizes and overall pointlessness.

That’s all I can think of for now — I just wanted to share this with you.
 

Shadow Bandit

Private First Class
The friendship points and invitation system are completely outdated — there's nothing valuable in them anymore. The custom avatar image is nowhere near worth spending 500,000 nuggets, and the unique set comes with extremely useless bonuses.

Even at level 9, there’s nothing worthwhile to claim, and the lower levels are honestly almost laughable at this point. I’d compare it to the value of the Veteran Shop or the Circus… basically zero.

This also needs a solution as soon as possible. The issue isn’t a lack of ideas — there have surely been plenty of them submitted over the years. What’s been missing is implementation, and I want the development team to know: we are really waiting for those solutions!

Thank you to everyone who took the time to read this relatively long message — please feel free to share your thoughts as well. :pifpaf:
 

Shadow Bandit

Private First Class
Just relax duel join a fort fight an adventure there is really not that much to do in this game anyway
Of course, you're right. After 9–10 years of playing, I’m really hoping for solutions to these issues, and like many other veterans, I sadly see that we’re not heading in a good direction.

There are still enjoyable aspects — I’m not here by accident. I truly appreciate the community, and the game has a lot of potential.

Despite everything, at its core, this is a great game with a really strong theme.

My issue lies with the complete neglect of development. InnoGames' revenue certainly doesn’t justify this level of disregard.
 

Uchiha Madara

Master Sergeant
The issue isn’t a lack of ideas — there have surely been plenty of them submitted over the years. What’s been missing is implementation
You're absolutely right about everything, except for one key point. The issue isn't a missing implementation; it's a deeper problem rooted in mismanagement. The current leadership seems stuck in a 2009 mindset, despite years, decades, even, of feedback and community suggestions.

Unfortunately, the vast majority of what’s discussed on this forum, and in the community in general, is ignored. The management appears to follow their own fixed agenda, regardless of what players actually want or what might benefit the game.


It’s frustrating, and frankly, disheartening. If this game had a larger, more vocal player base, we might be able to push for change, perhaps even demand new leadership. But as it stands, that kind of influence just isn’t possible. And even if it were, it seems unlikely they would take it seriously.


At the heart of it all is a long-standing problem with leadership. When management remains unchanged despite consistent underperformance and disconnect from the player base, it begins to feel less like poor planning and more like a system resistant to any accountability, a direction that undermines both the players and the potential of the game.
 

Criminus

Corporal
The thing is, the game is kinda complete.
You can say goodbye to the mobile app don't know if you didn't get it yet.

But there are things to improve. Lots.
First, the HP in fort battles is indeed ridiculously high.
Character class bonuses, church, jobs, proper annual events (not this clicking marathon), MPI rewards and shop, etc.

I hope one day I can come back to play the game but until then I am thinking to breed hamsters or something. It's a lot more fun than playing this game.

Luckily Stronghold Crusader DE is on its way.
 

kratjeuh

Private First Class
The number 1 issue of this entire game is that there is not the slightest marketing done to bring in new players. You can change as many things as you want and make the game perfect: if no new players join, you will always lose players which will stagnate any game.

We also have to admit that we are one of the most negative communities out there. Understandable maybe because we don't get to see the changes we want but it holds us back as a whole.
I would hate to be a developer for the west. Imagine you only get negative feedback all year long at your job. Would you stop caring? Ofcourse you would! The dev team is too small and none of them would want to bother putting in extra hours because for the slightest mistake they get crucified by the playerbase.

A good step would be to be less critical, be less toxic and be a community where people want to be a part of. Maybe that can grab the attention of Innogames to put some effort into reaching out to new players.
Only when new players come and the west comes back alive, we have an opportunity to change the game.
 

the legit

Sergeant
The number 1 issue of this entire game is that there is not the slightest marketing done to bring in new players. You can change as many things as you want and make the game perfect: if no new players join, you will always lose players which will stagnate any game.

We also have to admit that we are one of the most negative communities out there. Understandable maybe because we don't get to see the changes we want but it holds us back as a whole.
I would hate to be a developer for the west. Imagine you only get negative feedback all year long at your job. Would you stop caring? Ofcourse you would! The dev team is too small and none of them would want to bother putting in extra hours because for the slightest mistake they get crucified by the playerbase.

