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Easter Event 2024 Sets - Feedback

Uchiha Madara

Master Sergeant
For aiming/dodging/vigor/shooting/appearance sets we have many options like
Pearl, jaguar, papa legba, Josephine, perry owens are all decent .
They are like upgraded vaquero/cowgirl

While nearly all resistance sets have tactics and there is no actual pure resistance set only range specific resistance most of the time.
We need a resistance set like harvester or McLaughlin for attacking
For that to work , the set has to give over 1200 appearance to have somewhat chances to beat a soldier.

Id say , if you don't want to nerf soldiers tactics , then the best solution is to add a similar bonus but for appearance to ALL characters except soldier or if you want to leave it only for duelers thats ok too.. but I guess it's pointless talking about these since InnoGames doesn't have the power to actually make decent character bonus changes.
 

Emma Swan

Corporal
Every single character should be able to duel. Not only duelers and soldiers. What is going now is that you cant make well balanced dueling because of soldier tactics. At the beginning this game when you had 500 tactics this bonus was cool, but with set where you get 1500 tactics only from set is not cool anymore. Show me attack dueling set that can get as much appearance at the same level as soldiers tactics and I will say that our Henry aka hidden dev didnt piss his pants :D

But, I am starting to think that they cant read with understanding at all.... I mean, If I had a game and players would react as we do, I would move my lazy ass and improve. And if I cant improve, than I would hire help. Its like with business. If you cant cook, you hire chef for your restaurant instead of burning steak acting like its a cool meal :D

But what I have noticed, they listed players just once, when we needed new Captain and they were pushing new Astor set, we asked for hiding instead of traps and they changed it. Dont know, if because it was easy for them just rewrite 1 bonus skill, or they had a good mood, but thats it. From 2 years, they listened once. So, once again, hire help and bring this game back. Why should I ask my friends to come play in 2024 if this game works on 2009 system and changelogs look like somebody is learning to do stuff? Where the hell is support for this game?

And we are going back to the base problem, that they are unable to sit 2 hours longer on their butts and rewrite character bonuses, lower down rng and use logic during creation new formulas that are fair. I am still saying basic murrieta on level 100 duelist will simply destroy level 180 builder leavenworth on 3. Or, level 75 basic zapata crits 5x to Bull on 3.

I think like I am a parrot that says the same all over again. Maybe because devs are unable to read comment longer than 3 lines? Too bad I cant explain what they are doing wrong every event in 3 lines though .....
 

dublik

Lance Corporal
any chance to convert set 3 to a duel set with reflex+toughness+vigor+aiming? Similar to nat's set

or suggestion #2: give it FF sector defense bonus, just like Black Heart of the Dead has but with sector attack
 

Uchiha Madara

Master Sergeant
lol Uch so what did you say ? give up dueling for ani but soldier or dueler?
I meant if InnoGames doesn't want to nerf soldiers tactics , then the best solution is to give the same bonus for other characters or at least to a dueler.

25% appearance bonus - 50% with prem
 
Last edited by a moderator:

Bomba Voyager

Reservist
Looking at the stats, set 3 looks like the recently added Black Heart set however, this one totally useless since for any new or old player it is completely worthless compared with the Leaven and Bull (and this new set 1) to invest in.

I would suggest two things to make it useful:

1) Changing its def bonuses to "sector def bonuses" like you did with the black heart set and maybe resist bonus to sector too. I don't know what would community think about this but at least this would make this set to worth acquiring somehow. With its current status, its worthless on all aspects of the game for every level of players.

2) Changing the set to a Resistance dueling set since there are literally no auctionable and useful sets (especially the mount and weapons) for resistance dueling. Yes Cowboy in Love is a good set but if you dont have Nat's mount and weapon sets to combine with, its not much good in competitive dueling. Having Nat's providing incredible advantage for those who had that set during a single event over people who were missing one month playing.

