DeletedUser969
Guest
The idea is old, but the opinion of the developers I do not know! We would like to realize it!
http://forum.the-west.net/showthread.php?t=37370
http://forum.the-west.net/showthread.php?t=37370
These look far more fun than normal battles...which brings to mind: Will these "legendary" guns be usable in normal fort fights? And what are the player limits?
Personally, I think NPC fort fights should be introduced, just like NPC duels were. (y)
I briefly looked at your idea. As far as I can see that there may be some issues with players being able to start maneuvers if they dont have a fort I would say your idea should be rather incorporated into maneuvers. Young players are always asking me to start a quick manuever which I always do. The major problem I see is A.I. or artificial intelligence. The game such as is do not really require any A.I. for example moving in a fort battle although using some of the principles will use a well written algorithm to calculate the placement of the player. What I see is the reactionary move lets see your running to North to launch a flag rush from there this requires a counter by the defense and therefore normal human or artificial intelligence. Therefore lets change your idea as follow "my bad if you already incorporated it as such .
1. Incorporate your idea into maneuvers with a human captain required on both sides
2. No A.I. other than normal A.I. for movements.
3.Introduce commands whereby captain can order numbered blocks of NPC fighters to attack. Lets say NE3 TO NE 4.
4. Command screen with available blocks(players) to his disposal. if a block has no NPC this is broadcast in maneuver chat.
5. Depending on tests done round lengths maybe lengthened.
ok my amendments would make a new idea which i will propose later on. Is there anyone german who would like to work with me. I want to pitch it on the german server as Im currently banned on the .net one. Also need some work on the coordinating system.