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Oktoberfest Set Feedback

Al35ul CM

Shadow City Guardian
Former Team Member
Oktoberfest is fast approaching and sets are underway. Curious about the planned bonuses? Check them out below and leave your feedback and changes you would like to see. The ''bonus for 150 level' are cumulative

ItemBonus per levelBonus for 150 level
Clothes bonus
Hat+0.04 Mobility (per level)
+0.03 Charisma (per level)
+0.3 Hiding (per level)
+0.4 Setting traps (per level)
+0.2 Trading (per level)
+3% Improved drop chance
+6 Mobility (per level)
+5 Charisma (per level)
+45 Hiding (per level)
+60 Setting traps (per level)
+30 Trading (per level)
+3% Improved drop chance
Neck+0.03 Mobility (per level)
+0.04 Dexterity (per level)
+0.3 Hiding (per level)
+0.4 Swimming (per level)
+0.2 Setting traps (per level)
+3% Improved Luck
+5 Mobility (per level)
+6 Dexterity (per level)
+45 Hiding (per level)
+60 Swimming (per level)
+30 Setting traps (per level)
+3% Improved Luck
Body+0.04 Mobility (per level)
+0.03 Dexterity (per level)
+0.06 Charisma (per level)
+0.5 Hiding (per level)
+0.3 Swimming (per level)
+0.5 Setting traps (per level)
+0.4 Trading (per level)
+3% Improved drop chance
+6 Mobility (per level)
+5 Dexterity (per level)
+9 Charisma (per level)
+75 Hiding (per level)
+45 Swimming (per level)
+75 Setting traps (per level)
+60 Trading (per level)
+3% Improved drop chance
Belt+0.05 Mobility (per level)
+0.04 Dexterity (per level)
+0.04 Charisma (per level)
+0.5 Hiding (per level)
+0.5 Swimming (per level)
+0.3 Setting traps (per level)
+0.4 Trading (per level)
+3% Improved Luck
+8 Mobility (per level)
+6 Dexterity (per level)
+6 Charisma (per level)
+75 Hiding (per level)
+75 Swimming (per level)
+45 Setting traps (per level)
+60 Trading (per level)
+3% Improved Luck
Pants+0.04 Mobility (per level)
+0.04 Dexterity (per level)
+0.05 Charisma (per level)
+0.3 Hiding (per level)
+0.4 Swimming (per level)
+0.5 Setting traps (per level)
+0.5 Trading (per level)
+3% Improved drop chance
+6 Mobility (per level)
+6 Dexterity (per level)
+8 Charisma (per level)
+45 Hiding (per level)
+60 Swimming (per level)
+75 Setting traps (per level)
+75 Trading (per level)
+3% Improved drop chance
Shoes+0.03 Mobility (per level)
+0.04 Dexterity (per level)
+0.04 Charisma (per level)
+0.4 Swimming (per level)
+0.4 Setting traps (per level)
+0.4 Trading (per level)
+3% Improved Luck
+5 Mobility (per level)
+6 Dexterity (per level)
+6 Charisma (per level)
+60 Swimming (per level)
+60 Setting traps (per level)
+60 Trading (per level)
+3% Improved Luck
Clothing set bonus
2 items+ 0.01 Mobility (per level)
+ 0.01 Dexterity (per level)
+0.1 Swimming (per level)
+0.1 Trading (per level)
+ 2 Mobility (per level)
+ 2 Dexterity (per level)
+15 Swimming (per level)
+15 Trading (per level)
3 items+ 0.03 Mobility (per level)
+ 0.01 Dexterity (per level)
+ 0.02 Charisma (per level)
+0.2 Hiding (per level)
+0.25 Swimming (per level)
+0.3 Trading (per level)
+5% Improved Luck
+ 5 Mobility (per level)
+ 2 Dexterity (per level)
+ 3 Charisma (per level)
+30 Hiding (per level)
+38 Swimming (per level)
+45 Trading (per level)
+5% Improved Luck
4 items+ 0.03 Mobility (per level)
+ 0.03 Dexterity (per level)
+ 0.03 Charisma (per level)
+ 0.4 Hiding (per level)
+0.45 Swimming (per level)
+0.2 Setting traps (per level)
+0.3 Trading (per level)
+5% Improved drop chance
+5% Improved Luck
+ 5 Mobility (per level)
+ 5 Dexterity (per level)
+ 5 Charisma (per level)
+ 60 Hiding (per level)
+ 68 Swimming (per level)
+30 Setting traps (per level)
+45 Trading (per level)
+5% Improved drop chance
+5% Improved Luck
5 items+ 0.05 Dexterity (per level)