Since we got the Sehoy set lately which also gives product drop rate, you might change the free set with the 3rd set and make this set one of the two options I suggested. With this you can provide a mount set to players without nugget too (would be nice of you InnoGames :):):):):):):))


edit: I mean as the 3rd option you guys can make this a set that would make it possible for us to do Foxes with animal instinct + swimming skills on it...... that would be way more useful for the current playerbase (you dont have any newcommers to your game InnoGames :/)
 

Bomba Voyager

Reservist
Update:

Item​
Bonus per level​
Hat+0.045 Strength (per level)
+0.035 Mobility (per level)
+0.045 Dexterity (per level)
+0.45 Stamina (per level)
+0.45 Horseback Riding (per level)
+0.45 Shooting (per level)
+0.45 Trading (per level)
+15% Improved product drop chance
Neck+0.045 Strength (per level)
+0.035 Mobility (per level)
+0.045 Dexterity (per level)
+0.45 Stamina (per level)
+0.45 Shooting (per level)
+0.45 Setting Traps (per level)
+0.45 Trading (per level)
+25% Improved product drop chance
Body+0.065 Strength (per level)
+0.065 Mobility (per level)
+0.065 Dexterity (per level)
+0.055 Charisma (per level)
+0.65 Stamina (per level)
+0.55 Horseback Riding (per level)
+0.75 Shooting (per level)
+0.45 Trading (per level)
+25% Improved product drop chance
Belt+0.055 Strength (per level)
+0.055 Mobility (per level)
+0.055 Dexterity (per level)
+0.065 Charisma (per level)
+0.75 Stamina (per level)
+0.55 Horseback Riding (per level)
+0.55 Shooting (per level)
+0.45 Trading (per level)
+20 labor points
Pants+0.065 Strength (per level)
+0.045 Mobility (per level)
+0.065 Dexterity (per level)
+0.045 Charisma (per level)
+0.25 Stamina (per level)
+0.55 Shooting (per level)
+0.75 Setting Traps (per level)
+0.65 Trading (per level)
+15% Improved product drop chance
Shoes+0.055 Strength (per level)
+0.065 Mobility (per level)
+0.055 Dexterity (per level)
+0.75 Stamina (per level)
+0.55 Horseback Riding (per level)
+0.75 Fine Motor Skill (per level)
+0.45 Trading (per level)
+20 labor points
Clothes set bonus (for all items)+0.11 Strength (per level)
+0.11 Mobility (per level)
+0.11 Dexterity (per level)
+0.11 Charisma (per level)
+1.2 Stamina (per level)
+1.2 Horseback Riding (per level)
+1.2 Shooting (per level)
+1.2 Setting Traps (per level)
+1.2 Trading (per level)
+60% Improved product drop chance
+80 labor points

Item​
Bonus per level​
Animal+250% Speed
+0.045 Strength (per level)
+0.045 Mobility (per level)
+0.055 Charisma (per level)
+0.55 Stamina (per level)
+0.45 Horseback Riding (per level)
+0.55 Shooting (per level)
+25% Improved product drop chance
Yield+0.045 Strength (per level)
+0.055 Mobility (per level)
+0.045 Dexterity (per level)
+0.55 Shooting (per level)
+0.45 Setting Traps (per level)
+0.45 Trading (per level)
+50 labor points
Animal + yield set bonus+0.06 Strength (per level)
+0.06 Mobility (per level)
+0.06 Dexterity (per level)
+0.06 Charisma (per level)
+0.75 Stamina (per level)
+0.55 Horseback Riding (per level)
+0.75 Shooting (per level)
+0.55 Setting Traps (per level)
+25% Improved product drop chance
+100 labor points

Item​
Bonus per level​
Melee15-25 Damage
+1.15 Damage (per level)
+0,045 Strength (per level)
+0.045 Charisma (per level)
+0.5 Vigor (per level)
+0.5 Stamina (per level)
+0.5 Setting Traps (per level)
+10% Improved product drop chance
Range15-25 Damage
+1.15 Damage (per level)
+0.045 Mobility (per level)
+0.045 Dexterity (per level)
+0.5 Horseback Riding (per level)
+0.5 Shooting (per level)
+0.5 Trading (per level)
+10% Improved product drop chance
Fort20-40 Damage
+2.1 Damage (per level)
+0,045 Strength (per level)
+0.065 Mobility (per level)
+0.065 Dexterity (per level)
+0.055 Charisma (per level)
+0.5 Stamina (per level)
+0.5 Horseback Riding (per level)
+0.5 Shooting (per level)
+0.5 Setting Traps (per level)
+20% Improved product drop chance
Weapon set bonus+0.06 Strength (per level)
+0.06 Mobility (per level)
+0.06 Dexterity (per level)
+0.06 Charisma (per level)
+0.65 Stamina (per level)
+0.4 Horseback Riding (per level)
+0.65 Shooting (per level)
+0.4 Setting Traps (per level)
+25% Improved product drop chance
+100 labor points

