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Oktoberfest 2018 discussion

Discussion in 'Saloon' started by Leones, Sep 5, 2018.

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  1. Leones

    Leones The West Team

    Joined:
    Aug 7, 2009
    Messages:
    485
    Likes Received:
    245
    Krisztoph likes this.
  2. alexone21

    alexone21 Reservist

    Joined:
    Jan 20, 2015
    Messages:
    18
    Likes Received:
    18
    and the bonuses at sets?
     
    reisende and Krisztoph like this.
  3. Pankreas PorFavor

    Pankreas PorFavor Reservist

    Joined:
    Feb 8, 2011
    Messages:
    14
    Likes Received:
    4
    Mountain Farmer's left hand weapon is a Mountain Farmer's shirt...? It looks like a pickaxe, and it's called a "shirt"? English is not my first language, am I missing something? Even if "shirt" has more meanings than I am aware of - the clothing item in this set is also Mountain Farmer's shirt. I suspect this is an error :)
     
    Krisztoph likes this.
  4. mxj1

    mxj1 Reservist

    Joined:
    Oct 1, 2017
    Messages:
    0
    Likes Received:
    15
    "oktoberfest_set2018_3": {
    "key": "oktoberfest_set2018_3",
    "items": [
    51175,
    51176,
    51177,
    51178,
    51179,
    51180
    ],
    "bonus": {
    "2": [
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "dexterity",
    "value": 0.02
    },
    "desc": "+0.02 Dexterity (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "flexibility",
    "value": 0.02
    },
    "desc": "+0.02 Mobility (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "charisma",
    "value": 0.02
    },
    "desc": "+0.02 Charisma (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "dodge",
    "value": 0.2,
    "desc": "+0.2 Dodging"
    },
    "desc": "+0.2 Dodging (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "aim",
    "value": 0.1,
    "desc": "+0.1 Aiming"
    },
    "desc": "+0.1 Aiming (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "tactic",
    "value": 0.1,
    "desc": "+0.1 Tactics"
    },
    "desc": "+0.1 Tactics (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "appearance",
    "value": 0.2,
    "desc": "+0.2 Appearance"
    },
    "desc": "+0.2 Appearance (per Level)",
    "roundingMethod": "ceil"
    }
    ],
    "3": [
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "dexterity",
    "value": 0.02
    },
    "desc": "+0.02 Dexterity (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "flexibility",
    "value": 0.02
    },
    "desc": "+0.02 Mobility (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "charisma",
    "value": 0.02
    },
    "desc": "+0.02 Charisma (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "dodge",
    "value": 0.1,
    "desc": "+0.1 Dodging"
    },
    "desc": "+0.1 Dodging (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "aim",
    "value": 0.2,
    "desc": "+0.2 Aiming"
    },
    "desc": "+0.2 Aiming (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "tactic",
    "value": 0.2,
    "desc": "+0.2 Tactics"
    },
    "desc": "+0.2 Tactics (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "appearance",
    "value": 0.1,
    "desc": "+0.1 Appearance"
    },
    "desc": "+0.1 Appearance (per Level)",
    "roundingMethod": "ceil"
    }
    ],
    "4": [
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "dexterity",
    "value": 0.02
    },
    "desc": "+0.02 Dexterity (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "flexibility",
    "value": 0.02
    },
    "desc": "+0.02 Mobility (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "charisma",
    "value": 0.02
    },
    "desc": "+0.02 Charisma (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "dodge",
    "value": 0.1,
    "desc": "+0.1 Dodging"
    },
    "desc": "+0.1 Dodging (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "aim",
    "value": 0.1,
    "desc": "+0.1 Aiming"
    },
    "desc": "+0.1 Aiming (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "tactic",
    "value": 0.1,
    "desc": "+0.1 Tactics"
    },
    "desc": "+0.1 Tactics (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "appearance",
    "value": 0.1,
    "desc": "+0.1 Appearance"
    },
    "desc": "+0.1 Appearance (per Level)",
    "roundingMethod": "ceil"
    }
    ],
    "5": [
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "dexterity",
    "value": 0.02
    },
    "desc": "+0.02 Dexterity (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "flexibility",
    "value": 0.02
    },
    "desc": "+0.02 Mobility (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "charisma",
    "value": 0.02
    },
    "desc": "+0.02 Charisma (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "dodge",
    "value": 0.1,
    "desc": "+0.1 Dodging"
    },
    "desc": "+0.1 Dodging (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "aim",
    "value": 0.2,
    "desc": "+0.2 Aiming"
    },
    "desc": "+0.2 Aiming (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "tactic",
    "value": 0.2,
    "desc": "+0.2 Tactics"
    },
    "desc": "+0.2 Tactics (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "appearance",
    "value": 0.1,
    "desc": "+0.1 Appearance"
    },
    "desc": "+0.1 Appearance (per Level)",
    "roundingMethod": "ceil"
    }
    ],
    "6": [
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "dexterity",
    "value": 0.02
    },
    "desc": "+0.02 Dexterity (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "flexibility",
    "value": 0.02
    },
    "desc": "+0.02 Mobility (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "charisma",
    "value": 0.02
    },
    "desc": "+0.02 Charisma (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "health",
    "value": 0.3,
    "desc": "+0.3 Health points"
    },
    "desc": "+0.3 Health points (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "dodge",
    "value": 0.2,
    "desc": "+0.2 Dodging"
    },
    "desc": "+0.2 Dodging (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "aim",
    "value": 0.1,
    "desc": "+0.1 Aiming"
    },
    "desc": "+0.1 Aiming (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "experience",
    "value": 0.3,
    "desc": "+ 30% Experience from jobs, duels and fort battles"
    }
    ]
    },
    "name": "Mountain Farmer's set",
    "_mergedBonus": null,
    "_memo": {}
    },