+ 0.04 Mobility (per level)
+ 0.05 Charisma (per level)
+0.6 Hiding (per level)
+0.45 Swimming (per level)
+0.4 Setting traps (per level)
+0.5 Trading (per level)
+15% Improved drop chance
+5% Improved Luck
+ 8 Dexterity (per level)
+ 6 Mobility (per level)
+ 8 Charisma (per level)
+90 Hiding (per level)
+68 Swimming (per level)
+ 60 Setting traps (per level)
+75 Trading (per level)
+15% Improved drop chance
+5% Improved Luck
6 items+ 0.06 Mobility (per level)
+ 0.07 Dexterity (per level)
+ 0.07 Charisma (per level)
+0.8 Hiding (per level)
+0.65 Swimming (per level)
+0.6 Setting traps (per level)
+0.7 Trading (per level)
+15% Improved drop chance
+15% Improved Luck
+120 labor points
+ 9 Mobility (per level)
+ 11 Dexterity (per level)
+ 11 Charisma (per level)
+120 Hiding (per level)
+98 Swimming (per level)
+90 Setting traps (per level)
+105 Trading (per level)
+15% Improved drop chance
+15% Improved Luck
+120 labor points
Animal + yield bonus
AnimalSpeed: +215%
+0.04 Mobility (per level)
+0.04 Charisma (per level)
+0.3 Hiding (per level)0
+0.4 Swimming (per level)
+0.3 Trading (per level)
+5% Improved drop chance
Speed: +215%
+6 Mobility (per level)
+6 Charisma (per level)
+45 Hiding (per level)0
+ 60 Swimming (per level)
+45 Trading (per level)
+5% Improved drop chance
Yield+0.04 Dexterity (per level)
+0.04 Charisma (per level)
+0.3 Hiding (per level)
+0.4 Setting traps (per level)
+0.3 Trading (per level)
+5% Improved Luck
+6 Dexterity (per level)
+6 Charisma (per level)
+45 Hiding (per level)
+ 60 Setting traps (per level)
+45 Trading (per level)
+5% Improved Luck
Animal + yield set bonus
2 items+0.04 Mobility (per level)
+0.04 Dexterity (per level)
+0.04 Charisma (per level)
+0.5 Hiding (per level)
+0.6 Swimming (per level)
+0.5 Setting traps (per level)
+0.5 Trading (per level)
+10% Improved drop chance
+10% Improved Luck
+6 Mobility (per level)
+6 Dexterity (per level)
+6 Charisma (per level)
+75 Hiding (per level)
+90 Swimming (per level)
+75 Setting traps (per level)
+75 Trading (per level)
+10% Improved drop chance
+10% Improved Luck
Weapons bonus
Melee+1.1 Damage (per Level)
+0.05 Mobility (per level)
+0.04 Dexterity (per level)
+0.5 Hiding (per level)
+0.4 Swimming (per level)
+0.4 Trading (per level)
+5% Improved Luck
+1.1 Damage (per Level)
+0.05 Mobility (per level)
+6 Dexterity (per level)
+75 Hiding (per level)
+ 60 Swimming (per level)
+60 Trading (per level)
+5% Improved Luck
Range+1.1 Damage
+0.04 Mobility (per level)
+0.05 Dexterity (per level)
+0.4 Hiding (per level)
+0.5 Swimming (per level)
+0.4 Setting traps (per level)
+5% Improved drop chance
+1.1 Damage
+6 Mobility (per level)
+8 Dexterity (per level)
+60 Hiding (per level)
+75 Swimming (per level)
+ 60 Setting traps (per level)
+5% Improved drop chance
Fort+2.1 Damage (per Level)
+0.05 Mobility (per level)
+0.03 Dexterity (per level)
+0.04 Charisma (per level)
+0.5 Hiding (per level)
+0.4 Setting traps (per level)
+0.5 Trading (per level)
+5% Improved drop chance
+5% Improved Luck
+2.1 Damage (per Level)
+8 Mobility (per level)
+5 Dexterity (per level)
+6 Charisma (per level)
+75 Hiding (per level)
+60 Setting traps (per level)
+75 Trading (per level)
+5% Improved drop chance
+5% Improved Luck
Weapon set bonus
2 items+0.04 Mobility (per level)
+0.03 Dexterity (per level)
+0.04 Charisma (per level)
+0.5 Hiding (per level)
+0.45 Swimming (per level)
+0.5 Setting traps (per level)
+0.45 Trading (per level)
+10% Improved drop chance
+10% Improved Luck
+6 Mobility (per level)
+5 Dexterity (per level)
+6 Charisma (per level)
+75 Hiding (per level)
+90 Swimming (per level)
+75 Setting traps (per level)
+75 Trading (per level)
+10% Improved drop chance
+10% Improved Luck