Item​
Bonus per level​
Hat+0.045 Strength (per level)
+0.045 Mobility (per level)
+0.02 Charisma (per level)
+0.4 Health Points (per level)
+0.3 Dodging (per level)
+0.35 Hiding (per level)
+1 Multiplayer Defense (Fort battle bonus)
+5 Resistance (Fort battle bonus)
Neck+0.045 Strength (per level)
+0.03 Mobility (per level)
+0.05 Charisma (per level)
+0.4 Health Points (per level)
+0.35 Dodging (per level)
+0.5 Hiding (per level)
+1 Multiplayer Defense (Fort battle bonus)
+5 Resistance (Fort battle bonus)
Body+0.05 Strength (per level)
+0.05 Mobility (per level)
+0.05 Dexterity (per level)
+0.03 Charisma (per level)
+0.5 Health Points (per level)
+0.5 Dodging (per level)
+0.75 Hiding (per level)
+0.45 Leadership (per level)
+8 Resistance (Fort battle bonus)
Belt+0.05 Strength (per level)
+0.05 Mobility (per level)
+0.03 Dexterity (per level)
+0.05 Charisma (per level)
+0.55 Health Points (per level)
+0.5 Dodging (per level)
+0.6 Hiding (per level)
+0.4 Leadership (per level)
+3.5 Multiplayer Defense (Fort battle bonus)
+6 Resistance (Fort battle bonus)
Pants+0.05 Strength (per level)
+0.05 Mobility (per level)
+0.05 Dexterity (per level)
+0.03 Charisma (per level)
+0.55 Health Points (per level)
+0.55 Dodging (per level)
+0.55 Hiding (per level)
+0.4 Leadership (per level)
+8 Resistance (Fort battle bonus)
Shoes+0.05 Strength (per level)
+0.04 Mobility (per level)
+0.05 Charisma (per level)
+0.5 Health Points (per level)
+0.3 Dodging (per level)
+0.5 Hiding (per level)
+0.5 Leadership (per level)
+3.5 Multiplayer Defense (Fort battle bonus)
+6 Resistance (Fort battle bonus)
Clothes set bonus (for all items)+0.11 Strength (per level)
+0.11 Mobility (per level)
+0.11 Dexterity (per level)
+0.11 Charisma (per level)
+1.6 Health Points (per level)
+1.2 Dodging (per level)
+1.5 Hiding (per level)
+1.4 Leadership (per level)
+10 Multiplayer Defense (Fort battle bonus)
+90 Resistance (Fort battle bonus)
+50% Experience from jobs, duels and fort battles

Item​
Bonus per level​
Melee12-22 Damage
+1.15 Damage (per level)
+0.06 Strength (per level)
+0.04 Mobility (per level)
+0.06 Charisma (per level)
+0.45 Health Points (per level)
+0.45 Dodging (per level)
+0.45 Hiding (per level)
+1.5 Multiplayer Defense (Fort battle bonus)
+15 Resistance (Fort battle bonus)
Range12-22 Damage
+1.15 Damage (per level)
+0.06 Strength (per level)
+0.06 Mobility (per level)
+0.04 Charisma (per level)
+0.45 Health Points (per level)
+0.45 Hiding (per level)
+0.45 Leadership (per level)
+1.5 Multiplayer Defense (Fort battle bonus)
+15 Resistance (Fort battle bonus)
Fort30-50 Damage
+2.15 Damage (per level)
+0.06 Strength (per level)
+0.06 Mobility (per level)
+0.06 Charisma (per level)
+0.45 Health Points (per level)
+0.45 Hiding (per level)
+0.45 Leadership (per level)
+3 Multiplayer Defense (Fort battle bonus)
+20 Resistance (Fort battle bonus)
Weapon set bonus+0.04 Strength (per level)
+0.04 Mobility (per level)
+0.04 Charisma (per level)
+0.55 Health Points (per level)
+0.35 Dodging (per level)
+0.45 Hiding (per level)
+0.45 Leadership (per level)
+40% Experience from jobs, duels and fort battles
+6 Multiplayer Defense (Fort battle bonus)
+60 Resistance (Fort battle bonus)

