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Oktoberfest Event 2026 - Feedback

What's the point of our talk if u think that this state of pvp is okay xD you are not playing pvp even lol
Take it as an advice if you will, but if you are going to crticize other people based on their historical dueling track data, at the very least show yours as well, otherwise you lose credit on your self-proclaimed expertise in pvp :up:
 
What's the point of our talk if u think that this state of pvp is okay xD you are not playing pvp even lol
I dislike the idea of pvp, its pay to win, not actual pvp, or cheat to win unfortunately. And I feel like that's the worse part of this pvp in the game. When it started, I remember that there were a lot less cheaters than now although it was a lot more players. Its unfortunate how much it went down.
 
Let me tell you one thing MR Smart dueller. Your logic is so flawed and you clearly dont know too much about duelling. There are so many duelling sets in this game and most of them, especially the ones in offense have almost 0 HP bonus. So you just want to increase the damage of weapons so instead of doing 1.4k damage per shot and ko'ing a target in non-hp duel set in 2 shots as most of them would have around 3k hp you will ko them in 1 shot or do more damage then their HP just so you can go after the targets that have 20k+ HP and KO them instead of just winning against? Because that will happen if we increase the damage of weapons.
The only way to create something against high HP targets is to do weapons dealing % of enemy HP like the crits for duellers work in FF. That's the only fair way.
In my opinion high HP defense sets where still the attacker wins are a great way to have more active duelling worlds because you won't be able to KO everyone instantly and they will have a chance to comeback after you and in turn create more duel activity. It also solves the problem of not having enough duelling targets when you are higher duel level and fortunately for you it allows the "scheme" of XP duelling for the lvl 450 guys.

I'm guessing you are mad about the fact that there is someone that you dont want to let him farm you and you and your buddies aren't able to go 4 on 1 against him and stop him from farming you because he puts the Bandit in love set and survives your attacks.
 
Take it as an advice if you will, but if you are going to crticize other people based on their historical dueling track data, at the very least show yours as well, otherwise you lose credit on your self-proclaimed expertise in pvp :up:
1788614506155.png lol
Let me tell you one thing MR Smart dueller. Your logic is so flawed and you clearly dont know too much about duelling. There are so many duelling sets in this game and most of them, especially the ones in offense have almost 0 HP bonus. So you just want to increase the damage of weapons so instead of doing 1.4k damage per shot and ko'ing a target in non-hp duel set in 2 shots as most of them would have around 3k hp you will ko them in 1 shot or do more damage then their HP just so you can go after the targets that have 20k+ HP and KO them instead of just winning against? Because that will happen if we increase the damage of weapons.
Yes, we should ko them in 2 shot. Pvp should promoting actively gameplay not nobraining gameplay, we should increase dmg range or scaling on new duelling weapons and guns after we added hp inflatted sets on forts and pvp from 2026 and wonder what will be in 2027 or 2028 xD
The only way to create something against high HP targets is to do weapons dealing % of enemy HP like the crits for duellers work in FF. That's the only fair way.
This is nice.

I'm guessing you are mad about the fact that there is someone that you dont want to let him farm you and you and your buddies aren't able to go 4 on 1 against him and stop him from farming you because he puts the Bandit in love set and survives your attacks.
Is it surviving 4vs1, not even talking about killing soldiers healthy for you? Now "timer" pvp are dead, because it's waste of time if u can tank every pvp and u are unkillable xDF
 
Check ToG mortician on colorado :
Best dueller of the town
12060 damage (King C0OPeR)
My max full head shot so far with toy gun and level 3 zombie ...

Ps hitting full head shot , the player wearing full bandit set are hard , there is more dodging , tactic and as firearm dueler with + 2700 app and +2700 aim , most time , i missed 1 - 3 round [ base none soldier class and soldier class ]
Means damage are between 10k - 7k

View attachment 4445
He is dueler class and was on full bandit gears ...
How is this even allowed? Completely breaks the logic of fair pvp. And then people cry about high hp sets when you can get attacked by 63 higher levels player.