ItemBonus per levelBonus for 150 level
Clothes bonus
Hat+ 0.02 Strength (per level)
+0.01 Mobility (per level)
+0.02 Charisma (per level)
+0.35 Tactics (per level)
+0.15 Vigor (per level)
+0.2 Aiming (per level)
+0.2 Health points (per level)
+ 3 Strength (per level)
+2 Mobility (per level)
+3 Charisma (per level)
+53 Tactics (per level)
+23 Vigor (per level)
+30 Aiming (per level)
+30 Health points (per level)
Neck+ 0.02 Strength (per level)
+0.01 Mobility (per level)
+0.02 Charisma (per level)
+0.35 Tactics (per level)
+0.15 Vigor (per level)
+0.2 Aiming (per level)
+0.2 Health points (per level)
+ 3 Strength (per level)
+2 Mobility (per level)
+3 Charisma (per level)
+53 Tactics (per level)
+23 Vigor (per level)
+30 Aiming (per level)
+30 Health points (per level)
Body+0.025 Strength (per level)
+0.025 Mobility (per level)
+0.03 Charisma (per level)
+0.45 Tactics (per level)
+0.35 Vigor (per level)
+0.3 Aiming (per level)
+0.25 Dodging (per level)
+0.25 Health points (per level)
+4 Strength (per level)
+4 Mobility (per level)
+5 Charisma (per level)
+68 Tactics (per level)
+53 Vigor (per level)
+45 Aiming (per level)
+38 Dodging (per level)
+38 Health points (per level)
Belt+0.04 Strength (per level)
+0.02 Mobility (per level)
+0.03 Charisma (per level)
+0.4 Tactics (per level)
+0.3 Vigor (per level)
+0.3 Aiming (per level)
+0.2 Dodging (per level)
+0.2 Health points (per level)
+6 Strength (per level)
+3 Mobility (per level)
+5 Charisma (per level)
+60 Tactics (per level)
+45 Vigor (per level)
+45 Aiming (per level)
+30 Dodging (per level)
+30 Health points (per level)
Pants+0.04 Strength (per level)
+0.03 Mobility (per level)
+0.04 Charisma (per level)
+0.45 Tactics (per level)
+0.45 Vigor (per level)
+0.25 Aiming (per level)
+0.15 Dodging (per level)
+0.15 Health points (per level)
+6 Strength (per level)
+5 Mobility (per level)
+6 Charisma (per level)
+68 Tactics (per level)
+68 Vigor (per level)
+38 Aiming (per level)
+23 Dodging (per level)
+23 Health points (per level)
Shoes+0.035 Strength (per level)
+0.035 Mobility (per level)
+0.035 Charisma (per level)
+0.4 Tactics (per level)
+0.3 Vigor (per level)
+0.4 Aiming (per level)
+0.2 Health points (per level)
+5 Strength (per level)
+5 Mobility (per level)
+ 5 Charisma (per level)
+ 60 Tactics (per level)
+45 Vigor (per level)
+ 60 Aiming (per level)
+30 Health points (per level)
2 items+0,02 Strength (per level)
+0,02 Charisma (per level)
+0,2 Tactics (per level)
+0,2 Vigor (per level)
+3 Strength (per level)
+3 Charisma (per level)
+30 Tactics (per level)
+30 Vigor (per level)
3 items+0,02 Strength (per level)
+0,02 Mobility (per level)
+0,04 Charisma (per level)
+0,2 Vigor (per level)
+0,5 Tactics (per level)
+0,2 Aiming (per level)
+0,2 Health points (per level)
+3 Strength (per level)
+3 Mobility (per level)
+6 Charisma (per level)
+30 Vigor (per level)
+75 Tactics (per level)
+30 Aiming (per level)
+30 Health points (per level)
4 items+0,03 Strength (per level)
+0,02 Mobility (per level)
+0,06 Charisma (per level)
+0,4 Vigor (per level)
+0,5 Tactics (per level)
+0,2 Aiming (per level)
+0,15 Dodging (per level)
+0,35 Health points (per level)
+5 Strength (per level)
+3 Mobility (per level)
+9 Charisma (per level)
+60 Vigor (per level)
+75 Tactics (per level)
+30 Aiming (per level)
+23 Dodging (per level)
+53 Health points (per level)
5 items+0,04 Strength (per level)
+0,03 Mobility (per level)
+0,01 Dexterity (per level)
+0,08 Charisma (per level)
+0,7 Tactics (per level)
+0,5 Vigor (per level)
+0,35 Aiming (per level)
+0,15 Dodging (per level)
+0,5 Health points (per level)
+6 Strength (per level)
+5 Mobility (per level)
+2 Dexterity (per level)
+12 Charisma (per level)
+105 Tactics (per level)
+75 Vigor (per level)
+53 Aiming (per level)
+23 Dodging (per level)
+75 Health points (per level)
6 items+0,015 Strength (per level)
+0,015 Mobility (per level)
+0,15 Dexterity (per level)
+0,015 Charisma (per level)
+0,3 Tactics (per level)
+0,2 Vigor (per level)
+0,15 Aiming (per level)
+0,15 Dodging (per level)
+0,02 Health points (per level)
+8 Strength (per level)
+7 Mobility (per level)
+4 Dexterity (per level)
+14 Charisma (per level)
+150 Tactics (per level)
+105 Vigor (per level)
+76Aiming (per level)
+46 Dodging (per level)
+78 Health points (per level)
Melee+1.27 Damage (per Level)
+0.025 Strength (per level)
+0.02 Mobility (per level)
+0.02 Charisma (per level)
+0.3 Tactics (per level)
+0.3 Vigor (per level)
+0.25 Health points (per level)
+1.27 Damage (per Level)
+4 Strength (per level)
+3 Mobility (per level)
+3 Charisma (per level)
+45 Tactics (per level)
+45 Vigor (per level)
+38 Health points (per level)
Range+1.27 Damage (per Level)
+0.025 Strength (per level)
+0.02 Mobility (per level)
+0.02 Charisma (per level)
+0.3 Tactics (per level)
+0.3 Shooting (per level)
+0.25 Health points (per level)
+1.27 Damage (per Level)
+4 Strength (per level)
+3 Mobility (per level)
+3 Charisma (per level)
+45 Tactics (per level)
+45 Shooting (per level)
+38 Health points (per level)
Fort+2.21 Damage (per Level)
+0.03 Strength (per Level)
+0.025 Mobility (per Level)
+0.03 Charisma (per Level)
+0.3 Tactics (per level)
+0.3 Vigor (per level)
+0.3 Aiming (per level)
+0.3 Health points (per level)
+2.21 Damage (per Level)
+5 Strength (per Level)
+4 Mobility (per Level)
+5 Charisma (per Level)
+45 Tactics (per level)
+45 Vigor (per level)
+45 Aiming (per level)
+45 Health points (per level)
2 items+0,03 Strength (per level)
+0,02 Mobility (per level)
+0,01 Dexterity (per level)
+0,02 Charisma (per level)
+0,3 Tactics (per level)
+0,2 Vigor (per level)
+0,2 Aiming (per level)
+0,2 Dodging (per level)
+0,2 Health points (per level)
+5 Strength (per level)
+3 Mobility (per level)
+2 Dexterity (per level)
+3 Charisma (per level)
+45 Tactics (per level)
+30 Vigor (per level)
+30 Aiming (per level)
+30 Dodging (per level)
+30 Health points (per level)

