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Update 2.04

  • Thread starter Deleted User - 40
  • Start date

Deleted User - 40

Guest
We are currently updating to version 2.04. There are many changes in this version which highers the risk of bugs. Please keep your eyes open. ;)

More information on the job system and a full changelog will follow later today.
 

Diggo11

The West Team
Dev Team
Update Changelog

Main Features

  • Job System Improvements
    After reading and discussing all of your feedback we decided to change the job system once again. Now there are three different job times again, jobs can be unlocked either via level or via labour points and the job window itself is now totally reworked and very shiny.
  • Quest Tracker
    Quests can be marked for the quest tracker in the quest book. The status of the marked quests will be shown on the quest tracker directly on the interface. Furthermore, jobs that are needed for Quests in the quest tracker will be highlighted on the map.
  • Notebook
    In the second tab of the Quest tracker window you will find a notebook that allows you to save notes. All BB-Codes can be used in there. Both, the quest tracker and/or the notebook can be deactivated in the Settings.
  • Items Calculator Includes Set Bonuses
    Finally the cloth calculator in the job windows includes all bonuses, including set bonuses, to it's calculation.
  • Inactivity Deletion Scaled Back
    After forty five days of inactivity, characters will no longer be fully deleted. Instead we will only remove non-essential data, similar to that after a character has been migrated.

Improvements

  • Crafting is instant now
  • Additional friend invite reward that is given out for each invited friend that reaches level 10 (10 bonds)
  • Updates taskbar (Now shows all open game windows, can be deactivated in the settings)
  • Improved telegram window screendesign with expandable textarea
  • Duel animation now also shown for NPC duels
  • Improved world selection screen
  • New achievement animation
  • Improved achievement screen
  • Map marker mode is deactivated after clicking on the button again
  • Facebook like reminder appears at level 20
  • Chat user list improvements
  • Market auction countdown is better visible now
  • Add extra informations when you use a buff explaining that the buff is gone the moment you start a task
  • Money transfer for not email-confirmed accounts blocked
  • new prev+next buttons for report window
  • Fort names in Fort battle overview can be copied now
  • Chat window doesn't put itself into foreground on mouseover
  • Improved duel animation
  • Reports: Facebook share button moved to better place
  • Units for statistics added
  • Bookmark page reminder appears at level 20
  • Replace starter buff with greenhorn bonus
  • Less points for last friendship level needed
  • It is easier for invited friends to join a player's world now
  • New tutorial completion graphic
  • Tutorial hint texts for some steps added
  • Saloon highlight after tutorial is finished
  • Fog of war in tutorial added
  • Text adjustments of some quest requirements
  • Better icons for shared fortbattle reports on Facebook
  • One fort battle sector was shown wrong
  • Knockouts from jobs no longer provide 48h duel protection

Bug Fixes

  • Link in Friend request report should open the "requests" tab of the friends window
  • Re-login into maneuvers was impossible after getting kicked out
  • If title+nickname is too long, town member list is bugged
  • Correct numbers are now shown in the item counter graphic for fort stocks
  • No information in the chat window when you (un-)ignore a player
  • Invite in town via email didn´t work
  • Quest hint texts are not showing up in quest book
  • Glass of water doesn't disappear from your equipped items after finding a loaf of bread for quest 815 "Charlie (Supplies)"
  • Fort ranks - window didn't autoclose anymore
  • Achievement percentage sometimes said 99% instead of 100%
  • Progress bar for daily activities was missing
  • Quest text scrolling problems fixed
  • Graphic problem in duel report if you are sleeping
  • Tooltip of linked items in the town forum lies under the iframe border
  • Tonic peddler's bag - Iron, Hammers and Cards removed
  • Telegram sorting problems fixed
  • Bonuses from crafting are not shown to other users anymore
  • Missing town name from market report
  • Stone is not dropping from Beginner's bag anymore
  • Markers aren't linked anymore if you use more than one in a row
  • Rewards for quest 867 "Help for father Brown (The Trevisano's memento)" don't fit in one row correctly
  • Small improvment of the "item used" popup
  • Many translation fixes
  • Many map bugfixes
 
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Diggo11

The West Team
Dev Team
The New Job System

newjobsystem2.png


Why did we change the system again?