Item​
Bonus per level​
Hat+0.065 Strength (per level)
+0.065 Mobility (per level)
+0.065 Charisma (per level)
+0.45 Construction (per level)
+0.5 Health points (per level)
+0.35 Reflex (per level)
+10% Regeneration
Neck+0.065 Strength (per level)
+0.065 Mobility (per level)
+0.065 Charisma (per level)
+0.45 Construction (per level)
+0.5 Health points (per level)
+0.35 Tactics (per level)
+10% Regeneration
Body+0.065 Strength (per level)
+0.065 Mobility (per level)
+0.04 Charisma (per level)
+0.75 Construction (per level)
+0.8 Health points (per level)
+0.45 Reflex (per level)
+0.45 Tactics (per level)
+10% Regeneration
Belt+0.055 Strength (per level)
+0.055 Mobility (per level)
+0.04 Charisma (per level)
+0.65 Construction (per level)
+0.65 Health points (per level)
+0.4 Reflex (per level)
+10% Regeneration
Pants+0.065 Strength (per level)
+0.065 Mobility (per level)
+0.05 Charisma (per level)
+0.65 Construction (per level)
+0.8 Health points (per level)
+0.45 Reflex (per level)
+0.45 Tactics (per level)
+10% Regeneration
Shoes+0.055 Strength (per level)
+0.055 Mobility (per level)
+0.065 Charisma (per level)
+0.75 Construction (per level)
+0.65 Health points (per level)
+0.45 Reflex (per level)
+10% Regeneration
Clothes set bonus (for all items)+0.1 Strength (per level)
+0.1 Mobility (per level)
+0.08 Charisma (per level)
+1.5 Construction (per level)
+1.5 Health points (per level)
+0.7 Reflex (per level)
+0.75 Tactics (per level)
+130 labor points
+100% Regeneration

Item​
Bonus per level​
Melee15-25 Damage
+1.15 Damage (per level)
+0.06 Strength (per level)
+0.06 Mobility (per level)
+0.04 Charisma (per level)
+0.4 Vigor (per level)
+0.5 Health points (per level)
+0.3 Reflex (per level)
+15% Regeneration
Range15-25 Damage
+1.15 Damage (per level)
+0.06 Mobility (per level)
+0.06 Dexterity (per level)
+0.04 Charisma (per level)
+0.5 Health points (per level)
+0.3 Reflex (per level)
+0.4 Shooting (per level)
+15% Regeneration
Fort20-40 Damage
+2.15 Damage (per level)
+0.08 Strength (per level)
+0.05 Mobility (per level)
+0.05 Charisma (per level)
+0.6 Construction (per level)
+0.85 Health points (per level)
+0.4 Reflex (per level)
+0.3 Tactics (per level)
+25% Regeneration
Weapon set bonus+0.07 Strength (per level)
+0.07 Mobility (per level)
+0.07 Charisma (per level)
+0.65 Construction (per level)
+0.65 Health points (per level)
+0.4 Reflex (per level)
+0.3 Tactics (per level)
+90% Regeneration
+100 labor points

