This update is bad because it just increased our max lvl cap and bought us only some jobs (that are way under the xp rewards we hoped for) and a few quests with not so much use for new products because we don't got any new and usefull crafting recepies, because the keeping the players in the dark doesn't help at all, maybe in future with retrospective view we'll say this was a decent update but the doors shut policy ain't helping, give us a roadmap, discuss with us possible future updates before working on them as not to have to scrap work you've done if not deal with the heat and backlash future former players are giving.
Because there are so many events, most of the new quests are related to events. They started with the main quest and higher-level quest, there will probably be more of that in the future.
More XP = faster to 250 = faster to complaints about new level cap
InnoGames can release the foundation (jobs, products, new quest givers) in place before releasing further quests, recipes, etc.
@Loki please, can you share with us a dev. roadmap? Maybe when we know what will happen in the future, we would enjoy more the game, and not say that its "destroyed"!
I agree with the concept of sharing roadmaps, but it's a tricky balance because things change and the roadmap gets changed, then the clients that wanted product A are annoyed because product C got moved before A based on whatever decision inputs. Another point is sometimes things are on the roadmap in concept, but there are twenty other things that need to be in place before it can be fully conceptualized. Maybe sharing items in alphabetical order would help, but it can also increase the frustration because it's not being completed fast enough. Oh, wait, it's actually because clients are impatient babies and want things done right now. (if you haven't guessed by yet, my job is in product development
)
Anyway, it should be obvious they'll release new quests, recipes, etc given the track record of the past two+ years. Why release <everything> all at once? (and that can't really be done anyway)
For this game to be enjoyable, each world must have a critical number of players. Below that, it's just a wasteland. So the answer to that is opening new worlds. Oh, oops.