• Howdy partner! You seem new here. Why don't you make an account and join the discussion? You can register here.
    Already have one? Then you login here!
  • Welcome to the saloon, Guest!
    This is the place where you can discuss about anything you want! Well, almost.
    Try to not break any of the Rules whenever you post otherwise the sheriff might lock you down!

One class is killing a game and we need a change

Should Dueller class be changed?


  • Total voters
    38
  • Poll closed .
I mean according to his sugestion, doubling damage is straight up more damage per round when compared to the current system with crits.
Dueller: +0.1% Damage per level (25% without bonus, 50% with level 250 bonus)
Soldier: +0.1% HP per level (25% without bonus, 50% with level 250 bonus)
Aventurer: +0.2% Absorption per level (50% without bonus, 100% with level 250 bonus)
Bob: +0.1% Dodge Chance + Hit Chance per level (25% without bonus, 50% with level 250 bonus)

Simple fix all classes. No powercreep scaling, nerfing Top 2 Classes equally.
 
Dueller: +0.1% Damage per level (25% without bonus, 50% with level 250 bonus)
Soldier: +0.1% HP per level (25% without bonus, 50% with level 250 bonus)
Aventurer: +0.2% Absorption per level (50% without bonus, 100% with level 250 bonus)
Bob: +0.1% Dodge Chance + Hit Chance per level (25% without bonus, 50% with level 250 bonus)

Simple fix all classes. No powercreep scaling, nerfing Top 2 Classes equally.

I like this way more than your previous suggestion
 
Well, this topic just proved me that the community of this game becamee so trash, that they will cling to the most toxic parts of gameplay, just because it benefits them in current state of game.
Perhaps you could make it easier to understand your point and agree with it, show this toxic community the formulas you want to implement, how it impact the ridiculous amount of HP we have nowadays in battles, an example of a FF round with your system and the current one, etc etc...

Humans in general are comfy, we don't like changes unless it's proven good/useful for us, that's how we are deep down; so when you want to change a core mechanic that kind-of works nowadays, (like many said its the only wat, it's just natural to reject it when you don't show us any deep proccess or work on your suggestion.
Would you agree with someone that out-of-nowhere shows up and tells you that screen are a waste and you should change them with a chip implanted into your brain to generate holographic pictures, without telling you why is it better, how it would be done, how it would actually affect your life, etc.?

I don't dislike the idea in general, but it needs a lot polishing because it would revamp Fort Fights as a whole and it would also require a change on all classes, (you last suggestion was an interesting change for all classes FF performance, but it's incomplete in my opinion).
 
Where did you get this info from? We're just making up non existent mechanics?
No one is inventing non existent mechanics. The beginner bonus does exist and it was implemented in this changelog:
https://forum.beta.the-west.net/index.php?threads/changelog-2-192.4395/
What happens is that 99% of the people dont know everything about fort battles.
One thing you forget is that there is a bonus called beginner bonus. That's the whole reason a lvl 50 dueller can do a 6k crit on a lvl 200 tank. So more than the fact that duellers are able to crit the main thing comes from this bonus. If it wouldn't exist you wouldn't have this happen and you won't cry because the soldier is critted by a low level guy.
You are flat out wrong about this, the maximum amount of hit chance this beginner bonus can give is 15,525, which is something no one here knows. in the great scheme of things it aint much. A low level dueler with 100 hit chance still would have 85 hit chance without this. Sure they would hit slightly less. But those unlucky crits happen mostly when the unlucky tank rolls an extremely low dodge number and at the same time the lucky dueler rolls the 1/5 crit
 
Where did you get this info from? We're just making up non existent mechanics?
Call me crazy if you must, but I think that info is in the wiki which is info provided by Innogames themselves (you can check the changelogs).

It's so newbies have a better time at Fort Fights, but it doesn't really do much (coincidentally BigNoob just replied the exact number, check his reply).
 