ItemBonus per levelBonus for 150 level
Clothes bonus
Hat+0.04 Dexterity (per Level)
+0.05 Charisma (per Level)
+0.4 Setting traps(per Level)
+0.35 Aiming (per Level)
+0.5 Leadership (per Level)
+6 Dexterity (per Level)
+8 Charisma (per Level)
+60 Setting traps(per Level)
+53 Aiming (per Level)
+75 Leadership (per Level)
Neck+0.05 Dexterity (per Level)
+0.04 Charisma (per Level)
+0.5 Setting traps (per Level)
+0.25 Aiming (per Level)
+0.46 Leadership (per Level)
+8 Dexterity (per Level)
+6 Charisma (per Level)
+75 Setting traps (per Level)
+38 Aiming (per Level)
+69 Leadership (per Level)
Body+0.08 Dexterity (per Level)
+0.08 Charisma (per Level)
+0.5 Setting traps (per Level)
+0.36 Aiming (per Level)
+0.5 Leadership (per Level)
+12 Dexterity (per Level)
+12 Charisma (per Level)
+75 Setting traps (per Level)
+54 Aiming (per Level)
+75 Leadership (per Level)
Belt+0.06 Dexterity (per Level)
+0.07 Charisma (per Level)
+0.36 Setting traps (per Level)
+0.36 Aiming (per Level)
+0.5 Leadership (per Level)
+9 Dexterity (per Level)
+1 Charisma (per Level)
+54 Setting traps (per Level)
+54 Aiming (per Level)
+75 Leadership (per Level)
Pants+0.08 Dexterity (per Level)
+0.08 Charisma (per Level)
+0.6 Setting traps (per Level)
+0.5 Aiming (per Level)
+0.7 Leadership (per Level)
+12 Dexterity (per Level)
+12 Charisma (per Level)
+90 Setting traps (per Level)
+75 Aiming (per Level)
+105 Leadership (per Level)
Shoes+0.06 Dexterity (per Level)
+0.06 Charisma (per Level)
+0.5 Setting traps (per Level)
+0.36 Aiming (per Level)
+0.55 Leadership (per Level)
+9 Dexterity (per Level)
+9 Charisma (per Level)
+75 Setting traps (per Level)
+54 Aiming (per Level)
+83 Leadership (per Level)
2 items+0.03 Dexterity(per Level)
+0.035 Charisma (per Level)
+0.1 Setting traps (per Level)
+0.05 Aiming (per Level)
+0.15 Leadership (per Level)
+0.500000 Multiplayer Attack (Fort battle bonus)
+5 Dexterity(per Level)
+5 Charisma (per Level)
+15 Setting traps (per Level)
+8 Aiming (per Level)
+23 Leadership (per Level)
+0.500000 Multiplayer Attack (Fort battle bonus)
3 items+0.04 Dexterity (per Level)
+0.055 Charisma (per Level)
+0.2 Setting traps (per Level)
+0.15 Aiming (per Level)
+0.35 Leadership (per Level)
+1.500000 Multiplayer Attack (Fort battle bonus)
+6 Dexterity (per Level)
+8 Charisma (per Level)
+30 Setting traps (per Level)
+23 Aiming (per Level)
+53 Leadership (per Level)
+1.500000 Multiplayer Attack (Fort battle bonus)
4 items+0.055 Dexterity (per Level)
+0.07 Charisma (per Level)
+0.4 Setting traps (per Level)
+0.25 Aiming (per Level)
+0.6 Leadership (per Level)
+2.500000 Multiplayer Attack (Fort battle bonus)
+8 Dexterity (per Level)
+11 Charisma (per Level)
+60 Setting traps (per Level)
+38 Aiming (per Level)
+90 Leadership (per Level)
+2.500000 Multiplayer Attack (Fort battle bonus)
5 items+0.075 Dexterity (per Level)
+0.1 Charisma (per Level)
+0.5 Setting traps (per Level)
+0.45 Aiming (per Level)
+0.9 Leadership (per Level)
+5.00000 Multiplayer Attack (Fort battle bonus)
+11 Dexterity (per Level)
+15 Charisma (per Level)
+75 Setting traps (per Level)
+68 Aiming (per Level)
+135 Leadership (per Level)
+5.00000 Multiplayer Attack (Fort battle bonus)
6 items+0.105 Dexterity (per Level)
+0.14 Charisma (per Level)
+0.7 Setting traps (per Level)
+0.65 Aiming (per Level)
+1.15 Leadership (per Level)
+7.00000 Multiplayer Attack (Fort battle bonus)
+16 Dexterity (per Level)
+21 Charisma (per Level)
+105 Setting traps (per Level)
+98 Aiming (per Level)
+173 Leadership (per Level)
+7.00000 Multiplayer Attack (Fort battle bonus)
MeleeDamage: 15-25
+1.1 Damage (per Level)
+0.04 Dexterity (per Level)
+0.05 Charisma (per Level)
+0.4 Setting traps (per Level)
+0.3 Aiming (per Level)
+0.5 Leadership (per Level)
Damage: 15-25
+1.1 Damage (per Level)
+6 Dexterity (per Level)
+8 Charisma (per Level)
+60 Setting traps (per Level)
+45 Aiming (per Level)
+75 Leadership (per Level)
RangeDamage: 15-25
+1.1 Damage (per Level)
+0.04 Dexterity (per Level)
+0.05 Charisma (per Level)
+0.4 Setting traps (per Level)
+0.3 Aiming (per Level)
+0.5 Leadership (per Level)
Damage: 15-25
+1.1 Damage (per Level)
+6 Dexterity (per Level)
+8 Charisma (per Level)
+60 Setting traps (per Level)
+45 Aiming (per Level)
+75 Leadership (per Level)
FortDamage: 25-45
+2.15 Damage (per Level)
+0.09 Dexterity (per Level)
+0.09 Charisma (per Level)
+0.5 Setting traps (per Level)
+0.36 Aiming (per Level)
+0.5 Leadership (per Level)
Damage: 25-45
+2.15 Damage (per Level)
+14 Dexterity (per Level)
+14 Charisma (per Level)
+75 Setting traps (per Level)
+54 Aiming (per Level)
+75 Leadership (per Level)
2 items+0.03 Dexterity (per Level)
+0.05 Charisma (per Level)
+0.4 Setting traps (per Level)
+0.4 Aiming (per Level)
+0.5 Leadership (per Level)
+4.500000 Multiplayer Attack (Fort battle bonus)
+5 Dexterity (per Level)
+8 Charisma (per Level)
+60 Setting traps (per Level)
+60 Aiming (per Level)
+75 Leadership (per Level)
+4.500000 Multiplayer Attack (Fort battle bonus)