With the last changes of the job system we implemented fix working times in order to simplify the work flow and get rid of the not so cool dropdown menu as well as rewarding activity more. While the system became a lot simpler we and also many of you were not really happy with it. We were reading all the Feedback posts, discussing with you and talking about many many plans internally. We now came up with a new bunch of improvements for the job system which now is a good compromise between your and our wishes, I think.
We are of course looking forward to your feedback and are open for further improvements!

The changes

There will be three different job times, 15 seconds, 10 minutes and 1 hour (Same for all jobs so that you can more easily compare different jobs)
The 15 second job is always the worthiest job to do if you are trying to get experience and money quickly, it costs more energy though.
The two longer job times are locked for new players and are unlocked at level 10 and 20.
The pickaxe indicator. On the top left of the job screen you can see 5 pickaxe icons. These icons show you how good you are in this specific job. The pickaxes go from bronze 1 to gold 5. After 5 bronze pickaxes are full, you will go to 1 silver pickaxe. The more labour points you bring into a specific job the higher the pickaxe bar will be. The bar is not there for comparing different jobs, it only indicates how good you are at this specific job.
The bar right below shows you how many labour points you need to the next pickaxe level.
There is a new motivation caluclation, too. On the bottom left you see two circle bars. The right one of the two shows your motivation for this job. Each bubble represents 25%. So if there were 3 bubbles, your current motivation is 75%. When point your mouse over the circle bar you will see the exact current motivation value. Each day at midnight, your motivbation goes back to 100% on ALL jobs. For a one hour job you lose 12% motivation.
The danger calculation has not changed, it is just displayed in a circle menu now. The system calculates a value out of the damage height and the danger chance and displays it with bubbles then. The more bubbles you see the more dangerous a job is.
Experience dollar and luck calculations will stay the same.

Unlocking jobs

As we have announced many weeks ago, we want to introduce the possibility to unlock jobs via character level with 2.04. This feature will come and it's especially important to give all players the possibility to finish all quests. Before the problem was that you had to reskill over and over again to be able to do all the jobs and even in early stages of the game there were quests (Do you remember the hunting turkey quest?) that could only be completed by a few percentage of players who skilled "correctly". So now each job will be unlocked at a certain level. Still, labour points will influence your job values like experience, salary and luck. By skilling for certain jobs you are able to increase the values a lot. So it is still worth it to skill for jobs. Furthermore, the product finding chance will be smaller if you unlocked a job but don't have any labour points for it.
To give those players who want to specialize on a certain way of skilling to reach certain jobs earlier than others still the possibility to be better in those jobs than everyone else, we will additionally keep the system that allows you to unlock jobs when reaching the needed number of labour points.
So unlocking a job can be done in two ways:
1. By reaching the required level
2. By getting the needed labour points

FAQ

Q: How does the job system improvements affect the quests?
A: We have gone through all the quests again and changed many of the requirenments. So now there are quests again that require you to do a specific job for a certain amount of time. Even though, we still kept a few of the "Do job x for y times" quests in order to have a bigger variety of quest reuqirenments.

Q: And what about the daily quests?
A: They were also adjusted (Note for the Beta: Or will be in the next days :P)

Q: Do silver and gold jobs still work the same?
A: Yes, they do!
 
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Diggo11

The West Team
Dev Team
We are currently applying a revision patch to all servers. Please note this will cancel all open quests! Depending on the new level requirements of the quest, connected to the new job system, you may not be able to re-accept the quest immediately.
 

Diggo11

The West Team
Dev Team
Hi everyone, another patch. Mostly bug fixes, no balance updates yet, but also one new feature: our new weekly login bonus, to replace the daily login bonus. Enjoy! :)

Daily Login Bonus
- Increasing rewards over 5 days
- Top reward is now nuggets

Quest Tracker Window
- Window is resizable
- Window's position & height can be saved
- Notebook textarea works a little bit different now (Known bug: firefox)

Chat
- Friends are now sorted by online / offline
- Mix of old and new contact list layout

Job Window
- More tooltips
- Added quickstart options to all jobtimes [not final at all]

Several bugfixes.
 
Last edited:

Diggo11

The West Team
Dev Team
Another patch incoming, so everyone has time to review the current state before the update is finalised. As you've noticed we're having a few technical difficulties with them, so please be patient, thanks.
 

Diggo11

The West Team
Dev Team
Yet another revision everyone, as we rush to resolve all your bug reports and incorporate your feedback. This should also bring the whole game into English. Enjoy! :)
 
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