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Worker is the worst class - CHANGE MY MIND!

also, you have to take one argument - you are telling me that according to your calculations etc etc and xour experience (but not mine) ale worker very useful in tanking, but not as useful as soldier - even this make sense, cos as worker you dont need to tank :) you can also go full yellow and be excelent sniper and now you dont battle with soldier but with dueller - you can be almost as good as two other classes.
both class tank, tank (hits+dodges) meanwhile worker dodges 40% more, soldiers need the double amount of hits to die, its as simple as that.
 
worker dodges 40% more, soldiers need the double amount of hits to die, its as simple as that.
Wrong. Workers don't dodge +40% than soldiers, they have a +40% dodge chance which doesn't translate to +40% dodges.
Also workers tend to take less than half hits than soldiers, soldiers having a lower dodge chance get more easily hit by other tanks, workers having more dodge chance dodge those tanks more easily, workers get mostly hit by damagers, which makes them lose more hp per normal hit (crits affect both the same way as its 10% flat)

Soldier tank stats tend to look like 50 hits taken 100 dodges (if they take a lot of crits its worse, if they dont take a lot of crits its better)
Worker tank stats tend to look like 20-25 hits taken 90 dodges

Here you can see a random example:
Captura de ecrã 2026-04-21 154312.png

Of course things can be very different in 1 battle due to RNG, this is just an average of soldier vs worker
 
How many would switch to the Worker character? If the cost of the Potion of New Beginnings were reduced from 1000 Bons/Nuggets to 200 Bons/Nuggets? A lot, I say! That way, you can always reskill for everything and not always use the same skill!

For the city of Grünten, focus on Strength and Construction.

And for Fort-Combat, use Yellow Charisma and Leadership, or Blue-Green and Red!

Because the Worker is actually an all-rounder.
I would give all my current in-game belongings to switch to worker. I would even give yours as well to switch to something else than worker.
 
Workers are gods on their own tower. They dont get the same results as in other towers or walls. Put a soldier in any other tower than ST and you will see the difference.

Worker is only good as a tank on his own tower ( by good I mean dodge more frequently ) ofc Soldier is also a god on ST but he can have a much more efficient dodge chance on any other tower than Worker being on any other town. On the other hand Worker damage can be stationed ANYWHERE and still be able to hit most shots.

worker
  • not useful
    • 5 % (vip 10%) of working bonus (trash)
    • building motivation (similar to duel motivation - with buffs, it is not relevant)
  • useful
    • 5 % (vip 10 %) XP (for people doing 15s also in high levels and many hours per day, is it biiiig bonus)
So is the 5-10% trash or biiiig bonus?

2-4 exp where it should've been 20-40 more exp is not good its trash.
 
if i could remove 100% of multies would already done it, but i cant ofc
Funny enough you could get close to realistic number if you did your research properly, but you won't cus it will further prove you wrong. You should check Tanz's video about how to spot dobby users (irony intended), it's even easier than that to check multis, but them boosting the aventurer numbers helps your argument so why would you check and correct your numbers, right? Keep using the multis for your agenda, and I will see you there later crying about multis :njub:
 
Workers are gods on their own tower. They dont get the same results as in other towers or walls. Put a soldier in any other tower than ST and you will see the difference.

Worker is only good as a tank on his own tower ( by good I mean dodge more frequently ) ofc Soldier is also a god on ST but he can have a much more efficient dodge chance on any other tower than Worker being on any other town. On the other hand Worker damage can be stationed ANYWHERE and still be able to hit most shots.


So is the 5-10% trash or biiiig bonus?

2-4 exp where it should've been 20-40 more exp is not good its trash.
i meant it like this:
- not useful: the town-building bonus
- useful - xp bonus
 
i meant it like this:
- not useful: the town-building bonus
- useful - xp bonus
I see, but honestly both options are trash, that 5–10% job EXP bonus is so minimal you'll barely notice it. And I think I know why.

My theory: the bonus isn't being applied to your total EXP (with all your gear, buffs, and bonuses stacked), but to the raw base EXP the job gives before any of that. So if a job gives 60 base EXP, 5% of that is 3 and 10% is 6, meaning even if your total bonus pumps that job to 300 EXP, you're still only gaining 3–6 extra. If that's how it works, it's wrong on multiple levels. Either the class description needs to clearly state that it applies to base job EXP only, or even better, it should be reworked to scale with your total EXP. If I can get 300 EXP after all my bonuses, a 5–10% class bonus should mean 315–330, not 303–306.

Ofc I may be wrong but judging by numbers, I think thats why you get so little EXP from the worker bonus.
 
Weren't there better bonuses before? Before the level cap was raised to 250? Since the new 250 level cap, they've nerfed all the character classes so you can't reach 250 too quickly! That's why all the character class bonuses are terrible!
 
Wrong. Workers don't dodge +40% than soldiers, they have a +40% dodge chance which doesn't translate to +40% dodges.
i know, im just saying that was supose to it, and if you do a fair comparison, like the one we did in the spreadsheet, the average will be that... however we are not even puting in consideration the soldiers leadership bonuses!

I would give all my current in-game belongings to switch to worker. I would even give yours as well to switch to something else than worker.
lmao

So is the 5-10% trash or biiiig bonus?
Ofc I may be wrong but judging by numbers, I think thats why you get so little EXP from the worker bonus.
@Uchiha Madara vvvvvvvvvvvvvvv
the WORKER EXP BONUS IS FLAT, which means that with premium is same as have an item with
1776572395637.png
equiped all the time, which is extremely bad IF you compare of how much an adventurer earn from the drop and luck chance, here a simple and REAL comparison:

not adventurer / aventurer without premium / adventurer with premium (all with 150% drop and same job)

real drop: (if all were not adventurer)

----- 150% -------------------- 165% ------------------ 180% -----

1776573290418.png
as you can see 212 x 1.2 is 254!... now lets see the worker exp XD

not worker / not worker with +10% exp / worker with premium (all with 135% exp, except middle one)

1776574018127.png
as you can see, non worker with a +10% exp item equals the amount earned, which is not what happen in the adventurer skill of luck and drop,

a adventurer with 500% luck or drop with premium actually have 600% luck or drop, meanwhile a worker with 500% exp have 510% with premium.