ItemBonus per levelBonus for 150 level
Clothes bonus
Hat+0.02 Strength (per Level)
+0.04 Mobility (per Level)
+0.23 Health points (per Level)
+0.5 Horseback riding (per Level)
+3% Speed
+3 Strength (per Level)
+6 Mobility (per Level)
+35 Health points (per Level)
+75 Horseback riding (per Level)
+3% Speed
Neck+0.02 Strength (per Level)
+0.04 Mobility (per Level)
+0.23 Tactics (per Level)
+0.5 Horseback riding (per Level)
+3% Speed
+3 Strength (per Level)
+6 Mobility (per Level)
+35 Tactics (per Level)
+75 Horseback riding (per Level)
+3% Speed
Body+0.03 Strength (per Level)
+0.02 Dexterity (per Level)
+0.06 Mobility (per Level)
+0.51 Health points (per Level)
+0.72 Horseback riding (per Level)
+0.6 Tactics (per Level)
+5% Speed
+5 Strength (per Level)
+3 Dexterity (per Level)
+9 Mobility (per Level)
+77 Health points (per Level)
+108 Horseback riding (per Level)
+90 Tactics (per Level)
+5% Speed
Belt+0.03 Strength (per Level)
+0.03 Dexterity (per Level)
+0.05 Mobility (per Level)
+0.51 Health points (per Level)
+0.68 Horseback riding (per Level)
+0.2 Tactics (per Level)
+5% Speed
+5 Strength (per Level)
+5 Dexterity (per Level)
+8 Mobility (per Level)
+77 Health points (per Level)
+102 Horseback riding (per Level)
+30 Tactics (per Level)
+5% Speed
Pants+0.02 Strength (per Level)
+0.03 Dexterity (per Level)
+0.06 Mobility (per Level)
+0.35 Health points (per Level)
+0.8 Horseback riding (per Level)
+0.25 Tactics (per Level)
+5% Speed
+3 Strength (per Level)
+5 Dexterity (per Level)
+9 Mobility (per Level)
+53 Health points (per Level)
+120 Horseback riding (per Level)
+38 Tactics (per Level)
+5% Speed
Shoes+0.03 Strength (per Level)
+0.03 Dexterity (per Level)
+0.05 Mobility (per Level)
+0.4 Health points (per Level)
+0.75 Horseback riding (per Level)
+0.2 Tactics (per Level)
+3% Speed
+5 Strength (per Level)
+5 Dexterity (per Level)
+8 Mobility (per Level)
+60 Health points (per Level)
+13 Horseback riding (per Level)
+30 Tactics (per Level)
+3% Speed
2 items+0.02 Strength (per Level)
+0.02 Dexterity (per Level)
+0.02 Mobility (per Level)
+0.15 Health points (per Level)
+0.25 Horseback riding (per Level)
+0.1 Tactics (per Level)
+15% Speed
+3 Strength (per Level)
+3 Dexterity (per Level)
+3 Mobility (per Level)
+23 Health points (per Level)
+38 Horseback riding (per Level)
+15 Tactics (per Level)
+15% Speed
3 items+0.03 Strength (per Level)
+0.04 Dexterity (per Level)
+0.04 Mobility (per Level)
+0.01 Charisma (per Level)
+0.25 Health points (per Level)
+0.5 Horseback riding (per Level)
+0.35 Tactics (per Level)
+35% Speed
+5 Strength (per Level)
+6 Dexterity (per Level)
+6 Mobility (per Level)
+2 Charisma (per Level)
+38 Health points (per Level)
+75 Horseback riding (per Level)
+53 Tactics (per Level)
+35% Speed
4 items+0.05 Strength (per Level)
+0.06 Dexterity (per Level)
+0.06 Mobility (per Level)
+0.02 Charisma (per Level)
+0.45 Health points (per Level)
+0.75 Horseback riding (per Level)
+0.35 Tactics (per Level)
+0.1 Dodging (per Level)
+60% Speed
+8 Strength (per Level)
+9 Dexterity (per Level)
+9 Mobility (per Level)
+3 Charisma (per Level)
+68 Health points (per Level)
+113 Horseback riding (per Level)
+53 Tactics (per Level)
+15 Dodging (per Level)
+60% Speed
5 items+0.06 Strength (per Level)
+0.07 Dexterity (per Level)
+0.08 Mobility (per Level)
+0.04 Charisma (per Level)
+0.70 Health points (per Level)
+1.05 Horseback riding (per Level)
+0.35 Tactics (per Level)
+0.2 Dodging (per Level)
+95% Speed
+9 Strength (per Level)
+11 Dexterity (per Level)
+12 Mobility (per Level)
+6 Charisma (per Level)
+105 Health points (per Level)
+158 Horseback riding (per Level)
+53 Tactics (per Level)
+30 Dodging (per Level)
+95% Speed
6 items+0.09 Strength (per Level)
+0.09 Dexterity (per Level)
+0.12 Mobility (per Level)
+0.05 Charisma (per Level)
+0.9 Health points (per Level)
+1.55 Horseback riding (per Level)
+0.35 Tactics (per Level)
+0.4 Dodging (per Level)
+145% Speed
+14 Strength (per Level)
+14 Dexterity (per Level)
+18 Mobility (per Level)
+8 Charisma (per Level)
+135 Health points (per Level)
+233 Horseback riding (per Level)
+53 Tactics (per Level)
+60 Dodging (per Level)
+145% Speed
Melee+0.9 Damage (per Level)
+0.03 Strength (per Level)
+0.04 Mobility (per Level)
+0.2 Vigor (per Level)
+0.6 Horseback riding (per Level)
+3% Speed
+0.9 Damage (per Level)
+5 Strength (per Level)
+6 Mobility (per Level)
+30 Vigor (per Level)
+90 Horseback riding (per Level)
+3% Speed
Range+0.9 Damage (per Level)
+0.03 Dexterity (per Level)
+0.04 Mobility (per Level)
+0.2 Shooting (per Level)
+0.6 Horseback riding (per Level)
+3% Speed
+0.9 Damage (per Level)
+5 Dexterity (per Level)
+6 Mobility (per Level)
+30 Shooting (per Level)
+90 Horseback riding (per Level)
+3% Speed
Fort+1.9 Damage (per Level)
+0.03 Strength (per Level)
+0.03 Dexterity (per Level)
+0.04 Mobility (per Level)
+0.4 Vigor (per Level)
+0.45 Horseback riding (per Level)
+0.3 Tactics (per Level)
+3% Speed
+1.9 Damage (per Level)
+5 Strength (per Level)
+5 Dexterity (per Level)
+6 Mobility (per Level)
+60 Vigor (per Level)
+68 Horseback riding (per Level)
+45 Tactics (per Level)
+3% Speed
2 items+0.04 Strength (per Level)
+0.05 Dexterity (per Level)
+0.05 Mobility (per Level)
+0.3 Health points (per Level)
+0.65 Horseback riding (per Level)
+0.3 Tactics (per Level)
+32% Speed
+6 Strength (per Level)
+8 Dexterity (per Level)
+8 Mobility (per Level)
+45 Health points (per Level)
+98 Horseback riding (per Level)
+45 Tactics (per Level)
+32% Speed