Bottom line is we welcome a character class bonus update but not in the spirit of the 1st post of this thread, we aint here to nerf one class to the ground, and if some class needs an emergency nerf that would be soldier (and i again repeat i got soldier and dueler toons, i can see how soldier has a slight edge)

i could post here some character class bonuses that would make all 4 classes balanced both in PvP and in PvE but if there is 2 things that I learnt is that they only do what they want so the character class bonus update may never come and they only do things the way they want so i wont waste my time again
 
just make dueller not have 4 hit protection and give them 0 resistance and make them so they can die in 1 round from full HP. would make it fun to hunt duellers.
 
I’d like to share my perspective as a soldier. For those saying that the tactic and HP bonus is a big advantage, let’s not forget that nobody really plays a tactic build anymore in 2026. The current meta is reflex and resistance.

Even for me as a soldier with upgraded sets (up to +3), it’s frustrating to get critical hits from lower-level players, but that’s just how the game works now.

In my opinion, the only truly disadvantaged class right now is the adventurer. Bonuses like sleeping in hotels without paying and similar advantages are basically useless in the current state of the game. Those bonuses were designed back in 2008 and simply don’t fit the 2026 meta anymore.
 
soldiers have ton of HP and duelists are contra-class so they are able to cut through it.. simple as that. soldiers will cry that duelists are doing too much dmg and duelists will cry that soliders have too much hp. for me it seems pretty balanced and only thing that will unbalance it number of each classes on the server or fight.

much worse is adventurer right now, as was already mentioned.. i play HP adventurer and since there arent much players and battles arent full and blocking sectors isnt a thing anymore, adventurers bonus is actually more like disadvantage than bonus - i cant event tank well, cos people wont shoot at me.. :D i have to buy premium without VIP - without character-bonus, so the chance that people will shoot at me is at least 75% and not 50 % :D

(yes, other way is playing adventurer as dmg dealer, so basicaly without any bonus, which is like playign full hp duelist..)

please fix adventurer first, than we can cry about other stuff.. :D
 
Fun fact, the meta being toughness/reflex is most because dodge/tactics work way too good in soldiers so they dont make it too op and rarely make new sets for It, cuz its already too op, so basically the tactics still beatable when attacking non soldiers, so doesent make sense to make/invest in a defense set with tactics and dodge if ur not a soldier, even with this still way too op in soldiers due to they double hp, ALL time my townies ask about dueels i always says the same, if you are not soldier, reduce, if you soldier Dodge.

The only way to tough/reflex not being the meta would be if soldier dont had the duel skill, which would be a reason for better tactics sets exist, and way more often.
 
soldiers have ton of HP and duelists are contra-class so they are able to cut through it.. simple as that. soldiers will cry that duelists are doing too much dmg and duelists will cry that soliders have too much hp. for me it seems pretty balanced and only thing that will unbalance it number of each classes on the server or fight.

much worse is adventurer right now, as was already mentioned.. i play HP adventurer and since there arent much players and battles arent full and blocking sectors isnt a thing anymore, adventurers bonus is actually more like disadvantage than bonus - i cant event tank well, cos people wont shoot at me.. :D i have to buy premium without VIP - without character-bonus, so the chance that people will shoot at me is at least 75% and not 50 % :D

(yes, other way is playing adventurer as dmg dealer, so basicaly without any bonus, which is like playign full hp duelist..)

please fix adventurer first, than we can cry about other stuff.. :D
:up:
 
biggest fak up they did was doubling the character bonus
duel and worker get a permanent bonus every round
while duel and adventurer get a chance to get a bonus and sometimes none in a fort battle
adventurer has no real bonus anymore with all the sets they brought out over the years
prod and item bonus doesnt't help anymore
damage is few with new sets
hotel cost is just silly
fort battle bonus? totally useless.

it's not dueler that need to get lower bonus or skills
its adventurer that needs to get something real that works
 
Back
Top