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Oktoberfest 2026 Sets - Feedback

Its not much point for them to read it, as half of you getting involved to parts what you have no clue about. Then half of you sharing disinformation like Test Acc ,like comparing sets with the stats was already modified, then making excel boards based on his personal belief whats being good whats not being good, like nodin is better then knox(!?). Then half of you want to replace sets from a previous year just because that suits you. You guys have managed to complained so much, now this set 3 tactis easily surpass with appearance with annie oakley, knox, zombi ( with aponi and patriot too ,with right combination) if you are no soldier. If you are no soldier this set will give you about 6-7k HP on level 200, far enough now the dodging is really hight on belt shoe so that can be used in other sets. Then if your are soldier, you still get the tactic bonus, so you still have so high tactics that no one can do anything against it. If you are soldier you still have more HP than anyone can knock you out under 2-3-4 duel, but now you have corrected the only weakness that guarding bandit has. The dodging, so instead of make this set weaker for soldiers you actually made InnoGames to tailer this set for soldiers. Well done.

You cant get around soldiers tactic and hp bonus with simply adjusting dueling sets, remember this next time. It wont happen but the only way to make soldiers more vulnarable that to make their HP bon towards duel lower.I am still think many people dont understand how tactic works, so i am not sure that the tactics even need to be touched but I can agree thats not right to have 30-40k hp on a soldier.

...and before you start, this is why i am not getting involve analyzing fort fighter and mpi and other sets because i am stupid to those. Please look into your self and make some self critics before you doing it too
 
Its not much point for them to read it, as half of you getting involved to parts what you have no clue about. Then half of you sharing disinformation like Test Acc ,like comparing sets with the stats was already modified, then making excel boards based on his personal belief whats being good whats not being good, like nodin is better then knox(!?). Then half of you want to replace sets from a previous year just because that suits you. You guys have managed to complained so much, now this set 3 tactis easily surpass with appearance with annie oakley, knox, zombi ( with aponi and patriot too ,with right combination) if you are no soldier. If you are no soldier this set will give you about 6-7k HP on level 200, far enough now the dodging is really hight on belt shoe so that can be used in other sets. Then if your are soldier, you still get the tactic bonus, so you still have so high tactics that no one can do anything against it. If you are soldier you still have more HP than anyone can knock you out under 2-3-4 duel, but now you have corrected the only weakness that guarding bandit has. The dodging, so instead of make this set weaker for soldiers you actually made InnoGames to tailer this set for soldiers. Well done.

You cant get around soldiers tactic and hp bonus with simply adjusting dueling sets, remember this next time. It wont happen but the only way to make soldiers more vulnarable that to make their HP bon towards duel lower.I am still think many people dont understand how tactic works, so i am not sure that the tactics even need to be touched but I can agree thats not right to have 30-40k hp on a soldier.

...and before you start, this is why i am not getting involve analyzing fort fighter and mpi and other sets because i am stupid to those. Please look into your self and make some self critics before you doing it too
Thanks finally someone with common sense

@Emma Swan said it best. They should have just removed most of the hp of the set and it would be fine

So now its just more op for soldiers thanks to the "good" feedback of many "smart" guys here
 
It is my job to pass on the feedback, but the decision on what gets implemented and how is not mine to make.
Can you at least tell us if changes are still being discussed or not ? So we know not to spend any more unnecessary time on this thread
 
For set 1:
For clothes swap around the product drop from hat/belt with the Luck from Neck/Body. It makes much more sense this way and you can also still use the Western stuff along with this new set. And like i mentioned previously if you leave this set with 4 bonuses the total should be higher than Xochiquetzal's free set from last Dotd which is 330%. Now it has 320% and it's been 1 year since that set. Either do 130%/130%/40%/40% or 150% Luck/160% Product drop/40% EXP if you plan to release a new Product drop set for DotD.
Set 1 mount is an absolute joke for a Nugget set. Anyone that is high level won't even consider buying that set.Capture.PNG

I still think that you should swap the free set with the speed set. Not only thematically it makes more sense but also it would be better if the Construction set is the one that is upgradeable. We really don't need to have an upgradeable speed set as it can easily be free.
For set 3 will provide more feedback when you get the new stats on beta.
 
At the moment, yes, changes can still happen.
I doubt we see further changes, everyone has been saying the same things since the start (make set 1 a full products set, make church set main set, make speed set free set) and nothing happened. But there has to be 1 more change for the sake of duel balance in the game.

