Considering the recent changes to adventures, I think it's time to focus a little more on this game mode, because it has potential, and the current changes, although very useful, do not motivate players to play adventures or spend real money on adventure items. So, once again, I propose a few changes. Easy to implement, but very useful.
- Change the charisma formula
I'm not sure what is the current formula, but it seems the at 16 charisma, you have 100% (or 99+%) change to land a critical hit. The crit damage is 25% more. It was fine in the past, when the maximum level was 150, but right now the maximum lever was increased to 250 and many weapons suffers from this. So I propose the following formulas. (CHA = charisma from the left hand weapon)
Crit chance: 10+CHA+10*(CHA^0.6)%
Crit damage: (110+CHA)%
This way the chance to land a critical hit is slightly decreased, charisma has diminishing returns when it comes to the chance to land a crit, but a flat increase in % damage. With this formula, in order to reach 100% critical chance, you need 24 charisma. It's hard to get there. And even if you have more, that charisma is not useless, it still increases the damage.
- Update the veteran shop and the loot chest
Add items from the SHOP to the Veteran shop and/or the loot chest. Add xp potions (with a low chance) in the loot chest or create a new chest where you can add more useful things, like: Potion of a new beginning, Potion of Forgetfulness, Potion of Weakening, Mysterious Potion, Duel Rollback Potion, Mate tea, Ratatouille with fish, Ground rocket turtle shell, Expert work instructions, Smoked fish, Rice stew, Hot chocolate with chilii, 1, 2, 5% xp potions etc. Add a new set for adventures in the loot chest or the new chest. Make it so that it's worth to be upgraded to higher ups, not to have the maximum bonus at +1. It can be something like this (for clothes):
Hat: 2 dodge chance 0.5 hit chance,
Scarf: 2 hit chance 0.5 dodge chance,
Jacket: 6 hit chance 0.5 dodge chance,
Pants: 6 dodge chance 0.5 hit chance,
Belt: 2 dodge chance 0.5 hit chance,
Boots: 2 hit chance 0.5 dodge chance,
Set bonus: 11 hit chance 11 dodge chance.
- Add xp per adventure and increase the rewards for adventures that have more than 6 players
It can be:
1 xp x lvl x number of players in the adventure if you lose and
2 xp x lvl x number of players if you win. Or slightly higher. Increase the veteran points and the chance to drop the loot chest for adventures who have more than 6 players. The duration of the rounds depends on the number of players. For adventures with 8 or 10 players, the time spent is much longer, but the prizes are identical to adventures with 6 players. This is not normal.
- Increase the rewards for the daily quest
Right now the daily quest related to adventures only provide 15 veteran points which are completely useless. Add 10 xp per lvl, 1 bond and increase the veteran points to at least 150.
A better buff for adventures would also be a nice addition, but this can be added for the next recipe events, not necesary in the veteran shop.
These changes don't have to come all at once, they can be introduced one at a time. It's a shame to waste time on new adventure changes if players aren't motivated to play.