This is a repost of my previously suggested changes with a few tweaks...
Adventurer:
The chance to find a product when working a job is increased by 10%. 20%
The chance to find an item during work is increased by 10%. 20%
You can use hotels in foreign towns for free until level 2. You can use the hotel without being at a town.
The chance to get hurt while working a job is lowered by 10%.
Being in a sector alone increases your aim and dodge by 40% , If your health points get reduced to 10% your dodge chance doubles to 80% but you lose 2% HP every round for the next 5 rounds.
Reduce aim and dodge chance of neighbor sectors by 20%. This also affects your team.
I like the proposed work buffs in general.
Regarding the FF while I strongly agree in the sentiment of buffing Adventurer class, I feel like the proposed change might be difficult to implement, I like the standalone sector buff I do not like the negatively being able to impact your team, people just gonna hate Adventurers and it can also be used to troll.
Dueler:
The speed on the map is increased by 10%. 25%
The motivation for dueling raises faster. It is increased 40% faster. In duels you receive a bonus of 20% to your appearance skill.
You receive 10% more money in a duel. You receive 10% more money from jobs,duels and fort battles.
In fort battles, you have the chance of 10%(7%) to score a critical hit. Critical hits deduct an additional 10% of the maximum hit points.
You can perform duels within a radius of 15 minutes without traveling there.
Your battle hardened instincts allow you to see which skills and weapon your opponent wield in the duel menu.
I like all those proposed changes.
One thing to be noted, by increasing speed in the map and also keeping the radius of 15 min without travelling, you're basically getting close to full map duel without needing to move.
I honestly think, due to the ever increasing speed around the map, if anything, nerfing the travel radius could be considered.
20% appearance might be too much though, I'd be happy with 5/10 or 7.5/15. This is assuming soldier tactics get nerfed too, which I believe is fair.
Soldier:
For each skill point given to the skill health points you receive an additional 5 3 health points for your character.
The level needed to use a weapon is lowered by 3 levels. ( I find this kinda useless but I don't really know what to replace it with )
In duels you receive a bonus of 25% 15% to your tactic skill.
In fort battles, you increase the leadership skill for you and your four neighbors by 25% 40% of your own leadership skill.
Your battle hardened instincts allow you to see which skills and weapon your opponent wield in the duel menu.
Strongly against nerfing soldiers HP. Not going to dwelve into why as I have in other topics and discussions but I think that generally its better to avoid nerfing and just bring other classes up to par. I rather you suggest a buff to other classes damage if that is what you believe, even though I would also disagree, at least I'd believe its a better way to go about it, in raising floor instead of lowering ceilling.
I agree with the tactics nerf
Leadership buff I feel is unnecessary
If that's the case, seeing the skills in duel at this point should just be enable for everyone since there's script that already do that anyway.
Worker:
The earned experience points for a job are increased by 5%.10%
You pay 2% less banking fees.
When constructing buildings in town you receive a bonus of 5% 15% to your labor points.
The motivation to construct buildings in town rises by 10% 25% faster.
In fort battles, your aiming and dodging are boosted by 20%.
While building, get a bonus of 25% on toughness and reflex.
I don't think the experience buff should be doubled, I think its already quite valuable.
The other changes I can get behind of.
Even just a passive (since duelers would have appearance, and soldiers tactics) of like 5/10% toughness and/or reflex for duels could be interesting.
Like give adventureres the toughness and give workers the reflex and so everyone has a duel char buff. Or give soldiers the hardened buff in both toughness and reflex and give adventureres like a 10% duel dodge value type.
Like so:
Soldiers = tactics buff
Duellers = appearance buff
Workers = reflex/toughness buff
Adventurer = dodge buff
I strongly agree that every class should have their FF bonus but the most love right now must go to Adventurer so even if nothing will change for other classes regarding FF bonuses , Adventurer is a MUST and needs the most attention.
Strongly agree in Adventurer class being shown the most love. Not sure about how exactly, imo giving adventurer class an innate resistance buff would be nice since:
soldiers have hp
workers have aim/dodge
duellers have damage
The missing ingredient IMO is RESISTANCE, some people like resistance builds so would give a reason to pick the class.
Either give the class a flat bonus like 125/250
or
For the first 5 shots taken in a round adventurer cannot take over 1000 damage per regular shot.
So everyone gets duel bonuses except adventurers? And they don't event get an adventure bonus. What a joke.
I agree, I think every class could have a reason to be chosen either for FFs or Duels.