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Discussion in 'Version 2.06' started by Diggo11, Aug 22, 2013.
it is nice that is replaced stamina with fine motor skills). I hope it will balance attack and protection. But the quest won't give the chance to be changed skills , almost at anybody the endurance wasn't pumped over stamina specially, it shook together with a red branch. That is requared the quest on reskill of the characteristic, the Strengts.
This is bad, really bad. The attack is already outgunned thanks to walls and towers, don't cut their hp and stamina bonus.
Currently we do not have code available to release attribute points, but rainy and others will look into it over the coming days
On hp worlds like the polish one attack is too strong since last update.
We wait for it
But if it is difficult, it is possible to include skill of Health in this quest?
For what purpose? You will already lose health (to redistribute) when strength is deducted, plus the power of each skill has not changed, so I don't see the need?
how about fort sets?
natty , munny and jeremy give stamina as bonus..then stamina should be changed by fine motor skills in this sets..
Diggo's post said:
I think it says enough
Why is strength not refunded? You wont get people to change their stats by giving nothing back.
Most fort fighters wont have any SP in stamina.
I think you will see that in the test fight.
Well have you read the last few posts in this thread? Diggo gave already an answer to that question earlier.
Uhm... maybe I wanna reskill to my second idea, full leadership, but because until this time full health was the best, i didn't do that?
Tbh, idk witch one will be the most better HP, HP+other than strength , full leathership, but changing this stamina stuff, could make some soldier think about a reskill to leadership.
kinda sucks that there wasn't room for everyone in the first test battle, i'd have been really interested to see how the fix to the formula played out.
I wonder if a shift to a dex based skill for attack will start to draw in more of the dueling crowd (and the grave robbing crowd) if their health is no longer such an issue, and they have new found effectiveness in battle.
This will make ranking more challenging. In the past, offline high health has taken precedence over low health onliners, and this will force rankers to be more judicious. Maybe more of a shake for the beginners and little guys finally?
I for one would like to see shooting be the new attack skill over FMS, as I think there are some obvious side benefits to that skill for a little extra protection, and I think it will give more powerful labor combination options.
nah, HP will still be king, always will
The logic behind fine motor skills was two fold:
With any luck, each side will have a fair balance of hiders and FMS skilled players already. This means both sides will have some specialists, that although not the best focusing on only one skill, will still contribute to each side.
Skills are spread across all attributes evenly. Strength players have health, charisma players have leadership (x^0.5) and mobility/dexterity has two skills (0.6, 0.4) each used approximately half the time.
When I added the numbers, it meant all non-dedicated fighters had roughly even advantages against each other; no doubt pure fighters will mix and match to find the best build and continue dominating.
khmm... damage and resistance... (just to add to my opinion a +1, why we need a health reskill option too)
Yes, if there is a quest on characteristic dumping. But if isn't present,as variant, instead of dumping of skill of stamina which almost nobody swung, the standard fort tank has all of the characteristic in force, skills in health, at least to have possibility to redistribute skills of health. And all these changes after all had the purpose to leave from it that only health drives, isn't it?
Generally put stamina trough strenght. Free reskill for stamina isn't enough without free reskill for strenght. Furthermore, i havent try it yet, but optimal skillset could change totally. This is a beta world, but in normal world too changes, too expensive reskill for previous formulas.Now another change, pls remember if implemented.
I added a potion of new beginning to every players inventory so feel free to test complete new build of skills