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Changelog Version 2.08 - Bugfix update

Deleted User - 40

Guest
We will update all worlds with the latest and 'final' version of 2.08 that will go live on all language versions next week in a couple of minutes.

With this update the latest changes to the fort battle formula will be reverted, not because we don't like the changes but because we don't want to bring them to live worlds yet. That's why the formula will be overwritten by the old one again with this update.

We will continue the testing of the new formula in a few weeks and let you know about the plans as soon as possible of course.

Also 'final' version doesn't mean we won't change anything anymore but there won't be any new big features added.
 

Diggo11

The West Team
Dev Team
As the time counts down to our global release, this is the changelog for Version 2.08 currently:

Level cap increase to 150
  • Experience points after level 120
    All experience that you have collected so far will be kept and level 120 players who have collected a lot of additional experience points over the past will instantly get set to a higher level. You can find the full experience table here to see which level you will become and how much experience you need to advance to further levels: http://wiki.the-west.net/wiki/Experience#Experience_Table
    Of course you will get new skill and attribute points for level ups again like you are used to it.
  • New items
    We added hundreds of new high level items to the game that can be found, bought at the town traders and be purchased through new chests in the item shop. There is of course a bunch of new rare and named items for all those collectors of you, too.
  • New Quests
    Three new quest lines are waiting for high level players:
    Call of Zuma (Requires level 105)
    Lone Ranger (Requires level 115)
    The assassination of Jesse James (Requires level 125)
    Furthermore there are many new daily quests that will ask you for the products you can obtain from doing the new jobs in the middle of the map.
  • New jobs
    With 2.08 and the level cap raise the middle of the map has been revealed. A whole new area is waiting to get explored and the best part about it: 30 new jobs can be found there and only there. These new jobs give higher rewards than all other jobs before but require more labour points, too.
  • Other information
    A new page has been added to the Hall of Fame that shows the first players who reached level 150 on each world. The town traders max level will be set to 15 (Tailor/General Store) and to 20 (Gunsmith).


Features and improvements
  • Improving the visibility and User Interfaces of fort battles
    • Being a member of a town is no longer a requirement to attend a fort battle
    • Players do not have to stand at the fort's location to register anymore
    • UI element for all planned fort battles added
    • pony express notification for fort battles added
    • Chat announcement for planned fort battles added
    • Several other small Interface improvements
  • All Holiday and Event quests are limited to a certain time frame again. Quests can only be accepted and finished within a time frame that is now shown in the quest description, too. The reason for this change is a technical change that we had to do in order to be able to have repeatable versions of all holiday quests so that you can play them every year. That also means that you won't be able to finishe the quests seasonal and event quests that you have accepted already anymore after the update!
  • New "Mini Shop" design for users with small screen resolutions
  • Main Story 5 (The north, the south and the brunette) starts right with the update (Requirements are level 50 and having MS4 completed)
  • Gold Rusher Event Quest line starts on the 23rd and can be finished until the 29th (Requirements are level 10 and "Save the Saloon 2" finished)
  • "Remove friend" tooltip in chat is now only shown for players on the friends list
  • Level based bonuses on items now show the absolute values


Bugfixes
  • Updating the pickaxes in the job window when changing labour points didn't always lead to the correct results
  • Town invitations can be seen in the town hall again
  • Message in animated duel window for bounty fetched was missing
  • Achievement 50059 was reseted when migrating a character
  • First purchase bonus missing translation

We also came to a decision about the changes to the job system. Please be aware that 15 second jobs will now require only 1 energy and motivation points whereas 10 minute jobs will now require 5 energy and motivation points. (1 hour jobs continue to require 12 energy and motivation points.) Compared to how you see it on the public beta already, 15 second jobs will receive a noticeable boost to experience and wages, 10 minute jobs will see a slight boost and conversely 1 hour jobs a slight decline. These balancing adjustments mean, if you can invest the time and effort, switching to a lower job duration will provide a fair and consistent dividend.
 
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Diggo11

The West Team
Dev Team
A small update today: you'll find it less impossible to complete the 9th part of the main story questlines, especially if you are between levels 90 and 109. Happy testing!
 
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