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Suggestions for improvement and various discussions

If I'm not mistaken even if you do manage to do that, you wont be able to get the turtle. I think its coded that way not to be able to. Someone can maybe confirm it? @Criminus has good knowledge about these.
ID:2965 Unknown quest name Secrets of The West German Source: Unknown quest name Not possible to do it!

WARNING] Major malfunction detected in questline "Secrets of The West"[SEVERE] Exception in thread "QuestWorker": CoffeePouredInServerException at com.innogames.west.game.QuestManager.parseQuest(QuestParser.php:42) at com.innogames.west.game.GodClass.runGame(GodClass.php:18394290) at com.innogames.BrownTie.launchWest(BrownTie.php:1)Maya Roalstad: "Do I smell smoke? And what is that? The counter is on fire! Oh no, it looks like this quest is bugged. I am sorry, but you will have to wait for a hotfix and come back later."

Try to deploy a hotfix for this quest.
 
If I'm not mistaken even if you do manage to do that, you wont be able to get the turtle. I think its coded that way not to be able to. Someone can maybe confirm it? @Criminus has good knowledge about these.
Afaik the item was indeed present in the quest reward. But if it's a prank or not I can't tell. Unless they hardcoded that so you won't get it after the quest is completed.
But 10 years of continuous praying ... The world might get closed by the time you do that. Maybe the game too lol.
 
Afaik the item was indeed present in the quest reward. But if it's a prank or not I can't tell. Unless they hardcoded that so you won't get it after the quest is completed.
But 10 years of continuous praying ... The world might get closed by the time you do that. Maybe the game too lol.
As we know them, once you manage to get that turtle, they will lower its bonuses to 450% Speed :D
 
Customer Support <---- How about if InnoGame also put all the recipes into Custom Support? Not just quests, but also the sets that are available? Since the wiki is no longer up to date and is no longer being updated?

Thanks, Lg Baggy
 
Customer Support <---- How about if InnoGame also put all the recipes into Custom Support? Not just quests, but also the sets that are available? Since the wiki is no longer up to date and is no longer being updated?

Thanks, Lg Baggy
scream-loud-scream.gif
 
A gift from me, Baggy!, to InnoGame

The duration of a gaming beta test can vary greatly, but typically lasts from a few weeks to several months. It depends on various factors, such as the size of the game, the number of testers, and the type of bugs found. Some games even go through multiple beta tests before they are considered ready for release.

Here are some factors that influence the duration:
Game size and complexity: Larger and more complex games tend to require longer beta tests to thoroughly test all features and content.

Number of testers: A larger beta test pool allows for faster bug detection but can also make management and coordination more complex.

Severity of discovered bugs: Serious bugs may lead to additional testing phases to ensure the game is stable before release.

Release schedule: The release schedule can also influence the length of the beta test.

A good beta test should provide enough time to:
Test features thoroughly: All game features should be used extensively by testers and checked for bugs.

To ensure stability: Testers should play the game under various conditions to identify potential crashes or bugs. To check game balance: Testers can provide valuable feedback on game balance, especially for multiplayer games. To evaluate usability: Testers can test the game for usability and intuitive operation.

A beta test that is too short can lead to serious bugs being overlooked and the release of a buggy game. However, a beta test that is too long can lead to delays and additional costs. Therefore, it is important to strike the right balance.

In summary, the length of a gaming beta test depends on many factors, but a duration of a few weeks to several months is typical.

Source: Gaming-Betatests

This is called a proper beta test! Not a one-week stress test!
 
Can we get a way to reduce player level and experience? Same way we have for duel level.

For example I want to start duelling on new world but I want to stay at level 50 to use hernando sword and not level up more than that.
 
When you travel to a destination and when you complete a job, you get the little popup notification on the left side. Kinda annoying when you spam 15sec but anyways. Also when church building level is complete you get similar notification.

During harvest time event, I was farming for the envelopes on several worlds. Between switching tabs, not paying attention to the money I was carrying and the health loss from higher risk jobs I didn't notice that someone dueled me twice, earning a good amount of money off me. I thought the low HP was just from the jobs so I was just using health potions. And I never thought "oh I am carrying 80k, why do I suddenly have 50k?"
Doing hundreds of jobs, I don't really open the reports. But I do click the little popup to make them disappear.
I thought it'd be a good feature to get such notification on the left side when someone duels you.
 
Also, it would be nice if you could delete all reports from a category without deleting the ones you have altered their restrictions.
 
There's a mistake in The-West's work!

There's work! Whitewater transport with question signs and various materials!
There's work as a traveling merchant working with various materials!
There's work building stockades on sites with various tools!
There's work breaking up gangs! Also various materials!
There's work trapping plates with various animal products!

Now the but! There's no job where you can get various materials like

Glasses, stethoscope, (catch net), maple syrup, wig, suitcase with dollars, wrench, a ladle, food, leather saddlebags, nickel, gunpowder, cash register, syringe, beeswax, polished diamond, truffles, teepee frame, animal bones, tar, ice, fire, gold, protractor, ammunition supply, ritual dress and death certificate, razor blade, judge's gavel, broken weapon, tape measure, cloth, hole punch, WTWimes' notebook, carrots, and herbs!

What's in the shop? The exact bag with a high-quality product for 14 Bonns/Nuggets
 
Hello, we just noticed this discrepancy and we're wondering if it's intentional... even if it is, it's at the very least confusing. When we open achievements, we have fewer learned craft recipes than in the rankings, subcategory crafts. Could we resolve this somehow?

1757178554818.png
 
Hello, we just noticed this discrepancy and we're wondering if it's intentional... even if it is, it's at the very least confusing. When we open achievements, we have fewer learned craft recipes than in the rankings, subcategory crafts. Could we resolve this somehow?

View attachment 3368
In rank shows the ones that u get when choose the profission, in achiev is all u learned
 
To drain dollars from the game, so the inflation is slower
half the tax u deposit go to town treasury that only have use to build church... and my town as example (pretty recent made with church level 208) have 1757227226955.png thats suficient to do church for 671 days, even if my 24 townies do all day church, its sufficient to do 28 days of church... and the cost per hour is only 240$ dont even need town treasury, one 15s job give way more than that...
 
Hello, we just noticed this discrepancy and we're wondering if it's intentional... even if it is, it's at the very least confusing. When we open achievements, we have fewer learned craft recipes than in the rankings, subcategory crafts. Could we resolve this somehow?

View attachment 3368
there are 7 initial recipes, since its not a recipe from which you "learned" you can't get it. So now your 50 in the ranking for amount of recipes acquired, no?
 
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