I had to come here to further push ideas as on the Romanian board I did not achieve anything regarding my 2 cents for this game.
The original thread is here, but it is in Romanian. I'll translate everything up here for all of you. I translated it below. Before that, I have to throw another 2 cents.
It's pretty shameful that a game is still played and yet the community has great ideas, and it seems like none of them do seem to be taken into account. I can see the same ignorance of the players/staff (again, respecting the fact that a CoMa actually is an intermediary and has no decision of his own regarding the development).
You need to fuss about the mere changes that happen once in a while. Let alone the fact that the newest update, like 2.161, could have been done in like 10 minutes. The-West feels like a dying community, but somehow it isn't. I understand how InnoGames has other priorities on the list, but at least do something about it. Build a new/remastered version from scratch with better approaches towards the majority of the issues, like scaling quests rewards, dealing with high level players that cap the game like prestige-like restarts. There are so many examples on the game market on how you can do better than just closing and opening new worlds, trashing 99% of the ideas of a better game quality because you're either too lazy (with respect) or it's not a priority (understandable, game development is high af and i know that on my own). After playing for like 3 weeks and hitting almost 60, I understand why I left back then. I don't feel much has changed.
I pretty much think that the community is biased too, and rejects good things that can impact the game. Change is good. Not always, but it's good. It depends on which way you're heading.
Most of us want a classic world and the reason we don't get one is, because back then when there was ~ 1 month or so from the classic, there weren't many players joining. The truth is, who would waste energy and time on a classic experience if it sticks just 1 week or 1 month? You would play a bit at the beginning for the nostalgia, but you'd turn down immediately because you'd waste 1 week or 1 month without having the classical experience back.
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I have selected just the important paragraphs.
Title: [rant] Proposals for sets, set quests, garbage quests, and switching between worlds
Content:
[...] I have some ideas that need to be discussed. I don't plan this will go some place, but I'll throw my 2 cents.
The last time I played TW was around 2010-2013. I got to play again recently (~3 weeks) and I saw some major updates that can be further developed. Back then, the peak would have been to get the Golden Colt/Golden Sabre and the Gentleman/Dancer sets and that's all. The updates that came afterwards were, indeed, better than what it was. The diversity get further, having specialized sets for all things.
Overall, the idea with the sets went well, but a new player that comes and plays for the first time has trouble getting one. Recently, Oktoberfest finished and Andreas' set was given for completing the daily meals. I'm not sure how a new player can get such quest. It's some kind of disadvantage. Maybe I'm missing something, not playing for ~ 8 years and I missed some stuff. Old items from older sets were given during this event, like Thomas, Carl, etc. Before the sets, it was pretty rough to get a Belle Stars Derringer, Hernandos' Sword (ig), even more when you were a newbie and you had to know that you had to do that magic stuff with Three Rivers and make sure to finish Waupee's quest instead of the Sheriff's. Here, things can work better if there would be quests for sets. [...] you may also get access to sets as a new player.
Speaking about quests, I don't binge the storyline. I have an issue with quests that I clutch when I hit 50+ because I did not finish quests across the map. Maybe as a person that tries to level up asap, a quest tree would be great. Graph-looking, knowing which quests (up to 1-2 levels) depend on the current quest I can accept.
Also, some quests are garbage.
The Wright Brothers quest has an insane amount of requirements for such little XP points.
The Ghost Town quests has a lot less impact on the requirements and it gives much more in terms of XP. [...] one solution would have been to get XP or $ based on the mission level + a percent of player's level with a maximum cap. [...] In some sort of way, you would get missions that grow logarithmically, while the XP required still grows exponentially. [...]
The fact that there are more migrations between worlds, once in a while, this costs new players. You come for the first time [on a new world] and you see players that are lv 70-80 and get soe much trading skillpoints. [...] Maybe things would be better if you could have a world and multiple continents as a concept, where you can switch between them back and forth.