So issues with class bonuses..
Let's see..
Soldier (Premium)
> For each skill point given to the skill health points you receive an additional 10 health points for your character.
< < Good stuff. Altough, lately makes Soldiers Critic fodders. So idk what to do about it.
> The level needed to use a weapon is lowered by 6 levels.
< < Irrelevant/Useless. Tombola sets "require" Level 1. Replace with something useful..
Maybe something
slightly boosting Offensive/Defensive capabilities
of Weapons, somehow?
> In fort battles, you increase the leadership skill for you and your four neighbors by 50% of your own leadership skill.
< < Almost irrevelant. Becoming less and less so, thanks to power-creep of Tombola/Nugget Sets and Worker class bonuses.
Make it %60 at least. (%30 non-Pre) And/Or make it
Sector-wide bonus.
* And.. 5 or 6 bonuses for each class but only 4 of Soldiers.
Give something "universal" other than only related to Fort Battles or Duels, but something helping to PvE or so.
Maybe faster Hp regen (in Barracks or so) .. Idk.
Adventurer (Premium)
> The chance to find a product when working a job is increased by 20%.
< < It's good but.. Becoming irrelevant with better and better tombola sets.
> The chance to find an item during work is increased by 20%.
< < In better words.. %20 more luck.. Same issue as above.
> You can use hotels in foreign towns for free until level 2.
< < I mean.. Come on.. Who uses Level 2 Hotel anymore.. Or who really cares of their prices in this "rich" tombola age
Maybe let them use "foreign" Fort barracks as Level 2/3.
> The chance to get hurt while working a job is lowered by 20%.
< < Still somewhat good but.. Not much.
> Starting with hit 2 within one round of a fort battle, you have a chance of 50% to keep from being hit at all for the rest of the round.
< < In better words.. as this is
extremely vague.. "Ghosting" chance after taking 2 hits (Dodges don't count)
Well it's a great unique ability and all but again, so high damages from power-creeping Tombola/Nugget Damager sets..
Maybe make it after taking 1 hit, but lower the chance to %40? And make it %100 after taking 5 hits or something?
Or say if first (or two) taken hit was a Critical hit/Big Damage, increase the chances, or make it %100 or so.
Duelers (Premium)
> The speed on the map is increased by 20%
. < < Same issue as ever.. Make it %30 or something.
> You receive 20% more money in a duel.
< < Again.. Maybe add bonus to received Bounty too?
> Your battle hardened instincts allow you to see which skills and weapon (
?) your opponent wield in the duel menu.
This does not allow you to see where they have allocated their skill points, simply what bonuses they receive from their equipment.
< < Then what's the point.. Scripts do that for you nowadays. And it's not even considered "illegal" as far as I know. Replace with something useful..
And..
Workers..
I don't believe they have any problem with their class bonuses. They are, arguably, the best overall class.
Maybe, just maybe, the value in "The motivation to construct buildings in town rises by
20% faster. " could be increased to %30 (premium).