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Request for Update on Day of the Dead Event and Development Progress

buchstabensuppe

Reservist
@Nere: i share your sentiment.
But they will not assign more developers to the game when the same developers produce more money working on other games, and that's very likely to be so. That's how it is and will continue to be.
TW is an old game which on the client side has nothing in common with their modern (and for me uninteresting) games. It's an island, where no development can be used elsewhere (maybe it's different on the server side, but i don't think so, and it wouldn't matter much anyway).

To bring TW in line with the other games would require a whole new frontend / client side, bringing TW into the modern age and onto the mobile phones. Innogames would have done that already if there was any chance for it to happen. Just imagine fort fights - map and chat - on a small screen. You can't do that so that the usability on the small screens doesn't suck compared to that on a large screen, and adventures are not much better. That's two important features (even if i hate adventures) you have replace totally, and if that happens the new game wouldn't be the TW we like.

They'll continue as before, with few small instead of many miniscule updates, and that's it. It may be better that way, because many of these miniscule updates were just disappointing. I really don't need hot air in the 14 day interval.
Of course the fact that the leaving of single person causes a change of the update schedule doesn't look great, but rather the opposite, but the new schedule may be for the better. People less familiar with the code base shouldn't be expected to work in the same schedule ("two hours per 14 days", which may be a bit exaggated) an experienced developer could work in (or, maybe, work an extra hour for the game they have a connection to from back when they created it).

Note: when i wrote "may be for the better" i didn't mean expect it to be better than before, but better than the possible worst :-)

You play and buy nuggets for the game as it is. Don't try to buy into a future game.
 

kratjeuh

Private First Class
@Loki

When are we finally able to buy the horsesets from last event and when will the event sets become auctionable?

We care much more about these things than the special bonus weekend :)
 

Uchiha Madara

Master Sergeant
I think it's better like this so they can handle how items are obtained.
I mean, it can definitely be exploited to some extent, 100%. But at least we won’t have to wait a month or two before being able to trade the items. It’s a bit complicated.


Personally, I think they’ll release one major update each month that includes multiple quests and other new content, while continuing to roll out smaller hotfixes and changelogs, like making event items auctionable and so on.
 

I AM INEVITABLE

Master Sergeant
What updates do you really expect to get? I dont understand i find this funny. They have pretty much told you to your face there is no new content.

New quests new crafting recipes maybe new jobs? That's what we get at best. Then some quality of life upgrades like the chests or the inventory but not really any meaningful changes. Thats how its been and how it will be.
 

Uchiha Madara

Master Sergeant
I mean, it can definitely be exploited to some extent, 100%. But at least we won’t have to wait a month or two before being able to trade the items. It’s a bit complicated.


Personally, I think they’ll release one major update each month that includes multiple quests and other new content, while continuing to roll out smaller hotfixes and changelogs, like making event items auctionable and so on.
I know I have suggested multiple times similar ideas but my idea of meaningful updates is this:

New or Evolved Game Systems


  • Expanded Fort Battle Mechanics: Add new fort types (medium forts, outposts) or modifiers (e.g., weather effects, terrain advantages, morale bonuses).
  • Territory Control / Map Influence: Introduce region-based control that rewards towns or alliances for holding areas, bringing long-term goals beyond single battles.

  • New Questlines with Real Narrative Weight

    • Not just short “go here, collect that” quests, but multi-step storylines with moral choices or alternate endings.
    • Tie them into game history or events (e.g. railroad expansion, Native alliances, gold rush conflicts).
    • Add quest-exclusive rewards, sets, achievements, or cosmetics that show off progress.

Meaningful PvP and PvE Rewards


  • Improve reward scaling, high-effort activities (forts, duels) should feel rewarding, not just another grind for consumables.
  • Introduce unique equipment lines or set bonuses that encourage varied playstyles, not just one meta-build dominating everything.

Town and Economy Revamp


  • Allow towns to specialize, for example, “Trade Towns” get better shop inventories, “Military Towns” offer defense perks.
  • Revive player economy: real demand for crafted goods, new trade mechanics, or rotating shop offers that connect to world events.

  • Meaningful Economy / Auction Updates

    • Introduce trading hubs or weekly rotating item pools.
    • Add item upgrading or modification mechanics (spend rare materials to tweak set bonuses, for instance).
    • Give more purpose to the auction beyond event sets.

Event Rework


  • Events should evolve instead of repeating with the same rewards. Add global goals or competitive aspects (town vs. town progress etc).
  • Let past event items return, giving value to old content.

Modern Quality-of-Life and Engagement


  • UI improvements, better filtering/sorting in inventories, battle scheduling tools, and better communication channels.
  • Reward active players with dynamic titles, achievements, or cosmetic flair.

Town & Map Interaction


  • Let towns upgrade visual features or functional bonuses (like better regeneration rates, or town-specific bonuses).
  • Add minor exploration events on the map, maybe rare spawns or temporary “bandit camps” players can clear for loot.

Cosmetics and Personalization


  • Skins for avatars, horses, weapons, town buildings, gives players a reason to engage even if they’re maxed out.
  • Achievements tied to unique visual rewards always go over well.

Community Integration


  • Implement voting on next update themes or event types.
  • Bring back beta-only community experiments, players love testing and providing feedback on new ideas.


Basically, meaningful updates should give players something to do, to work toward, or to talk about, not just something to read in the changelog. With the help of AI, you can do all of the above very easily.
 

WesternCalin

Corporal
From what we've seen recently maybe we can expect them to introduce some features from the most used scripts to the game so that could be a good thing. Also they teased us they will do some more stuff to battles.
 

killado

Lance Corporal
If we are gonna have fewer updates but more meaningful i still hope we can get an update 1-2 weeks after the major events are over where you make the items auctionable.
Wouldnt want to wait 1-2 months to be able to complete the sets if we didnt manage to get everything or be able to sell what we dont need.
And hopefully you will still do the events you were doing for the past couple of years.
Should be, minimal, 20 days, between last day of event and making auctionable items. Would cut 1000000000 sales, from super multi accounts and $300000000 from 2-3 accounts, per world. 95% worlds are for 3-4 players, all have 20 to 700 accounts. Would that be bad? Yeah... for those 3 players, since they couldn't get that level 3-4 set and level 5 weapons, to be used on fort fights or duels.
 

WesternCalin

Corporal
Should be, minimal, 20 days, between last day of event and making auctionable items. Would cut 1000000000 sales, from super multi accounts and $300000000 from 2-3 accounts, per world. 95% worlds are for 3-4 players, all have 20 to 700 accounts. Would that be bad? Yeah... for those 3 players, since they couldn't get that level 3-4 set and level 5 weapons, to be used on fort fights or duels.
Was thinking something like 14 days but yeah, i agree that they shouldnt make them auctionable directly after the event.
 
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