Hello,
A few people and I tested the new FK update last night and got new insights that we don't want to withhold from you:
1. LP are still important LPs are still the be-all and end-all for FKs. Nothing will change that anytime soon!
2. Red LP is history Since the "Stamina" skill has been removed from the FK formula, the skill with all attributes on strength and all FPs on LP is no longer recommended. The weaknesses of this skill became apparent yesterday, especially in the Att, as you only get hit and don't hit anything yourself.
3. Blue and green are the new red After point 2, the question naturally arises: If red is no longer good, where do the APs go? We found an answer to that yesterday too: it will be skill and/or agility. Background: Green: Hide and evade Blue: trapping and targeting Recommendations on who should skill and how will follow later!
4. Clothes sets Of course, the FK sets have been adjusted according to the changes. In general, nothing has changed in the values of the sets. However, yesterday it was noted that some are now "playing" better and others worse than before. As described above, this is due, on the one hand, to the devaluation of the red skill. This affects e.g. the scout set. This gives extremely many attributes on red, which now "only" bring LPs. The set is still good, but not as good as before. Now why have other sets become better? This comes from the change in the exponent for the aim and dodge values. That means specifically: All sets that involve dodging and aiming now play better than before. We were particularly impressed by the Bob Dalton set and the Shawnee set. I then looked at the other sets: Deadwods set should now be much better than before. We will continue to gain experience here, which will then result in another “update” here.
5. Non-FKers at FKs So dear duelists, the time for excuses like: “You can’t do FKs with dueling skills” are over! Due to the improvements to the aiming and evasion values described above, duelists are now generally very suitable for FKs. Put on your FK set and JOIN!
6. The New Special Forces: Workers Due to the changes to the workers' FK bonus, they are now worlds better in terms of stats compared to other classes of the same level! Even in Deff, they are still a real force, especially on their ET!
7. Skill recommendations IMPORTANT: These recommendations have now been tested by a few people and have proven themselves in maneuvers. However, you still have to look further to see how well the skills perform in "normal" FCs. But now to the recommendations: - For Soldis/LP tanks, I recommend a green LP skill from the tests. It sounds strange at first, but yesterday I survived on average 10% longer than with red HP because I dodged significantly better. This is especially true in the attack. By hiding, this skill is very strong in the attack and promises good hit and dodge rates while still maintaining high LP. The skill is particularly worthwhile for non-PA users! I.e.: APs on mobility, FPs on life points (adaptation to the FK set can sometimes make sense!)
- For duelists and workers I recommend a blue-green skill. Unfortunately, we don't yet know exactly what the ratio should be, but we suspect that something between 1:1 and 1:2 will make sense. Since LPs are still very important, as described above, a large proportion of the FPs for duelists/workers should also be set to LP. Duelists with PA can consider distributing FPs to Leiten. You are welcome to discuss this with me in detail. I.e.: APs on agility/skill in a ratio between 2:1 and 1:1 (i.e. more agility than skill), FPs on LP, if necessary leadership (here too, an adjustment to the FK set can be useful)
- Let's move on to the last class, the adventurers. Green skills are also recommended here. Kara is currently testing around with it a bit. I'll keep you ABTs updated on this I.e. APs on green (will be discussed in more detail! - Update on this will follow), FPs on LP
I hope I was able to answer some of your questions and hope that we as Chaos continue to put the FK elite on Hannahville!
Emma says so. Really good test and effective if everyone takes part
PS: I tried out Strength and Heath as soldiers and got some nasty punches. Then Green Drink won and reversed. Unfortunately for the defense Blue Skill and Heath. and I lasted longer than with strength and life point. Because the set always has an influence. There is no set, just strength and health.