Melee16 - 26
+1.25 Damage (per Level)
+0.07 Strength (per Level)
+0.075 Dexterity (per Level)
+0.06 Mobility (per Level)
+0.08 Charisma (per Level)
+0.35 Stamina (per Level)
+0.4 Animal instinct(per Level)
+0.3 Trading (per Level)
+0.2 Swimming (per level)
+11% Money from jobs and duels
+20% Improved Luck
16 - 26
+1.25 Damage (per Level)
+11 Strength (per Level)
+11 Dexterity (per Level)
+9 Mobility (per Level)
+12 Charisma (per Level)
+53 Stamina (per Level)
+60 Animal instinct(per Level)
+45 Trading (per Level)
+30 Swimming (per level)
+11% Money from jobs and duels
+20% Improved Luck
Range16 - 26
+1.25 Damage (per Level)
+0.07 Strength (per Level)
+0.075 Dexterity (per Level)
+0.06 Mobility (per Level)
+0.08 Charisma (per Level)
+0.35 Stamina (per Level)
+0.2 Animal instinct(per Level)
+0.4 Trading (per Level)
+0.3 Swimming (per level)
+12% Experience from jobs, duels and fort battles
+10% Improved product drop chance
16 - 26
+1.25 Damage (per Level)
+11 Strength (per Level)
+11 Dexterity (per Level)
+9 Mobility (per Level)
+12 Charisma (per Level)
+53 Stamina (per Level)
+30 Animal instinct(per Level)
+60 Trading (per Level)
+45 Swimming (per level)
+12% Experience from jobs, duels and fort battles
+10% Improved product drop chance
Fort20 - 40
+2.25 Damage (per Level)
+0.07 Strength (per Level)
+0.06 Dexterity (per Level)
+0.05 Mobility (per Level)
+0.075 Charisma (per Level)
+0.35 Stamina (per Level)
+0.4 Animal instinct(per Level)
+0.4 Trading (per Level)
+0.4 Swimming (per level)
+35% Money from jobs and duels
+35% Experience from jobs, duels and fort battles
20 - 40
+2.25 Damage (per Level)
+11 Strength (per Level)
+9 Dexterity (per Level)
+8 Mobility (per Level)
+11 Charisma (per Level)
+53 Stamina (per Level)
+60 Animal instinct(per Level)
+60 Trading (per Level)
+60 Swimming (per level)
+35% Money from jobs and duels
+35% Experience from jobs, duels and fort battles
2 items+0.08 Strength (per Level)
+0.07 Dexterity (per Level)
+0.05 Mobility (per Level)
+0.075 Charisma (per Level)
+0.55 Stamina (per Level)
+0.55 Swimming(per Level)
+0.7 Trading (per Level)
+0.5 Animal instinct (per Level)
+35% Improved product drop chance
+25% Experience from jobs, duels and fort battles
+27% Money from jobs and duels
+6.800000 Multiplayer Defense (Fort battle bonus)
+6.300000 Multiplayer Attack (Fort battle bonus)
+35.000000 Damage (Fort battle sector bonus)
+35.000000 Resistance (Fort battle bonus)
+250 labor points
+12 Strength (per Level)
+11 Dexterity (per Level)
+8 Mobility (per Level)
+11 Charisma (per Level)
+83 Stamina (per Level)
+83 Swimming(per Level)
+105 Trading (per Level)
+75 Animal instinct (per Level)
+35% Improved product drop chance
+25% Experience from jobs, duels and fort battles
+27% Money from jobs and duels
+6.800000 Multiplayer Defense (Fort battle bonus)
+6.300000 Multiplayer Attack (Fort battle bonus)
+35.000000 Damage (Fort battle sector bonus)
+35.000000 Resistance (Fort battle bonus)
+250 labor points
 