The duelling system is so outdated and they dont change anything for so long while for the fort fights they have done so many changes that werent even necessary.

After the new max level update from 150 to 250 at least they should have increased the maximum duelling level from 450 to 550.

This is ridiculous for the forts they do so much chnage for duelling nothing. Duellers exist too!!! We want justice!!!
 
1788614506155.png
lol
1788623509631.png "lol" indeed :lol:

Is it surviving 4vs1, not even talking about killing soldiers healthy for you?
Doing 4vs1 to begin with isn't healthy, you are just complaining because you can't group-bully 1 person.
Do like everyone else, win the duel and move on your other tasks until next hour, if you are so scared that other person may retaliate, put on your defense clothes or knock yourself out.
 

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View attachment 4475 "lol" indeed :lol:


Doing 4vs1 to begin with isn't healthy, you are just complaining because you can't group-bully 1 person.
Do like everyone else, win the duel and move on your other tasks until next hour, if you are so scared that other person may retaliate, put on your defense clothes or knock yourself out.
u wanted my claim, so what should i do with your similiar stats x D
i can't bully 4vs1, they can't bully 6vs1 me because i hv 25-55k hp in def sets and is it healthy for you? xD 2027-2028 we will be still on 13k+ dmg pvp dmg with 10% stronger def sets funny gameplay :------D
we have diffrent pov on pvp if u think that should be nohead mode and i am okay with it
 
Like I have said, many times already, high HP on tactic set is a bad thing overall, altho for different reasons than not being able to group-bully others, and I'm not going to write about it again.

If you are okay with agree to disagree then so be it, let it sink since this debate won't get us anywhere, Innogames won't fix anything no matter how many times you, me or anyone else tells them to anyways.
 
@Loki @ChickenMcGuy Can we please get the Hofer rifle fixed? Why does it have more tactics then the Guarding one. It should have atleast the same value if not less like it was proposed and changed for the Hofer clothes.Capture.PNG
 
Can we please get the Hofer rifle fixed? ... It should have atleast the same value if not less like it was proposed and changed for the Hofer clothes.
Hofer's rifle has +0.70 Tactics (per Level), as it was initially proposed.
At level 191, this results in 134 Tactics.

Are you suggesting that the +0.70 per level value itself should be reduced?
 
Hofer's rifle has +0.70 Tactics (per Level), as it was initially proposed.
At level 191, this results in 134 Tactics.

Are you suggesting that the +0.70 per level value itself should be reduced?
about the weapons i would just say remove the hp, for weapons with aiming dodging shooting tactics hp we already have guarding bandit weapons

the main problem is with the clothes

its good that you reduced the hp, guarding bandit has indeed too much hp as pretty much every player agrees with.

but why does it have less tactics? it should have at the very least the same tactics as guarding bandit (actually a little bit more tactics than guarding bandit would be better). Also, guarding bandit gives more dodging than aiming (guarding bandit gives 916 dodging and 614 aiming), this is a great opportunity to offer more diversity by making Hofer give the opposite, more aiming than dodging (hofer could give 916 aiming and 614 dodging)

image (1).webp
 
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Hofer's rifle has +0.70 Tactics (per Level), as it was initially proposed.
At level 191, this results in 134 Tactics.

Are you suggesting that the +0.70 per level value itself should be reduced?
It goes one of 2 ways. You either keep Hofer clothes with less tactics and also nerf the weapon to atleast equal tactics as Guarding Weapon with making both guns having more dodge than Guarding or the other way like BN also suggested you make the Hofer set have more aiming than Dodging both on Clothes and Weapon but have exactly the same tactics as Guarding Bandit.
The bottom line is no set should have more tactics than Guarding and weapons need to be changed to be different than Guarding Bandit weapons in a way.
And like i said before the Hofer weapons have for some reason more stats than Guarding weapons which makes no sense if clothes have identical stats value.
 
Everyone have it normally - missing image file, or more precisely a placeholder not replaced :
while worn, it uses the wear image which is a placeholder image
while in inventory, it uses an item image which is the real image.
 
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