iami3
Reservist
thank youSure.
- Leavenworth for tanks for defense
- Bull for tanks for attack
- Sousa for damagers for attack
- John Astor for damagers for defense
- The new DotD free set for damagers support (high sector damage and attack)

thank youSure.
- Leavenworth for tanks for defense
- Bull for tanks for attack
- Sousa for damagers for attack
- John Astor for damagers for defense
- The new DotD free set for damagers support (high sector damage and attack)

for sousa what weapons set its good cause sousa weapons are not auctionable?Sure.
- Leavenworth for tanks for defense
- Bull for tanks for attack
- Sousa for damagers for attack
- John Astor for damagers for defense
- The new DotD free set for damagers support (high sector damage and attack)
Sounds goodI think it's better to wait and get 27bucs x Murrieta's items cheap

Of course, you're right. After 9–10 years of playing, I’m really hoping for solutions to these issues, and like many other veterans, I sadly see that we’re not heading in a good direction.Just relax duel join a fort fight an adventure there is really not that much to do in this game anyway
You're absolutely right about everything, except for one key point. The issue isn't a missing implementation; it's a deeper problem rooted in mismanagement. The current leadership seems stuck in a 2009 mindset, despite years, decades, even, of feedback and community suggestions.The issue isn’t a lack of ideas — there have surely been plenty of them submitted over the years. What’s been missing is implementation
The number 1 issue of this entire game is that there is not the slightest marketing done to bring in new players. You can change as many things as you want and make the game perfect: if no new players join, you will always lose players which will stagnate any game.
We also have to admit that we are one of the most negative communities out there. Understandable maybe because we don't get to see the changes we want but it holds us back as a whole.
I would hate to be a developer for the west. Imagine you only get negative feedback all year long at your job. Would you stop caring? Ofcourse you would! The dev team is too small and none of them would want to bother putting in extra hours because for the slightest mistake they get crucified by the playerbase.
A good step would be to be less critical, be less toxic and be a community where people want to be a part of. Maybe that can grab the attention of Innogames to put some effort into reaching out to new players.
Only when new players come and the west comes back alive, we have an opportunity to change the game.
What extra hours are you talking about.I would hate to be a developer for the west. Imagine you only get negative feedback all year long at your job. Would you stop caring? Ofcourse you would! The dev team is too small and none of them would want to bother putting in extra hours because for the slightest mistake they get crucified by the playerbase.
There's absolutely no blame on the developers. They're putting in the hours they're assigned and following the directives they’re given. The real issue lies with management. Either the HQ is completely indifferent, or management is effectively the HQ, meaning their decisions go unchecked and are blindly accepted.The number 1 issue of this entire game is that there is not the slightest marketing done to bring in new players. You can change as many things as you want and make the game perfect: if no new players join, you will always lose players which will stagnate any game.
We also have to admit that we are one of the most negative communities out there. Understandable maybe because we don't get to see the changes we want but it holds us back as a whole.
I would hate to be a developer for the west. Imagine you only get negative feedback all year long at your job. Would you stop caring? Ofcourse you would! The dev team is too small and none of them would want to bother putting in extra hours because for the slightest mistake they get crucified by the playerbase.
A good step would be to be less critical, be less toxic and be a community where people want to be a part of. Maybe that can grab the attention of Innogames to put some effort into reaching out to new players.
Only when new players come and the west comes back alive, we have an opportunity to change the game.
Another major factor is the rise of AI. With AI now integrated into nearly every aspect of development, I honestly believe that moving forward, our feedback won't make much of a difference. Everything, from quests to updates and even major changes (if those still happen, lol), will likely be driven by automation.There's absolutely no blame on the developers. They're putting in the hours they're assigned and following the directives they’re given. The real issue lies with management. Either the HQ is completely indifferent, or management is effectively the HQ, meaning their decisions go unchecked and are blindly accepted.
It would definitely be very exciting! Will InnoGame ever use AI? Whether it's quest story, set design, or even the entire build? They'd never tell us! Only when it becomes a reality in the media world! We've seen what great AI images you players/leaders have created for us!Another major factor is the rise of AI. With AI now integrated into nearly every aspect of development, I honestly believe that moving forward, our feedback won't make much of a difference. Everything, from quests to updates and even major changes (if those still happen, lol), will likely be driven by automation.
What makes it even more frustrating is that the AI models driving this automation are trained by InnoGames themselves, using logic and design philosophies rooted in 2009-era West. So not only is everything becoming automated, but it’s being guided by outdated ideologies, which just makes the whole situation even more disheartening.
They already are.Will InnoGame ever use AI?