Item​
Bonus per level​
Hat+0.05 Mobility (per level)
+0.05 Dexterity (per level)
+0.03 Charisma (per level)
+0.35 Dodging (per level)
+0.55 Hiding (per level)
+0.55 Setting Traps (per level)
+0.75 Multiplayer Defense (Fort battle bonus)
+5 Resistance (Fort battle bonus)
Neck+0.05 Mobility (per level)
+0.05 Dexterity (per level)
+0.03 Charisma (per level)
+0.55 Hiding (per level)
+0.55 Setting Traps (per level)
+0.35 Leadership (per level)
+0.75 Multiplayer Defense (Fort battle bonus)
+5 Resistance (Fort battle bonus)
Body+0.055 Mobility (per level)
+0.055 Dexterity (per level)
+0.05 Charisma (per level)
+0.4 Dodging (per level)
+0.75 Hiding (per level)
+0.75 Setting Traps (per level)
+0.4 Leadership (per level)
+10 Resistance (Fort battle bonus)
Belt+0.055 Mobility (per level)
+0.055 Dexterity (per level)
+0.05 Charisma (per level)
+0.4 Dodging (per level)
+0.65 Hiding (per level)
+0.65 Setting Traps (per level)
+0.4 Leadership (per level)
+2.75 Multiplayer Defense (Fort battle bonus)
+5 Resistance (Fort battle bonus)
Pants+0.055 Mobility (per level)
+0.055 Dexterity (per level)
+0.05 Charisma (per level)
+0.4 Dodging (per level)
+0.75 Hiding (per level)
+0.75 Setting Traps (per level)
+0.4 Leadership (per level)
+10 Resistance (Fort battle bonus)
Shoes+0.055 Mobility (per level)
+0.05 Dexterity (per level)
+0.05 Charisma (per level)
+0.4 Dodging (per level)
+0.65 Hiding (per level)
+0.65 Setting Traps (per level)
+0.4 Leadership (per level)
+2.75 Multiplayer Defense (Fort battle bonus)
+5 Resistance (Fort battle bonus)
Clothes set bonus (for all items)+0.1 Mobility (per level)
+0.1 Dexterity (per level)
+0.1 Charisma (per level)
+1.3 Dodging (per level)
+1.8 Hiding (per level)
+1.8 Setting Traps (per level)
+1.3 Leadership (per level)
+7 Multiplayer Defense (Fort battle sector bonus)
+120 Resistance (Fort battle bonus)
+50% Experience from jobs, duels and fort battles

Item​
Bonus per level​
Melee12-22 Damage
+1.15 Damage (per level)
+0.06 Mobility (per level)
+0.02 Dexterity (per level)
+0.06 Charisma (per level)
+0.5 Dodging (per level)
+0.5 Hiding (per level)
+0.5 Leadership (per level)
+2 Multiplayer Defense (Fort battle bonus)
+15 Resistance (Fort battle bonus)
Range12-22 Damage
+1.15 Damage (per level)
+0.02 Mobility (per level)
+0.06 Dexterity (per level)
+0.06 Charisma (per level)
+0.5 Dodging (per level)
+0.5 Setting Traps (per level)
+0.5 Leadership (per level)
+2 Multiplayer Defense (Fort battle bonus)
+15 Resistance (Fort battle bonus)
Fort25-45 Damage
+2.2 Damage (per level)
+0.06 Mobility (per level)
+0.06 Dexterity (per level)
+0.02 Charisma (per level)
+0.55 Dodging (per level)
+0.55 Hiding (per level)
+0.55 Setting Traps (per level)
+0.55 Leadership (per level)
+3 Multiplayer Defense (Fort battle bonus)
+20 Resistance (Fort battle bonus)
Weapon set bonus+0.06 Mobility (per level)
+0.06 Dexterity (per level)
+0.06 Charisma (per level)
+0.35 Dodging (per level)
+0.55 Hiding (per level)
+0.55 Setting Traps (per level)
+0.35 Leadership (per level)
+40% Experience from jobs, duels and fort battles
+5 Multiplayer Defense (Fort battle sector bonus)
+60 Resistance (Fort battle bonus)
Seriously, why so low leadership on set 1? Dodging is 0.55 more in total, also Mobility is higher than Charisma. Any chance that you guys forgot adding leadership to hat and neck?
 

Nothing

Reservist
Typical innogames. Many players wrote "change set 3" because it currently is uselss. Even if this sets get 500, 750, 1k ressistance is useless. Look few months eariel you have changed absorption works. You didnt see nowadeys sets like zapata is useless. ehhh InnoGames.
 

