Hi, I'm here to comment on this topic
I have 8 years of playing strong fights and 4 directing these fights, I am from the Spanish server
I am an adventurer in 3 worlds of the Spanish server, and I think that the adventurer's bonus can be used according to the situation of the worlds where it is played, it is clear that in a world with less strong fighters, the adventurer with more life is less likely to be impacted by a critic and that will take it to last longer, that I can add, that can be played taking into account more factors
configuration of founders and councilors of the city that attacks or defends a fort (to know the firing order of the first fighters), if a majority of that city are workers, soldiers and adventurers and few are duelists, the adventurer will already know that he has a certain advantage that you can use in your favor because those members will shoot first and then the other duelists recruited
I have a world where we are so many players, that the excess of duelists in the enemy alliance, makes my adventurer last less, but I have another world in which the opposite happens and I can take advantage of that situation
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In the Spanish server 2 months ago we discussed a little about this topic to improve the strong battles, the main idea to which we arrived is the following:
- Better incentives are needed for players to want to play fights
- a huge gap has already been created between the oldest and the newest players, creating differences in favor of the older ones when migrations are made to newer worlds and old ones are closed
- it is necessary to add to the game, more variants of the battles of the fort
these game modes are focused on "maps" with themes, they were proposed 2
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battle of the city: using the same engine as in the battles of the fort, but changing the structures for the buildings of the city, substituting the flag for the city bench or the assembly house
In this type of battle, the reward is a portion of the money of the defending city for the attackers if they conquer the city (UPN and EXP are also awarded), in addition to a random item from the stores in the city, only the survivors obtain the benefit of money and items
historical data to support the battles of the cities:
It is not uncommon to mention that during the time of the old west, groups of assailants of between 5 and 40 members, came to the small cities to assault the banks and houses and burn houses to cover their flight, being the police in the area insufficient to stop these assaults, although occasional occasion, these bandits did not count on there being in the city or nearby a small group of infantry willing to defend it from these thieves (rangers)
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battles in the forest: using the same engine as in the battles of fort, in these battles you do not fight over buildings, but you have trees that serve to cover and generate shade (places to be covered in the enemy's shot).
In this type of battle, it was suggested that there is a likelihood of finding products of their own that could be found in a forest (wood, fruits, vegetables, seeds, and perhaps something of "value", such as a pocket watch, etc.). )
For each sector of the map, there is 1 site to dispute the battles of the forest, who wins these, controls the forest of that sector and grants a 5% -10% probability of finding products in jobs to the members of the alliance that control that sector
historical data to support the battles of forts in forests:
the beating that was received by the army of Antonio López de Santana after winning the Alamo I enter the territory of Texas with half of his army sinning with pride and being ambushed by these leading to the final defeat of the war against Texas, these battles they developed in the open field surrounded by a forest through which the Mexicans fled
the battles waged by the Mexican army against the French before reaching Puebla, were fought in forests, with all the characteristics of an armed confrontation of the 19th century similar to those of the old west
not all battles were fought in the forts