G'day everyone,
Earlier this year, we made some significant changes to the duelling system with the aim of promoting experience duelling over zero motivation duelling. We also stated that we would like to also address the balancing calculations, which we feel are not ideal. The day has arrived to make good on the remaining pieces of this puzzle.
Our initial measures were heavily based on community feedback, especially from beta testers who contributed in our previous discussions. Since then, we have been working hard to incorporate further feedback, systematically shifting the remaining advantages of zero motivation duellers to experience duellers. They are as follows:
Further, as mentioned above, we have made substantial changes to the duelling calculations and formulas. These seek to reduce perceived randomness as well as increase the effectiveness of melee duelling and charisma. It is now much closer to the original formulas used prior to late 2011, with some changes to resistance. These modifications will be trialled exclusively on the public beta for now and will not be released elsewhere alongside version 2.28.
As always we hope you like the changes and enjoy testing them. Please feel free to share your thoughts in our feedback thread in the updates review forum.
Keep being the best and testing The West!
Diggo
Earlier this year, we made some significant changes to the duelling system with the aim of promoting experience duelling over zero motivation duelling. We also stated that we would like to also address the balancing calculations, which we feel are not ideal. The day has arrived to make good on the remaining pieces of this puzzle.
Our initial measures were heavily based on community feedback, especially from beta testers who contributed in our previous discussions. Since then, we have been working hard to incorporate further feedback, systematically shifting the remaining advantages of zero motivation duellers to experience duellers. They are as follows:
- The minimum duel motivation will increase to 10%.
When your PvP duel motivation falls below 10%, it will not decrease further, up from 3%. You will still be able to duel without restriction. This will accelerate the gradual duel level rise of zero motivation duellers on older worlds. (n.b. This has no effect on worlds where the minimum motivation is still 0%.)
- Town rankings will now be influenced by duelling experience.
The duelling component of town rankings will now be influenced by both win-loss differential and the town's collective duel experience. The next ranking update will reflect these changes immediately. The ranking points will be more comparable to fort points; construction points will be reviewed later.
- Morticians will show an 'honour value' reflecting the skill of opponents you challenge.
When a town member completes a duel against another player, the stats of both players are compared. If the challenger has significantly stronger skills than the defender, their town loses an honour point, otherwise one is gained. Honour values are not backdated; all towns start at 0.
- Players who have not initiated a duel in the past seven days will be hidden from the duelling menu.
Non-duellers will be hidden as if they were under duel protection, sleeping or inactive. They may still be challenged as normal from player profiles, town saloons, map locations and the sheriff building.
Further, as mentioned above, we have made substantial changes to the duelling calculations and formulas. These seek to reduce perceived randomness as well as increase the effectiveness of melee duelling and charisma. It is now much closer to the original formulas used prior to late 2011, with some changes to resistance. These modifications will be trialled exclusively on the public beta for now and will not be released elsewhere alongside version 2.28.
As always we hope you like the changes and enjoy testing them. Please feel free to share your thoughts in our feedback thread in the updates review forum.
Keep being the best and testing The West!
Diggo
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