Test acc
Lance Corporal
This needs to be said bluntly: the current state of the Soldier class is breaking the balance of the game.
Since the game exist, Soldier is the only class that has REAL benefits from the. The stronger the set, the more value the Soldier gets. That’s backwards design. It rewards imbalance and punishes progression.
What does this lead to? Every new or competitive player just starts as a Soldier. Why wouldn’t they? It’s effectively easy mode — stronger duels, stronger fort performance, and scaling that no other class can match. Over time, servers get flooded with Soldiers while other classes slowly disappear.
PvP being any Fair? Not anymore.
You can’t even play against a Soldier tanking you from afar — your skills and attributes don’t matter anymore, only your set does. That’s not balance, that’s removing player agency.
But the real damage shows up in fort battles.
Players who spent months (or years) building non-Soldier characters are quitting or losing interest.
Why? Because someone 200 levels lower can have the same amount of HP. That’s not strategy. That’s not skill. That’s just broken scaling.
This creates a vicious cycle:
The core issue is the 100% hp bonus. It’s too consistent, too punishing, and scales unfairly against developed characters.
A healthier alternative would be:
Right now, the class doesn’t just feel strong — it feels fundamentally unfair.
Fix it before there’s no class diversity left to save.
(notice that i dont even talked about the tactics unfairness)
Since the game exist, Soldier is the only class that has REAL benefits from the. The stronger the set, the more value the Soldier gets. That’s backwards design. It rewards imbalance and punishes progression.
What does this lead to? Every new or competitive player just starts as a Soldier. Why wouldn’t they? It’s effectively easy mode — stronger duels, stronger fort performance, and scaling that no other class can match. Over time, servers get flooded with Soldiers while other classes slowly disappear.
PvP being any Fair? Not anymore.
You can’t even play against a Soldier tanking you from afar — your skills and attributes don’t matter anymore, only your set does. That’s not balance, that’s removing player agency.
But the real damage shows up in fort battles.
Players who spent months (or years) building non-Soldier characters are quitting or losing interest.
Why? Because someone 200 levels lower can have the same amount of HP. That’s not strategy. That’s not skill. That’s just broken scaling.
This creates a vicious cycle:
- New players pick Soldier because it’s dominant
- Other classes become less viable
- Veteran players leave
- Class diversity dies
The core issue is the 100% hp bonus. It’s too consistent, too punishing, and scales unfairly against developed characters.
A healthier alternative would be:
- Replace the flat 100% hp bonus with a 10% chance to have double hp, OR
- Rework it into a scaling hp amplifier that doesn’t disproportionately punish high-investment players
Right now, the class doesn’t just feel strong — it feels fundamentally unfair.
Fix it before there’s no class diversity left to save.
(notice that i dont even talked about the tactics unfairness)



