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Bandits & Bounty Hunters

DeletedUser

Guest
Bandits & Bounty Hunters

The West are missing a great ingame part, the opertunity to put bandits in jail

If a gamer attack another gamer, without any reason other than trying to loot him/her then nothing happens. Why not let the game create a wanted poster, with a calculated reward based upon the loot he/she robed. Let the poster be marked NPC Reward or let the Pinkerton Agency be the one who made it, so that all players can see, this is an Ingame Bounty

The clue then is:
If a bounty hunter make a KO on the bandit, then he/she can choose if they want the reward or the can try bring the bandit to prison ad Fort Awsomia. If the bounty hunter reach Awsomia with the Bandit without getting KO’ed by other players, then he put the bandit in prison for 1 or 2 days depending on how big the reward was on, i.e. if the reward is under $10.000 the bandit will have to stay in prison for 1 day, if the reward is more than 10 grant, the bandit will have to stay in prison for 2 days.

If the bounty hunter are KO’ed on his way to Awsomia, then the bandit gets away and go free and the bounty are lost.

Some statics on prisons, both as a bounty hunter and a bandit could then count together with the other statics and of course also statics for thou who free a bandit…

Then we could have some fun, hunting bandits, or trying to free them.



Respectfully
Wyatt Berry Stapp Earp
 

Diggo11

The West Team
Dev Team
So if a very rich player and his mate wanted to annoy you, they could continuously put a bounty on you, knock you out and then effectively ban you from the game for two days? That doesn't sound very practical to me...
 
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