PublicInfoLeak
Reservist
Dueller: +0.1% Damage per level (25% without bonus, 50% with level 250 bonus)I mean according to his sugestion, doubling damage is straight up more damage per round when compared to the current system with crits.
Soldier: +0.1% HP per level (25% without bonus, 50% with level 250 bonus)
Aventurer: +0.2% Absorption per level (50% without bonus, 100% with level 250 bonus)
Bob: +0.1% Dodge Chance + Hit Chance per level (25% without bonus, 50% with level 250 bonus)
Simple fix all classes. No powercreep scaling, nerfing Top 2 Classes equally.

i have to buy premium without VIP - without character-bonus, so the chance that people will shoot at me is at least 75% and not 50 %