If I ignore the fact that the choice of the sets is just wrong, and I actually just look at how are the sets then set 3/Hofer/shooting tactics set has huge problems. The other sets literally wont affect the game much, but this one is supposed to be a main duel set for the next 1-4 years (idk when you gonna release next). And at the moment its being released completely messed up. Its supposed to be the complementary set to guarding bandit with shooting instead of vigor. You released guarding bandit with way too much hp (for soldiers or non soldiers), and a bit low aiming. So this set should definitely have less hp than guarding bandit but more dueling skills. The idea is trading survivability for damaging potential. (btw you cant think of duel sets only looking through the prism of soldiers, remember that the other 3 classes will also use them, some people with hp build (like worker/adventurer tanks) some people with non duel build at all)

This is guarding bandit:
Captura de ecrã 2026-09-01 185702.png

This is what is going to be released as set 3 according to Loki's last update on page 6:
Captura de ecrã 2026-09-01 190506.png
This is just stupid, to use shooting we must lose 0,6 tactics per level, makes it not worth it so the set is practically useless, its downright straightforward worse than guarding bandit. (only with soldier's 50% tactics bonus i could see this set having a chance at winning against Nodin for example)

This is how it should actually be done:
Captura de ecrã 2026-09-02 145110.png
I got to those numbers by swapping the dodging for aiming in the hat and tie, added 0,05 aiming in the shoes and 0,45 tactics in the belt
less hp and dodging than guarding bandit but in exchange better aiming and tactics than guarding bandit, and of course thats expecting 0 hp on the weapons and ride.

If a change doesnt happen guarding bandit will be better in most cases, please fix this.
 
Again making the church set to main set is unrealistic, no matter how many of you asking for it if is stupid and makes no sense not going become reality. Austin was released last year just over a year old, why you want to replace it already?
 
I'm not going to talk about which one should be free, I think we've already debated that topic.

The Church set isn't much better than Austin and will lose because it's not upgradable; it's already dead on arrival. Unacceptable because many people are building Church sets today, and we'll have to wait another year for something decent. 0.4 skill points on shirt and pants. It's worse than the hat.

Set 1 is a mess and unfocused; any other focused set surpasses it. Build Drop and Luck. It shouldn't be worse than Fortune. So why build it? The second set is dead, maybe.

Drop: neck, belt, and shoes.
Luck: hat, shirt, and pants.
Note: We have Xochi with a 30% drop rate for shirt and pants, and Deputy chef's 50%.

The weapons should be one drop and one luck, just that one swap.


The purchased mount is a joke, worse than Lost Indian for most people. 50% of each? Unfocused, it doesn't help you at all trying to do everything at once. What's the point of XP? Save it for an XP set.

If you want to sell something good, make a mount set1: luck, drop and money only; maybe 65-70% of each would be reasonable, or more since it's purchased.

obs: there's no point in having everything in one place if we already have focused sets. Nobody will care or use them.
 
Guys, think about this together, let's reflect on it
Today, the church set is important mainly for high levels
Everyone does church to gain experience points, and the church set gives experience points that aren't valid for the church itself?
Nobody would use this set in a job, very few jobs would open with this set, but the focus is on using it in the church
Why is there a church set that gives experience points, but doesn't give experience points in the church? What's the point?

Instead of giving 50% useless XP to the church, why not put 15-20% of actually valid XP in the church's XP, since that's what the set is for?

Example: put the XP you made and a second bar superimposed with the 15-20% explaining that this is the XP that the set provided.

Just an idea
 
Guys, think about this together, let's reflect on it
Today, the church set is important mainly for high levels
Everyone does church to gain experience points, and the church set gives experience points that aren't valid for the church itself?
Nobody would use this set in a job, very few jobs would open with this set, but the focus is on using it in the church
Why is there a church set that gives experience points, but doesn't give experience points in the church? What's the point?

Instead of giving 50% useless XP to the church, why not put 15-20% of actually valid XP in the church's XP, since that's what the set is for?

Example: put the XP you made and a second bar superimposed with the 15-20% explaining that this is the XP that the set provided.

Just an idea
Better yet they could just simply fix the church building action to be included in the EXP calculation bonuses like all the other(jobs/duels/fort fights). I don't think it's a hard thing to do. The fact that this didn't change until now is because for a very long time we didnt have EXP on building sets so it wasnt really a problem.
Or they dont even know that the EXP from building sets doesn't even apply to church building and that's why they still release sets with EXP. And this one has very decent EXP so i'm pretty sure the new guy that is making the sets is oblivious to this fact.
 
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