Feel free to discuss our latest update here
I understand where you're coming from, but posting these non-updates is a stable source of income in an unstable world, and all assertively standing up for the community's needs - when the company lacks the infrastructure or capacity to actually or in a timely manner fix the vast scope of accumulated problems we have - will do is see Leones replaced by someone who's never cared about the west, and hopefully we get new management, and the beta world will be less of a complete joke of feedback ignorance one day - we will need a top tier CoMa like Leones for this vital part of the games development process, when we actually have a proper development process again, that is.do you really feel ok with passing us such news?
Yea except that guy was around for some years now.changed the look of an NPC avatar
Fort battle changes have been added to the changelog since I commented before, awesome to see, in whatever capacity they come in.
Ah yes because focusing fire doesn't exist and defenders totally control the LoS. Never mind the fact that defenders on towers is currently non-viable (which alone breaks the game), and trying something new is desperately needed to claw back some semblance of balance. You seem to be the tactical equivalent of cavalry full-frontal charging a spear-wall then moaning that it didn't work, on the basis that you believe it should.
Well if you only lead attacks, no wonder you're scared of any changes to equalise the sides in battle.First of all, you are the same random for me as I am for you.
Secondly, if defense sits inside 100% built fort during the whole battle, that's the problem of defense
As generally attack commander, what I normally deal with is 80+ % online players that all know attacking arrangement with prepared advents on all sides. So yes, the defense has pretty nice control over the battlefield and is extremely hard to win against.
So please get me rid of your comments
P.S. And if somebody wants nice fort battles, join us at RU18. I can give personal orders in English for you guys.
Fort battle changes have been added to the changelog since I commented before, awesome to see, in whatever capacity they come in.
Damager Workers will be OP, somewhat, yes.Wouldn't these changes make worker class the most overpowered class for fort battles?
30%(hit chance), 23%(dodge chance) and 19% for character class bonusWhat are the bonuses of level 3 tower? Does anyone know where can I find that info?
Are they no longer dependent on Fort sizes anymore?