We will see if this change really comes to live worlds we should test it a lot moreI think that´s a good change but vast. So it will be good if you add poition of new beginnig at normal server because reskill stamina will not be sufficient. Now strenght isn´t best fortfight atribut.
We didn't have 24h waiting time for the last battle, we just chose an already declared one. Hopefully tomorrow and next week we will be able to hold larger battles.How many it is planned to carry out test fights? Yesterday's fight was on not built up fort, it seems to me fights on the built-up forts where there are bonuses of heights at protection are necessary.
It's nice). I will try to participate as much as possible, very interestingly. Really, fights everything in health already botheredWe didn't have 24h waiting time for the last battle, we just chose an already declared one. Hopefully tomorrow and next week we will be able to hold larger battles.
although it seems logical and fair, I initially don't like the change. The result of having a stronger attack in brazilian worlds (I play in 5):The logic behind fine motor skills was two fold:
[*]Skills are spread across all attributes evenly. Strength players have health, charisma players have leadership (x^0.5) and mobility/dexterity has two skills (0.6, 0.4) each used approximately half the time.
I was in the same battle on attack, and have made adjustments for a fairly balanced 130 FMS/hiding, 88 lead with about 4K health, w/ 50-50 mob/dex distribution. I had over 200 aim as a by-product of dueling. This too was the first beta battle i've gotten 20 bonds. Approximately 75% hit rate with high 300's average damage, and not bad dodging either.date: 24 august
build: I have not especialized. I've distributed attibutes between dex (mostly) and mob (some). So I could use skills in hp, leader and to round up fms and hiding.
81 x 80 was a fail attack. Even so what really troubled me was the incapacity to kill ST in lvl 5 while AT was lvl 1. That made me suspicious something wasn't right, having all shooting into only one tower and no one got killed there.
I think the changes I made were benefical - it was the first time since the change in the formula that I got 20 upb's (my historical is 13-15 and rarely 17).
but I call the attention to el bundi's performance. The guy has 11k hp. He dodged 188 shots and his average shooting was 350 (mine 389 with 5250 hp). I have the sense I just wasted time in calculations trying to find a nice build. If his performance becomes regular to someone in defense, I can say we are back to square one regarding hp. Then it's useless to change formulas, make calculations and adjusting builds, hp rules totally and above all.
to early to tell, let's keep testing.
Additional Damage: Damage + (damage * leadership / 2 * max HP)Please look on the Ot3k's idea
Additional Damage: Damage + (damage * leadership / 2 * max HP)
IMO worth to try.