A good step would be to be less critical, be less toxic and be a community where people want to be a part of. Maybe that can grab the attention of Innogames to put some effort into reaching out to new players.
Only when new players come and the west comes back alive, we have an opportunity to change the game.

Ofc people are frustrated.

0 atual content updates for over a decade (unless you count the new jobs)

0 prospects for the future (no communication, no roadmap)

No one should blame the devs, likely their (if more than one lmao) hands are tied. But Innogames board and product manager very clearly have no interest in the very loyal the-west community they have.

No point in shifting blame to player criticism, it is a reflection of how poorly our time and money is valued. We behave, way better than they deserve to be treated, don't get it twisted. Shutting down the game would be less of an insult to finally free us.
 

Criminus

Corporal
I would hate to be a developer for the west. Imagine you only get negative feedback all year long at your job. Would you stop caring? Ofcourse you would! The dev team is too small and none of them would want to bother putting in extra hours because for the slightest mistake they get crucified by the playerbase.
What extra hours are you talking about.

They have two weeks between each changelog. It takes 30 minutes to create a questline.

For the quests they have a software that you basically have to drag arrows to set the npcs and type in rewards and texts.

There is no real development happening for this game only maintenance.

Do you think the 1% crit chance for all classes was a feature in fort fights? Most likely a bug that they've fixed eventually.

How hard is to reimplement the chest or aura rewards for fort fights? You give the source code to any entry level developer and they will fix it in less than a day. Look at the latest items made with AI. Lazyness.
 

Uchiha Madara

Master Sergeant
The number 1 issue of this entire game is that there is not the slightest marketing done to bring in new players. You can change as many things as you want and make the game perfect: if no new players join, you will always lose players which will stagnate any game.

We also have to admit that we are one of the most negative communities out there. Understandable maybe because we don't get to see the changes we want but it holds us back as a whole.
I would hate to be a developer for the west. Imagine you only get negative feedback all year long at your job. Would you stop caring? Ofcourse you would! The dev team is too small and none of them would want to bother putting in extra hours because for the slightest mistake they get crucified by the playerbase.

A good step would be to be less critical, be less toxic and be a community where people want to be a part of. Maybe that can grab the attention of Innogames to put some effort into reaching out to new players.
Only when new players come and the west comes back alive, we have an opportunity to change the game.
There's absolutely no blame on the developers. They're putting in the hours they're assigned and following the directives they’re given. The real issue lies with management. Either the HQ is completely indifferent, or management is effectively the HQ, meaning their decisions go unchecked and are blindly accepted.
 

Uchiha Madara

Master Sergeant
There's absolutely no blame on the developers. They're putting in the hours they're assigned and following the directives they’re given. The real issue lies with management. Either the HQ is completely indifferent, or management is effectively the HQ, meaning their decisions go unchecked and are blindly accepted.
Another major factor is the rise of AI. With AI now integrated into nearly every aspect of development, I honestly believe that moving forward, our feedback won't make much of a difference. Everything, from quests to updates and even major changes (if those still happen, lol), will likely be driven by automation.

What makes it even more frustrating is that the AI models driving this automation are trained by InnoGames themselves, using logic and design philosophies rooted in 2009-era West. So not only is everything becoming automated, but it’s being guided by outdated ideologies, which just makes the whole situation even more disheartening.
 

BaggyBlue

Master Sergeant
Another major factor is the rise of AI. With AI now integrated into nearly every aspect of development, I honestly believe that moving forward, our feedback won't make much of a difference. Everything, from quests to updates and even major changes (if those still happen, lol), will likely be driven by automation.

What makes it even more frustrating is that the AI models driving this automation are trained by InnoGames themselves, using logic and design philosophies rooted in 2009-era West. So not only is everything becoming automated, but it’s being guided by outdated ideologies, which just makes the whole situation even more disheartening.
It would definitely be very exciting! Will InnoGame ever use AI? Whether it's quest story, set design, or even the entire build? They'd never tell us! Only when it becomes a reality in the media world! We've seen what great AI images you players/leaders have created for us!
 

I AM INEVITABLE

Master Sergeant
I see players now complaining about the high hp in fort fights:D

Turns out the devs were right about giving everyone a crit chance. Admit you were wrong everyone.
 
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