Last edited:

Guiri

Private First Class
Free set has a bit low bonus, the weapons are ok but I would double the drop chance of each item and possibly improve the drop in set bonus too.

Then we have two sets with tactics, one is a speed set and another some kind of duel defence set. I don't like them as duelling is broken due to the very high tactics bonus soldiers get. This is just putting fuel on the fire. If the soldier bonus is finally corrected in the next update I guess the sets are ok.

Then we come to another damager set, I haven't compared the stats but expect it to be very good. It's great it lacks a damage bonus though as damager sets are strong enough as it is. And no horse set.....Murrieta still the best for damage. Will there be a separate horse set sale for nuggets after the event?
 

dublik

Reservist
Free set needs more % drop chance. When compared to James Madison set, its not that good. Weapons are fine I think. If it was up to me, I would completely remove luck from the set and just go with more drop chance and/or labor points. Otherwise the bonuses are decent.
 

FreeHugs

Private First Class
Free set.. meh

Set 1 is going to be broken... HP, Tactics, Aim & Vigor? How will you ever be able to kill them? It's risky making a defense set with so much offense but maybe the low overall stats may be enough to balance this (it's hard to tell without seeing it in game).

Set 2... "insert defense damager set here"

Set 3... Why make a speed set so defensive? I understand adding HP as a speed set is for utility and having to heal after switching to speed gear is very annoying but the combination of dodging / tactics / HP makes it unnecessarily strong even without being soldier class... just while traveling??

Lets break down the event winner weapons...

Work Bonuses:

Luck is too low for LATO & Trading too low to use as a stat set, not better than existing sets.

Drop chance is minor improvement to existing sets (worth the hundreds or thousands of $$$ for 10-15% increase?)

XP & Money are the major stats, XP may be useful for the level cap increase but this is mostly useless as I doubt anyone lower than lvl 150 will win an event (lvl 135+ working on high level church with church gear is still more efficient even with this set) but the money is quite good good. Though spamming money earning jobs is still less profitable than working LATO with max luck & LP so once again.... useless?

FF Bonuses:

It's a jack of all trades, you do not need all of these stats at once and none are high on their own (or in combination depending on your FF role) enough to beat existing weaponry. worth the hundreds or thousands of $$$?

Adventure Stats:

The Att & Def is decent, but upgraded lucille is alot better. And many other sets have very high Att which would be more useful than average att & def.

The damage is too low and you cannot upgrade it, once again lucille and many other sets that you can upgrade would outclass this set.

The Attributes are decent though are no where near enough to make up for the lack of these other stats.

Skill Points:

Swimming... really?

