i read everything to answer everything, if you cant read then ask gpt to make a resume to you...
we are talkning about exp, a feature that has end, it ends at level 250, the current way exp bonus works, isnt suficient to really have a diference, depending the % exp i have in clothes, i not being a worker i would reach level 250 soon after, not exactly as it should be 10% time after, if i have 400exp, and as a worker (410% exp) reach level 250 in 3000 days, i would reach in 3075 days the same level if not worker, thats literally insignificant, however the amount of products and money you can helt are infinite, so if we keep doing forever the money or products grind,
look at this graph:
exp (in green worker, in purple not working):
meanwhile the money from luck chance and amount of products...
in purple is an adventurer amount of products and money from luck goods sold, in green a non adventurer, and as you can see it keeps growing faster and infinetly, lets say if you need anspecific amount of $ or products, you will basically get it 20% faster or in the same amount of time wil get 20% more!
no one has ever said that the hotel bonus is better than 10% flat exp, repearing myself the 10% exp is too weak to be realy an advantage, which to me is half the answer why workers are the least chosen class as i and
@Uchiha Madara already proved more than once.
hell no, workers have nothing to do jobs, nothing to duel, the advantage should be the level, but it isnt cuz is 10% FLAT, and the only good skill isnt strong enough to compete against half a soldier have.
i literally said that in the first post where i compared classes (not in that thread, if i find i post here), the text is same, but works diferent, or the text is wrong, or since the class bonus exist one of those are working wrong, or not well explained.
all the newer buffs that have 1000% something, adventurer receive 1200% from them (except exp one), manwhile the 1000% exp does not give 1100% to a worker...
yes, cuz they also have duels skills...
with dailiy login you get 5 levels in 250 days, dont need to click to reach same level, and after?
thats insignificant, even more when you are not in WT
which is better?
need 50 hits to die and dodge 70 shots, dealing 15k damage, being 2 level higher, and nothing more?
or
need 100 hits do die and dodge 50 shots, dealing 10k damage, being 2 level lower, with more 50% tactics, and leadership bonus (which is not entering in the ff calc)?
ye, im using facts and math to prove my point and they are using opinions... just like nowadays.