WhyN0t
Master Sergeant
Adventures were abandoned long time ago and the number of players has dropped drastically, but with some simple changes this can be changed. Even with only one game mode, there are plenty of people who would like to play, but the lack of rewards and other issues I will detail in the following lines prevent this.
Changes that adventures need, starting with the easiest to implement and ending with the most difficult to implement:
Xp/bonds bonus at the end of adventures would be useful. Increasing the number of bonds you get for daily activity for playing adventures could increase from 1 to 5. Something needs to be done to encourage players to play adventures.
Having a party of 2 or 3 players would be fun.
Being able to play adventures between different markets would be great, but comes with many possible problems.
If only some of these changes would come next year, I'm sure the adventures would be popular and full of players again. Changes don't have to come all at once, they can come gradually. The first 2 changes I proposed (reducing the penalty caused by HP and lowering the critical chance offered by Charisma) are very easy to implement, updating the Veteran shop shouldn't be too difficult either. The other changes might be a bit more complicated, but not impossible to implement and would certainly be useful.
I look forward to your thoughts and possible additions.
Changes that adventures need, starting with the easiest to implement and ending with the most difficult to implement:
- HP's aiming and dodging penalty is too high
- Charisma increases crit chance too much
- The Veteran Shop needs new items
Xp/bonds bonus at the end of adventures would be useful. Increasing the number of bonds you get for daily activity for playing adventures could increase from 1 to 5. Something needs to be done to encourage players to play adventures.
- Matchmaking improvements
- Other improvements
Having a party of 2 or 3 players would be fun.
Being able to play adventures between different markets would be great, but comes with many possible problems.
If only some of these changes would come next year, I'm sure the adventures would be popular and full of players again. Changes don't have to come all at once, they can come gradually. The first 2 changes I proposed (reducing the penalty caused by HP and lowering the critical chance offered by Charisma) are very easy to implement, updating the Veteran shop shouldn't be too difficult either. The other changes might be a bit more complicated, but not impossible to implement and would certainly be useful.
I look forward to your thoughts and possible additions.