Funny enough you could get close to realistic number if you did your research properly, but you won't cus it will further prove you wrong. You should check Tanz's video about how to spot dobby users (irony intended), it's even easier than that to check multis, but them boosting the aventurer numbers helps your argument so why would you check and correct your numbers, right? Keep using the multis for your agenda, and I will see you there later crying about multis :njub:
the numbers im using is the average in battles and in the 2 biggest aliances as example, most adventurers are TOWNLESS... also i know a 3 multi guy that uses a worker, soldier and dueler, we cant know exactly if is multi or not, but the numbers are there, and not forgeting that the priority in battle is ranking online people, maybe you dont know cuz you play in a dead world (i can only supose that).
 
@Loki @Uchiha Madara

these (notice that says the exact same text, increases by %)
transparent.png

1776852109072.pngThe chance to find a product when working a job is increased by 10%.
1776852120040.png The chance to find an item during work is increased by 10%.

and that (are not the same)

1776852663481.png Experience earned from jobs, duels and fort battles is increased by 5%.

1776852109072.png1776852120040.png <<< are increasing in diferent ways than 1776852663481.png, the adventurer drop and luck are really buffing 10% or 20% with premium, which translates to, if he has 100% luck or drop, actually has 110%-120%, or if has 500% luck or drop, actually has 550%-600%

meanwhile

the worker 5% exp or 10% exp with premium, if it has 100% exp, he actualy has 105%-110%, or if has 500% exp, he actualy has 505%-510%.

if were meant to be the same real %, worker should have:

100% exp turns into 105%-110%
and
500% exp into 525%-550%

(WHICH IS WHAT IM SUGESTING TO BUFF WORKERS)
 
What have you been trying to do? In 15 years you’ve managed to change almost nothing about the character bonuses—this whole thing is a complete joke. Sometimes I’m embarrassed to even write the patch notes. The most “serious” people are working behind the scenes. Shame.
 
the numbers im using is the average in battles and in the 2 biggest aliances as example, most adventurers are TOWNLESS...
Alliances that everyone knows use multis, on both sides, but that is no news to anyone with at least 2 braincells.
And multis do participate in battles online, have you never seen multis in Aventures for example? Do you think it's impossible to have a multi online at the same time as main? That is quite naive coming from you of all people :D
Also, do keep dodging the fact that Workers perform better than Aventurers, even if the data is right on the same fort fights you use for your own argument.

also i know a 3 multi guy that uses a worker, soldier and dueler
and I happen to know five players with at least 2+ adventurers as multis each, so what even was your point? It doesn't help your point if that is what you tried to accomplish lol
we cant know exactly if is multi or not,
That is even funnier coming for the one that has a record of accusing people of cheating, how convienient that you can tell sometimes if they use multis and sometimes you can't, when it's pretty much the same procedure for every case.

Your excuses aren't even decent enough to try justify using multis as number-boosting for your agenda, but by all means go ahead and keep trying, it's funnier that way :njub:
 
There, fixed it for you. Try coming up with data excluding multis next... Oh yeah, you can't :njub:
Wouldnt be that hard. He could for example check everyone's gear in a battle. If it's best in sliot upgraded gear it's most likely not a multi. If it's older gear unupgraded or sometimes old gear upgraded then it's someone's multi most likely.
 
Wouldnt be that hard. He could for example check everyone's gear in a battle. If it's best in sliot upgraded gear it's most likely not a multi. If it's older gear unupgraded or sometimes old gear upgraded then it's someone's multi most likely.
Not on German worlds! Some are still playing with Captain or Murri in Fort Battles!
 
Wouldnt be that hard. He could for example check everyone's gear in a battle. If it's best in sliot upgraded gear it's most likely not a multi. If it's older gear unupgraded or sometimes old gear upgraded then it's someone's multi most likely.
Exactly, and not only for battle but for most content!
But it would further prove that multis do affect the number of players on each class, which he would rather not confirm otherwise the numbers he use lose value to his argument. To begin with he is fixed to the idea of "least played" is equal to "worse", which isn't the case either, if anything it means the class is less popular or appealing to newbies but not worse :njub:
 
Wouldnt be that hard. He could for example check everyone's gear in a battle. If it's best in sliot upgraded gear it's most likely not a multi. If it's older gear unupgraded or sometimes old gear upgraded then it's someone's multi most likely.
challenge accepted, but if i had any mult, i would keep it on the best gear i think :D, you cant confirm if is not a newbie that someone gave some random set just to participate in a battle also, but assuming waht youre saying ill count next ff ill participate, and post here the result.
 
currently in the next FF it has 91 players signed...

and there are:

22 adventurers
37 duelers
25 soldiers
7 workers

here are their names:

1776900232752.png
1776900254760.png
1776900272375.png

1776900291010.png
 
i guess that is very different on every world..
(and age of the world also matters..)

for example CZ-Phoenix, yesterday FF:
adv: 21
duel: 33
work: 25
sold: 16

and every fight there +- same people.. guys just play (here in CZ) more tanks as workers then soldiers.. you cant pick one world with the best (worst) scenario for you and say it is same everywhere
if I pick world that is 10 years old or more, there would also be less workers. but not now.
 
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