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Roadmap: Show of Hands

Which roadmap item is the most important to you?


  • Total voters
    79
  • Poll closed .

Diggo11

The West Team
Dev Team
Votes are PUBLIC, you can only select ONE option.

Roadmap 2013

Note: All changes are ordered based upon a variety of factors, notably available developers and amount of work required. As stated in the stuck thread, we do not make any promises or imply any changes.
 

olga

Master Sergeant
The new changes in the job system - is already now causing players to quit. It is level 120 players who are afraid that there will be no challenges left.

I am thinking the same (no challenges left)- and it is hard for me to see - that it is an improvement - that you can do all jobs at level 120.
 

Diggo11

The West Team
Dev Team
We can discuss that when the new system is actually released, I believe you'll find enough compromises to like it. But until then, we can't and won't make blind stabs.
 
Last edited:

J. Doc Holliday

Guest
Before implementing new multiplayer activities, it would be better to improve fort battles and duels. Lots of players don't like the situation now
 

Morphy

Staff Sergeant
Elite Tester
I'd like to see more multiplayer things. Especially for the 120 players. That's sort of everything there is to do then.
 

killado

Staff Sergeant
From my point of view, the things should be on the line:
Get a way to kick out the massive advantages health gives on fort battles;
New multiplayer activities (there are 2 announced on the roadmap);
Then the remainings...

The new job system will be a totally new game. With that, quests will all be changed. Hope we can get some massive hard quests for 120 level...

And i can´t understand the "Improving Item Shops". What would that be? Making the shops have a timer like the merchant man? Or getting more Items to the shop? Make the Items to be bought by nuggets? Or getting the Fort shops online?
 

Diggo11

The West Team
Dev Team
And i can´t understand the "Improving Item Shops". What would that be? Making the shops have a timer like the merchant man? Or getting more Items to the shop? Make the Items to be bought by nuggets? Or getting the Fort shops online?
I put a link to the roadmap at the top, you can see the description there. Sounds like the main focus would be the Union Pacific Shop, but perhaps some smaller changes for the others too.

Before implementing new multiplayer activities, it would be better to improve fort battles and duels. Lots of players don't like the situation now
I agree, I was rather taken aback when I saw the multiplayer instances with such a lead, as although "up there" I don't think it accurately reflects worldwide popular sentiment being number one.
 

lulumcnoob

Sergeant
Former Team Member
New multiplayer stuff would be great, the reason i'm still playing this bloody game is because of the people playing it with me. Some different multiplayer activities (not just forts) would be awesome.

If duelling and forts start getting messed around with, there's always the chance that the change will be worse, not better (my opinion anyway), i'd love to see what the proposed changes were before deciding if i want them or not.
 

DeletedUser2652

Guest
I hope the jobsystem improvement will result in finding more products per job.

(i.e. 1 star = 1 sugar, 3 stars = maximum of 3 sugar).

If that's the case, then I'm all for that ;)

Also the Fortbattle-improvements and multiplayer-stuff are interesting :D.
 

killado

Staff Sergeant
I put a link to the roadmap at the top, you can see the description there. Sounds like the main focus would be the Union Pacific Shop, but perhaps some smaller changes for the others too.
I had read the road map... the thing i can´t understand is Item Shops on there description... the Upb Shop is a different question and the things that are on the roadmap point to the upb shop.
The item shops are the ones we have in towns and the merchantman. :D
 

Diggo11

The West Team
Dev Team
New multiplayer stuff would be great, the reason i'm still playing this bloody game is because of the people playing it with me. Some different multiplayer activities (not just forts) would be awesome.
From my understanding of the roadmap, such "instances" would be the same fort battle engine used differently, e.g. with NPCs and non-fort like maps. Nothing huge again like the first introduction of fort battles if that's what you're expecting.

If duelling and forts start getting messed around with, there's always the chance that the change will be worse, not better (my opinion anyway), i'd love to see what the proposed changes were before deciding if i want them or not.
Joony/melkon/darkguardian will testify, many people will have great headaches before things get worse :whistle:
 

lulumcnoob

Sergeant
Former Team Member
From my understanding of the roadmap, such "instances" would be the same fort battle engine used differently, e.g. with NPCs and non-fort like maps. Nothing huge again like the first introduction of fort battles if that's what you're expecting.
That's a shame :p
Still, something new to do with friends will be nice i'm sure.
 

xShteff

Master Sergeant
Former Team Member
Digg'o, can you give us some informations about the new duel system? :rolleyes:
Is there any chance to nerf the resistances even more?
 

eskerod

Private
I voted for the job system.

I think job should provide more products (used for crafting) - and then open up for people to choose another crafting profession, when done with one = more fun :-)
 

Nelkstar

Guest
Fort battles could use some "freshening up"... It's been a long time since something interesting happened in that department.
For example; many players over @ .se have come to the conclusion that what skills you have doesn't matter as much as it should,
not to mention the massive impact HP has on a battle... "Whoever has the most tanks, win" isn't very thrilling.

Buuuut... I voted for a new duel system, simply because I think duelling has gone more down hill than fort battles.