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Worker is the worst class - CHANGE MY MIND!

i guess that is very different on every world..
(and age of the world also matters..)

for example CZ-Phoenix, yesterday FF:
adv: 21
duel: 33
work: 25
sold: 16

and every fight there +- same people.. guys just play (here in CZ) more tanks as workers then soldiers.. you cant pick one world with the best (worst) scenario for you and say it is same everywhere
if I pick world that is 10 years old or more, there would also be less workers. but not now.
thats why i was using that website: https://thathanka.grafana.net/public-dashboards/e86985000ce346e895f87a0bd3e0e934

all the west worlds

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.net only

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even if you consider that half these adventurers are multi (which i doubt), there still more than workers...
 
Question? Why don't you compile statistics for the Beta Fort Combat? Only for your world, which I don't play or know?
 
I'm just curious! What good is a Czech world to me? I'm playing on the beta, so it makes more sense to me to know how many of the characters participate in fort battles!
adventurer: 402
duelist: 230
soldier: 202
worker: 133
greenhorn: 176


this is the entire player base of beta, workers are less than greenhorns :njub:
 
adventurer: 402
duelist: 230
soldier: 202
worker: 133
greenhorn: 176


this is the entire player base of beta, workers are less than greenhorns :njub:

Level 50+Level 100+Level 150+Level 200+
Adventurer: 385
Duelist: 209
Soldier: 184
Worker: 116
Greenhorn: 14
Adventurer: 323
Duelist: 172
Soldier: 159
Worker: 89
Greenhorn: 6
Adventurer: 205
Duelist: 112
Soldier: 110
Worker: 40
Greenhorn: 3
Adventurer: 48
Duelist: 21
Soldier: 25
Worker: 7

 
On Enewetak or Alamogordo? I only count the newbies from achievement 20 onwards on Alamogordo. If they don't progress any further after that achievement, then they're noobs to me! Since they only have one account and nothing more! As someone wrote! Multi-account!
 
Workers have 1 thing: the aim/dodge bonus, 40% bonus doesnt allow for them to be serious contenders for top damager or top tank (dodges + hits taken) of the battle but whereas the dueler and the soldier are very RNG dependent, they can do a great battle and next battle horrible stats, workers arent so RNG dependent, they have consistent stats, and their average is only slightly lower than a soldier/dueler from the same level.
This is basically the whole story about the Workers. Though I am pretty sure in servers that have high-level soldiers, a decent dueler would consistently get higher damage than a worker with the same stats, gear etc. Crits help duelers make up for pretty much all the missed shots they have in a battle (or most of them), and workers also miss, even on their tower, but don't have crits to compensate.

Something that would significantly close that gap, and it's an idea of mine is a small and balanced damage bonus for the Worker class:

Duelers: 10% (20% with prem) chance for basic damage + 10% of your target's hp

Workers (new): every hit gets basic damage + x% of your target's hp. x could be 0.5% without and 1% with premium.

This would make the worker more fun and at the same time able to compete with duelers in terms of damage output. It would also take some skill to manage to aim only at high hp targets (like the dueler current meta).
 
Reading this as a player who played every role with every possible build i suggest to :

To Adventurers change ghosting for 25/50 chance to double resistance after 2nd hit taken or give them perma 15-30% resistance bonus

To Soldiers - their leadership bonus should apply like circle but only in sector ... rn they are pretty meta so no reason to change it

Duelers are and always were RNG like the duel itself... maybe change that 10 max to 15 current or make the duelers scaling from their own stats - i mean :
Duelers have 10-20 chance to triple dmg or 20 chance to double- triple dmg (that way no soldier would be pissed that lvl 20 dueler crit them and with 20 chance to double- triple dmg its on them if they buy premium or not)

And Finally Worker :D
Change 20-40% aim/dodge to 15-30% all battle stats but hp ( dodge, aim, hiding, traps, leadership) they need st different than RNG ... that way they outperfom duelers on base dmg (no crit dmg), soldiers with better stats and lil bit more resistance yet they will still works same way but better

But Hey thats just idea and its not in its finals + we all know InnoGames ignores our ideas so :D prove me wrong and tell us the reason why 99% of feedback is ignores even if it means more money for InnoGames...

Give us reason why? we give you money, our time, our ideas and you give us things we dont want/need/use with no explanation which we as playerbase deserve!
 
And Finally Worker :D
Change 20-40% aim/dodge to 15-30% all battle stats but hp ( dodge, aim, hiding, traps, leadership) they need st different than RNG ... that way they outperfom duelers on base dmg (no crit dmg), soldiers with better stats and lil bit more resistance yet they will still works same way but better
they will never outperform a dueler, due to soldiers hp, however they're as tank are way worse than soldiers, the 40% more dodge CHANCE is not even close to as usefull is 100% more FLAT hp.
 
guess you didnt read it carefully ...
well to make it more understandable (i didnt think it was necessary) let me give you some numbers :

Lets say dueler and worker both are 2k dmg/hit both 3k leadership for good math

dueler have 20% to hit crit (would be lovely to see 3x their dmg as crit but i keep my dreams for night) but base is still 2k

Worker have 30% bonus to leadership - from 2k its now something around 2.3k so lets say its 2.3k with 3k leadership

worker have better chance to hit so lets say dueler hit 25 and worker 35 for good math (forgive me for not giving exact stats)

so with information given above its:
Dueler 50k dmg + crit dmg
Worker 80.5k dmg
30.5K dmg diff (6x crit to soldier with 50k hp)

And if u compare it with soldiers yes they still arent outperformed by workers in terms of 1 to 1 ... but compare for example 2 of them ... Yes soldiers will tank more but :
Quick math 1 worker= 50 shots 85 dodges (for example) 1 soldier = 70 shots 80 dodges (135 to 150 shots) ... 2x its 270 to 300 yes 30 hits diff but ... big but worker will hit 20 more then soldier and that x2 is 40 so its 10 shots diff ( ik we are talking hout hit for 600+-) and thats just quick math which is not exact but +-

Hope i dont have to go deeper

If u dont get this Dumby explanation then delete acc and leave ...
 
the damage is only high due to the how many soldiers it has, it has too few workers as average, ill make a video soon with a new theory about the battle unbalancement.
 
To close this ... we all know where the problems are, we all made some solutions and it always ended the same way ... Ignored from those above... no reason to waste another time on someone who max laugh on us ... if they want our feedback they got to deserve it by listening to us ... we provided a lot of stuff we as players need/want ... its their turn and by then we should stick together and do same as them
IGNORE InnoGames GAMES ... if they want money they should do something for them

But hey if u still wanna fight the dummies its your choice, but rn u might change something by literally giving them feedback in style of ignore ... no comments on forum, no tickets nothing ... they gave us nothing they deserve nothing!
 
nope InnoGames screwed us advents and keeps doing it. Why InnoGames ?
Would you prefer loose 20% of your products, and 20% of items droped, or 20% of the money from productos, crafts and items sold to mobile trader, or be a worker?
 
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