Loki

The West Team
Update:

Item​
Bonus per level​
Hat+0.05 Mobility (per level)
+0.05 Dexterity (per level)
+0.03 Charisma (per level)
+0.35 Dodging (per level)
+0.55 Hiding (per level)
+0.2 Aiming (per Level)
+0.55 Setting Traps (per level)
+0.75 Multiplayer Defense (Fort battle bonus)
+5 Resistance (Fort battle bonus)
Neck+0.05 Mobility (per level)
+0.05 Dexterity (per level)
+0.03 Charisma (per level)
+0.55 Hiding (per level)
+0.2 Aiming (per Level)
+0.55 Setting Traps (per level)
+0.35 Leadership (per level)
+0.75 Multiplayer Defense (Fort battle bonus)
+5 Resistance (Fort battle bonus)
Body+0.055 Mobility (per level)
+0.055 Dexterity (per level)
+0.05 Charisma (per level)
+0.4 Dodging (per level)
+0.75 Hiding (per level)
+0.2 Aiming (per Level)
+0.75 Setting Traps (per level)
+0.4 Leadership (per level)
+10 Resistance (Fort battle bonus)
Belt+0.055 Mobility (per level)
+0.055 Dexterity (per level)
+0.05 Charisma (per level)
+0.4 Dodging (per level)
+0.65 Hiding (per level)
+0.2 Aiming (per Level)
+0.65 Setting Traps (per level)
+0.4 Leadership (per level)
+2.75 Multiplayer Defense (Fort battle bonus)
+5 Resistance (Fort battle bonus)
Pants+0.055 Mobility (per level)
+0.055 Dexterity (per level)
+0.05 Charisma (per level)
+0.4 Dodging (per level)
+0.75 Hiding (per level)
+0.2 Aiming (per Level)
+0.75 Setting Traps (per level)
+0.4 Leadership (per level)
+10 Resistance (Fort battle bonus)
Shoes+0.055 Mobility (per level)
+0.05 Dexterity (per level)
+0.05 Charisma (per level)
+0.4 Dodging (per level)
+0.65 Hiding (per level)
+0.2 Aiming (per Level)
+0.65 Setting Traps (per level)
+0.4 Leadership (per level)
+2.75 Multiplayer Defense (Fort battle bonus)
+5 Resistance (Fort battle bonus)
Clothes set bonus (for all items)+0.1 Mobility (per level)
+0.1 Dexterity (per level)
+0.1 Charisma (per level)
+1.3 Dodging (per level)
+1.8 Hiding (per level)
+0.8 Aiming (per Level)
+1.8 Setting Traps (per level)
+1.3 Leadership (per level)
+7 Multiplayer Defense (Fort battle sector bonus)
+120 Resistance (Fort battle bonus)
+50% Experience from jobs, duels and fort battles

Item​
Bonus per level​
Melee12-22 Damage
+1.15 Damage (per level)
+0.06 Mobility (per level)
+0.02 Dexterity (per level)
+0.06 Charisma (per level)
+0.5 Dodging (per level)
+0.5 Hiding (per level)
+0.3 Aiming (per Level)
+0.5 Leadership (per level)
+2 Multiplayer Defense (Fort battle bonus)
+15 Resistance (Fort battle bonus)
Range12-22 Damage
+1.15 Damage (per level)
+0.02 Mobility (per level)
+0.06 Dexterity (per level)
+0.06 Charisma (per level)
+0.5 Dodging (per level)
+0.3 Aiming (per Level)
+0.5 Setting Traps (per level)
+0.5 Leadership (per level)
+2 Multiplayer Defense (Fort battle bonus)
+15 Resistance (Fort battle bonus)
Fort25-45 Damage
+2.2 Damage (per level)
+0.06 Mobility (per level)
+0.06 Dexterity (per level)
+0.02 Charisma (per level)
+0.55 Dodging (per level)
+0.55 Hiding (per level)
+0.35 Aiming (per Level)
+0.55 Setting Traps (per level)
+0.55 Leadership (per level)
+3 Multiplayer Defense (Fort battle bonus)
+20 Resistance (Fort battle bonus)
Weapon set bonus+0.06 Mobility (per level)
+0.06 Dexterity (per level)
+0.06 Charisma (per level)
+0.35 Dodging (per level)
+0.55 Hiding (per level)
+0.25 Aiming (per Level)
+0.55 Setting Traps (per level)
+0.35 Leadership (per level)
+40% Experience from jobs, duels and fort battles
+5 Multiplayer Defense (Fort battle sector bonus)
+60 Resistance (Fort battle bonus)
 

WhyN0t

Master Sergeant
Everyone is saying that the first set is weak and needs more buffs, even after the buff, so I decide to calculate final values myself and all I can say is ...
Guys, are you out of your minds?! The set is OP!