Trading is too low to be useful compared to existing sets

Animal instincts without a speed bonus is useless for a weapon set as loads already exist with both.

Can anyone tell me why this would ever be worth spending money on? They may as well give you a badge that says "well done for spending so much money"
 

eusuntguta

Private
A new dueling set for melee weapons. Great, there were only 20 sets. for firearms there are two, both weak, unusable.
 

WhyN0t

Master Sergeant
Nerf soldiers, to gain hundreds of points on tactics just because you are a soldier is absurd, I would lose 1k aiming/dodging/vigor/shooting skills if I forced 300 points on the tactics that the soldier has by default.
 

Beef

Private
i have one single question before i check how good that damager set is. why, in the name of god, are you releasing another defense damager set when you just made progress in balancing the obvious disparity between attack and defense?

later edit:
the clothing set is an obvious copy of the captain set with less traps(hiding) and more leadership. i'm fine with the way it is right now. i think if i upgrade it to like level 4 and end up in a sector with gringo or union sector bonus i actually easily outstat a unioner, with this set.

the weapon set is much worse than the captain weapons, and it doesn't even have the 70 damage bonus? why did you remove the extra 70 damage bonus?


1661794495852.png

here is a reminder how the bonus for union weapons looks like and then look at this weapon set you plan to release...it's like twice worse. the extra leadership maybe helps the damage multiplier but i still think it's twice worse
 
Last edited:

FreeHugs

Private First Class
Do feel free to suggest new bonuses for the set - all of the feedback will be passed on
There's already been lots of feedback on this and I believe you know how this can be fixed as a long term player. Just make it good at... SOMETHING.
 

WhyN0t

Master Sergeant
the weapon set is much worse than the captain weapons, and it doesn't even have the 70 damage bonus? why did you remove the extra 70 damage bonus?
Because it's a defensive set, it's already much better than mosey's or ron's. Damagers are already very strong.
 

Beef

Private
Because it's a defensive set, it's already much better than mosey's or ron's. Damagers are already very strong.
realistically speaking, the top damagers use either lucille or deputy, or either of the weapons at least level 3...which is not accessible to everyone. when you compare this weapon to lv2 union it's like you're comparing rocks to rocket launchers. the real problem is this is a defense set not that damagers are already very strong. you still can't win attacks and 100% won't be able with this set now
 

WhyN0t

Master Sergeant
The duel set is significantly weaker than josephine, but it should be. However, the weapons have too high damage and a bit too low bonuses. Just because you added hp to this set, doesn't mean you can buff the damage of the weapons again. I don't think the clothing duel set it's OP, but the OP bonus of soldiers might make it problematic. It seems absurd to me that only one class has advantages in a PvP mode, the rest have nothing. In PvP there should be balance. Either all classes should have similar advantages in terms of relevance, or no class should have no bonus. In fort all classes have relatively balanced bonuses (except adventurer, whose bonus is completely useless, sometimes even counterproductive when you're injuring your teammates that you're supposed to defend). In adventures no class has no bonus, here it's really balanced. But in duels, the soldier is the only class that has an advantage. And the advantage is HUGE. The duelist also has an important strategic advantage, but the soldier bonus directly influences the outcome of the duel. Either remove the soldier's tactical bonus or buff the other classes and give them bonuses too.

About the defensive fort set for damagers, it's a bit too strong. It should have the leadership nerfed. You nerfed bull's set, so i expect you nerf this one, too.
 
Last edited:

OneTouch

Private First Class
so winning against soldiers are nearly impossible but another defense set for duelling... attackers barely win a battle why you're making it impossible even.

attackers needs damage set for fort battles not defenders, needs to be switched.

Winner set doesnt look so premium at all. has enough exp/money bonus but needs luck on set bonus to be useful. and maybe 10-15% more product drop.
 

WhyN0t

Master Sergeant
It is possible, by playing with toughness+aiming. But i'm sick doing this against 99% of the soldiers.
 

FreeHugs

Private First Class
Yeah honestly that defense set has too many different skills to also have damage... though I think people overplay tactics because I almost always win on attack even vs prem tactics / dodge build soldiers. But maybe the overall stats of this set will be too low to be useful? It seems quite spread-out.
 

Uchiha Madara

Staff Sergeant
the weapon set is much worse than the captain weapons, and it doesn't even have the 70 damage bonus? why did you remove the extra 70 damage bonus?
Not all damage sets need the extra damage bonus , since you have teammates that share damage bonus with you that alone should be fine , what you need as a dueler is more attack bonus so you can hit more shots , bonus damage is great for workers because their attack bonus is already high , attack bonus is great for duelers because their attack bonus is not as high as workers , they only do more damage because of their crit chance and that's not always the case ( i am a worker and i deal almost every battle more than a dueler ) because i hit more shots than him. Sure they won't hit 1k for every shot they do but hitting someone for 850-1000 damage is still way to much + the crit chance you can make a lot of damage without the damage bonus and with attack bonus you can get even more damage.
 

Football

Corporal
I cant imagine how broken will be the duel system when a soldier will use the first set............... Dont let the soldiers wear the first set... or nerf them (not the clothes, the SOLDIERS!!)
 

BaggyBlue

Master Sergeant
Sorry, it is very interesting to read. But why do you discuss about what wehre when but concrete proposals makes only 5%. Gives but times what you expect than only this and that to discuss :oh::blink:
 
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