Uchiha Madara
Master Sergeant
THIS IS AN IDEA SUGGESTED BY MELIODAS FROM GR8
Since InnoGames considered after years to start updating town clothes and older sets to give more SP's and AP's , wouldn't be nice to see this implement in crafting/creations to give more SP's and AP's as well?
For example the crafting items to give SP's and AP's per level:
Field Cook :
- Jam ( instead of +15 Shooting and +15 Aiming, at 150 to give +50 Shooting and +50 Aiming
- Stew beans and bacon (instead of +15 Vigor and +15 Dodging, at 150 to give +50 Vigor +50 Dodging)
- Fish soup (instead of +15 Tactics and +2 Mobility, at 150 to give +50 Tactics and +20 Mobility)
- Vegetable dumpling (instead of +15 Leadership and +2 Dexterity, at 150 to give +50 Leadership and +20 Dexterity)
- Roast turkey (instead of +15 Appearance and +2 Strength, at 150 to give +50 Appearance and +20 Strength)
- Hushpuppy (instead of +15 Leadership, +15 Stamina and +2 Mobility, at 150 to give +50 Leadership, +50 Stamina and +20 Mobility)
- Gentleman's dinner (instead of +2 Strength/Mobility/Dexterity/Charisma,at 150 to give +10 Strength/Mobility/Dexterity/Charisma)
- Goulash (instead of +3 Strength and +20 Toughness, at 150 to give +30 Strength and +75 Toughness)
- Spare ribs (instead of +3 Dexterity,+10 Tactics and +10 Fine motor skills, at 150 to give +30 Dexterity , +45 Tactics and +45 Fine motor skills)
- Honey wine (instead of +5 Charisma and +20 Trading, at 150 to give +50 Charisma and +80 Trading)
- Castello cheese (instead of +2 Mobility and +10 leadership, at 150 to give +20 Mobility and +50 Leadership)
Tonic Peddler :
- Amulet (instead of +10 Dodging and +10 Health points, at 150 to give +50 Dodging and +50 Health points)
- Disappearing ink (instead of +2 Strength, +15 Setting traps and +15 Hiding, at 150 to give +20 Strength , +50 Setting traps and +50 Hiding)
- Hair lotion (instead of +3 Charisma and +20 Appearance, at 150 to give +30 Charisma and +75 Appearance)
- Import tax certificate (instead of +50 Trading, at 150 to give +150 Trading)
Blacksmith :
- Cavalry saber (instead of +2 Dexterity , +20 Aiming and +10 Setting traps, at 150 to give +20 Dexterity, +75 Aiming and +50 Setting traps)
Master saddler :
- Robust holster (instead of +4 Mobility and +20 Trading, at 150 to give +40 Mobility and +80 Trading)
- Leather coat (instead of +4 Charisma, +20 Appearance and +10 Trading, at 150 to give +40 Charisma and +60 Appearance and +60 Trading)
That is, it is worthwhile to actually deal with crafting throughout the duration of the game and not just to end the level of crafting.
P.S I think I mentioned all the creations that give SP's and AP's , If I missed something please do let me know!
Please vote and express your thoughts freely for my idea.
Since InnoGames considered after years to start updating town clothes and older sets to give more SP's and AP's , wouldn't be nice to see this implement in crafting/creations to give more SP's and AP's as well?
For example the crafting items to give SP's and AP's per level:
Field Cook :
- Jam ( instead of +15 Shooting and +15 Aiming, at 150 to give +50 Shooting and +50 Aiming
- Stew beans and bacon (instead of +15 Vigor and +15 Dodging, at 150 to give +50 Vigor +50 Dodging)
- Fish soup (instead of +15 Tactics and +2 Mobility, at 150 to give +50 Tactics and +20 Mobility)
- Vegetable dumpling (instead of +15 Leadership and +2 Dexterity, at 150 to give +50 Leadership and +20 Dexterity)
- Roast turkey (instead of +15 Appearance and +2 Strength, at 150 to give +50 Appearance and +20 Strength)
- Hushpuppy (instead of +15 Leadership, +15 Stamina and +2 Mobility, at 150 to give +50 Leadership, +50 Stamina and +20 Mobility)
- Gentleman's dinner (instead of +2 Strength/Mobility/Dexterity/Charisma,at 150 to give +10 Strength/Mobility/Dexterity/Charisma)
- Goulash (instead of +3 Strength and +20 Toughness, at 150 to give +30 Strength and +75 Toughness)
- Spare ribs (instead of +3 Dexterity,+10 Tactics and +10 Fine motor skills, at 150 to give +30 Dexterity , +45 Tactics and +45 Fine motor skills)
- Honey wine (instead of +5 Charisma and +20 Trading, at 150 to give +50 Charisma and +80 Trading)
- Castello cheese (instead of +2 Mobility and +10 leadership, at 150 to give +20 Mobility and +50 Leadership)
Tonic Peddler :
- Amulet (instead of +10 Dodging and +10 Health points, at 150 to give +50 Dodging and +50 Health points)
- Disappearing ink (instead of +2 Strength, +15 Setting traps and +15 Hiding, at 150 to give +20 Strength , +50 Setting traps and +50 Hiding)
- Hair lotion (instead of +3 Charisma and +20 Appearance, at 150 to give +30 Charisma and +75 Appearance)
- Import tax certificate (instead of +50 Trading, at 150 to give +150 Trading)
Blacksmith :
- Cavalry saber (instead of +2 Dexterity , +20 Aiming and +10 Setting traps, at 150 to give +20 Dexterity, +75 Aiming and +50 Setting traps)
Master saddler :
- Robust holster (instead of +4 Mobility and +20 Trading, at 150 to give +40 Mobility and +80 Trading)
- Leather coat (instead of +4 Charisma, +20 Appearance and +10 Trading, at 150 to give +40 Charisma and +60 Appearance and +60 Trading)
That is, it is worthwhile to actually deal with crafting throughout the duration of the game and not just to end the level of crafting.
P.S I think I mentioned all the creations that give SP's and AP's , If I missed something please do let me know!
Please vote and express your thoughts freely for my idea.