The set has these values: 4.50 hp, 3.70 dodging, 4.75 hiding, 3.15 leadership, 128 resistance, 19 defense at +0
In comparison, Bull's has: 2.55 hp, 3.10 dodging, 4.42 hiding, 1.70 leadership, 90 resistance, 12 defense at +0

If anything, this set should be nerfed to the initials values. It would still be much better than Bull's, so it would be fine.
I still think the damage and resistance formula should be changed, along with other changes like adventurer's rework, but an overpowered set like this one it would not fix anything, it would make things worse.
It is also valid for weapons, these weapons are better than Bull's which are exclusive with nuggets and this is not ok.
 

BaggyBlue

Master Sergeant
I was right as always. There are too many people who have no idea what to write down!

The numbers where they are written and the numbers where they are calculated have nothing in common. It always looks worse than it is. Calculating together is the be-all and end-all of the game! and then howling :annoyed:
 

Richard Maverick

Lance Corporal
Set 3 mount set should be better than Summer Spirit set (without mask)

That means give more resistance (>200) and more Hiding (>1.2)

@Loki Would that be possible?
 

Emma Swan

Corporal
Everyone is saying that the first set is weak and needs more buffs, even after the buff, so I decide to calculate final values myself and all I can say is ...
Guys, are you out of your minds?! The set is OP!

The set has these values: 4.50 hp, 3.70 dodging, 4.75 hiding, 3.15 leadership, 128 resistance, 19 defense at +0
In comparison, Bull's has: 2.55 hp, 3.10 dodging, 4.42 hiding, 1.70 leadership, 90 resistance, 12 defense at +0

If anything, this set should be nerfed to the initials values. It would still be much better than Bull's, so it would be fine.
I still think the damage and resistance formula should be changed, along with other changes like adventurer's rework, but an overpowered set like this one it would not fix anything, it would make things worse.
It is also valid for weapons, these weapons are better than Bull's which are exclusive with nuggets and this is not ok.
I think we still can calculate number for level 150. If you say we dont know what we are talking about, assuming you mean all of us expect you, I can say also, that SOME players dont understand, that numbers in FF doesnt mean much. Why they added more HP? Because thats the only way how to stay longer alive. Why they added leadership? Because tank needs to make some higher dmg as well not 450. Resistance is useless so dont count that at all. Bonus defence +7? Really is that OP? Have you compared Leavenworth to Cortina and how it does/nt work at FF? Making drama, because they raised leadership for almost 100% is funny to me. Why? Why I am saying it needs more leadership and dodging? The answer is simple. Have you seen set 3? Its made for attack, yes, BUT ALSO FOR DEFENCE. So now Imagine that you are attacking sure with that se tin your sector, but you are standing against usually 2 towers with that set on it as well. Meaning dont count on it as a help because its not. So What you are comparing to is Astor set usually. Astor gives you I guess +6 attack from clothes, +5.5 attack horse and I believe +4.5 attack guns meaning you have +16 attack.... Bull had +12 defense. Than you have sets with +attack and +dmg sector bonus. Thats why tank sets needs to be too strong on paper so that during the FF you feel improvement.

Leavenworth is weak too and nobody will change my mind. It should have 80% more HP and leaderships as well.

So, I dare to disagree with you. Players, who wrote 1st set is still weak meant exactly that, its still weak.

And by adding aim to 3rd set, low level duelist can take this set, will still be able to hit, will give you bonus on fort, will crit, will even help dmger dodge 1 round probably untill tank comes. Hope you wont take it as fight, but you are wrong. Do you remeber what you said when I said Leavenworth is too weak and you said I dont knwo what I am talking about its too OP? Then 1 week after leavenworth appeared in FF, sousa put it down as cake lol. And players complained it needs to be buffed because they dont feel improvement from cortina that much. So, once again, if you feel that players here dont know how to calculate 0.55 x level, well .... thats disrespectful to be honest.

PS: Lets nerfed this set so that we can cry 1 month later and begging for new tank set lol. Such a joke :D
 

martoru

Lance Corporal
hello

give same exp as Leaven give

with 50% clotes 40% weapons will came to fort wearing same set in atack and defence too
forts will became a mockery
 
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