- Adventurer
- 15/30% more regeneration speed while sleeping
- 15/30% product drop & luck & less danger
- 2.5/5% more xp (debatable)
- 2/4% less market fees
- FF bonus: when alone in a sector
- increase both resistances by 15/30%,
- increase defense value by 10/20%
- FF bonus: when in sector with 2 or more players
- provide flat +40 resistance bonus to all players
- FF bonus: starting with hit 2 within one round of a fort battle, gain 10/20% more defense value
- Duel bonus: 7.5/15% bonus to toughness & reflex
- Adventures bonus: (idk, dont play adventures, so cant think of anything)
- Worker
- 10/20% more xp
- 5/10% more labor points on every job
- 5/10% more labor points on church
- 1/2% less bank fees
- FF bonus: 10/20% bonus to all stats (attack, defense, resistance, damage [weapon damage] & HP [only if there are >0 skill points in HP])
- Duel bonus: +7.5/15% more dodging
- Adventures bonus: (idk, dont play adventures, so cant think of anything)
- Dueller
- 15/30% more speed
- 15/30% more money in duels (remove the cap that is in effect now)
- 10/20% more money from jobs
- Duel bonus: 7.5/15% more aiming
- duels within 10/20 minutes do not require travel, duels last for standard 10 minutes
- can see bonus points of his target in the duel window
- FF bonus: 15/30% chance for a critical hit (deals an extra flat 7.5% of maximum hp, up to 33% as it is now)
- FF bonus: when in sector with 2 or more players
- gain 5/10% more attack value,
- 1/2% more weapon damage
- Adventures bonus: (idk, dont play adventures, so cant think of anything)
- Soldier
- 45/90% more health points
- 15/30% less danger/damage while working
- while sleeping in barracks:
- gain 15/30% more HP (would disappear when a battle starts),
- 15/30% more HP regeneration,
- lose 15% dodging & aiming
- Duel bonus:
- gain 5/10% more tactics,
- gain 5/10% more appearance
- FF bonus:when alone in sector,
- gain 7.5/15% more leadership skill
- FF bonus: when in sector with 2 or more players
- increase everyone's leadership skill by 2/4%
- FF bonus: increase the leadership skill for you and your four neighbors by 30/60% of your own leadership skill
- Adventures bonus: (idk, dont play adventures, so cant think of anything)
- more info: 7.5/15% leadership + 30/60% would add together, so 37.5/75% when alone in sector
every class has a bonus for PvE, PvP in this system
feel free to discuss these ideas and make new ones, lets give InnoGames something to work with
Imagine a scenario:
- all 4 classes are in a sector, but they are not near each other (meaning, the soldier's neighbor leadership bonus does not apply)
- they would all gain the following bonuses:
- 2/4% more leadership
- 5/10% more attack value
- 1/2% more weapon damage
- +40 resistance
Maybe remove the non premium or premium % values from FF bonuses with 2 or more players in a sector, and keep only a flat value of, lets say in the case of the soldier, either 2% or 4%, irregardless if a player has premium or not