ok a little bit of an update, remember on tw.1 when you did a 5 minute job you might not always got lucky with a quest item to drop, but on 1 hour jobs your succes rate kinda was 100% (think about for instance the rabbits in the travelling circus)
now with this new system it seems not only item drops(do 5 1 hour jobs and you sure to find 1-2 items, do 100 1 minute jobs and you might find 1) aren't adjusted to the new system, but also quest items are
it took me 15 jobs of breaking in horses with the picture to get the first piece of evidence, already discouraging i went on to picking tobacco
i did the job 50 times, and i got a lot of tobacco but not the evidence part(level 50 murder quest, yes i had the picture equiped) however i do can tell you what i did get, on this 1% danger job i managed to lose all my frigging health after being hit for 500 and 300 damage, and it was ko, bye bye energy(i literally got ko'ed just after i used a 36 bond buff from the shop to refill my energy), but not only that i also lost all my money(ok maybe not ontopic but bloody frustrating)
i am sorry but i spend 75 energy finding the first part of evidence now another 100 and still not found the 2nd item and instead of a ko.... these quest drop rates really need some fixing, since who the hell will else spend 1000 energy to find 6 items which will give you 1500 measly xp
for instance i tend to do gold jobs only on long jobs, and guarding the stage coach gives already 500+ xp per job, and only costs 19 energy, so it makes quests(well ok after you hit level 30-40) totally pointless since they are to big of a drag to complete this way. and yeah maybe losing your health on breaking up gangs ok, but on picking tobacco? you serious(yes i know its only 1% danger, but it still kills you)?