    "oktoberfest_set2018_4": {
    "key": "oktoberfest_set2018_4",
    "items": [
    51181,
    51182,
    51183
    ],
    "bonus": {
    "2": [
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "dexterity",
    "value": 0.06
    },
    "desc": "+0.06 Dexterity (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "flexibility",
    "value": 0.06
    },
    "desc": "+0.06 Mobility (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "charisma",
    "value": 0.06
    },
    "desc": "+0.06 Charisma (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "health",
    "value": 0.2,
    "desc": "+0.2 Health points"
    },
    "desc": "+0.2 Health points (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "dodge",
    "value": 0.2,
    "desc": "+0.2 Dodging"
    },
    "desc": "+0.2 Dodging (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "aim",
    "value": 0.3,
    "desc": "+0.3 Aiming"
    },
    "desc": "+0.3 Aiming (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "tactic",
    "value": 0.3,
    "desc": "+0.3 Tactics"
    },
    "desc": "+0.3 Tactics (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "appearance",
    "value": 0.2,
    "desc": "+0.2 Appearance"
    },
    "desc": "+0.2 Appearance (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "experience",
    "value": 0.25,
    "desc": "+ 25% Experience from jobs, duels and fort battles"
    }
    ]
    },
    "name": "Mountain Farmer's weapons set",
    "_mergedBonus": null,
    "_memo": {}
    },
    "oktoberfest_set2018_5": {
    "key": "oktoberfest_set2018_5",
    "items": [
    51185,
    51186,
    51187,
    51188,
    51189,
    51190
    ],
    "bonus": {
    "2": [
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "strength",
    "value": 0.02
    },
    "desc": "+0.02 Strength (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "dexterity",
    "value": 0.02
    },
    "desc": "+0.02 Dexterity (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "charisma",
    "value": 0.02
    },
    "desc": "+0.02 Charisma (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "build",
    "value": 0.2,
    "desc": "+0.2 Construction"
    },
    "desc": "+0.2 Construction (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "finger_dexterity",
    "value": 0.1,
    "desc": "+0.1 Fine motor skills"
    },
    "desc": "+0.1 Fine motor skills (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "repair",
    "value": 0.1,
    "desc": "+0.1 Repairing"
    },
    "desc": "+0.1 Repairing (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "leadership",
    "value": 0.2,
    "desc": "+0.2 Leadership"
    },
    "desc": "+0.2 Leadership (per Level)",
    "roundingMethod": "ceil"
    }
    ],
    "3": [
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "strength",
    "value": 0.02
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    "desc": "+0.02 Strength (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "dexterity",
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    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "charisma",
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    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
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    "desc": "+0.2 Construction (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "finger_dexterity",
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    "desc": "+0.1 Fine motor skills"
    },
    "desc": "+0.1 Fine motor skills (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "repair",
    "value": 0.1,
    "desc": "+0.1 Repairing"
    },
    "desc": "+0.1 Repairing (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "leadership",
    "value": 0.1,
    "desc": "+0.1 Leadership"
    },
    "desc": "+0.1 Leadership (per Level)",
    "roundingMethod": "ceil"
    }
    ],
    "4": [
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "strength",
    "value": 0.02
    },
    "desc": "+0.02 Strength (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "dexterity",
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    },
    "desc": "+0.02 Dexterity (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "charisma",
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    },
    "desc": "+0.02 Charisma (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "build",
    "value": 0.2,
    "desc": "+0.2 Construction"
    },
    "desc": "+0.2 Construction (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "finger_dexterity",
    "value": 0.2,
    "desc": "+0.2 Fine motor skills"
    },
    "desc": "+0.2 Fine motor skills (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "repair",
    "value": 0.2,
    "desc": "+0.2 Repairing"
    },
    "desc": "+0.2 Repairing (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "leadership",
    "value": 0.2,
    "desc": "+0.2 Leadership"
    },
    "desc": "+0.2 Leadership (per Level)",
    "roundingMethod": "ceil"
    }
    ],
    "5": [
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "strength",
    "value": 0.02
    },
    "desc": "+0.02 Strength (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "dexterity",
    "value": 0.02
    },
    "desc": "+0.02 Dexterity (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "charisma",
    "value": 0.02
    },
    "desc": "+0.02 Charisma (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "build",
    "value": 0.2,
    "desc": "+0.2 Construction"
    },
    "desc": "+0.2 Construction (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "finger_dexterity",
    "value": 0.1,
    "desc": "+0.1 Fine motor skills"
    },
    "desc": "+0.1 Fine motor skills (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "repair",
    "value": 0.2,
    "desc": "+0.2 Repairing"
    },
    "desc": "+0.2 Repairing (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "leadership",
    "value": 0.1,
    "desc": "+0.1 Leadership"
    },
    "desc": "+0.1 Leadership (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "job",
    "job": "all",
    "value": 150,
    "desc": "+150 labor points"
    }
    ],
    "6": [
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "strength",
    "value": 0.02
    },
    "desc": "+0.02 Strength (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "dexterity",
    "value": 0.02
    },
    "desc": "+0.02 Dexterity (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "charisma",
    "value": 0.02
    },
    "desc": "+0.02 Charisma (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "build",
    "value": 0.1,
    "desc": "+0.1 Construction"
    },
    "desc": "+0.1 Construction (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "finger_dexterity",
    "value": 0.1,
    "desc": "+0.1 Fine motor skills"
    },
    "desc": "+0.1 Fine motor skills (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "repair",
    "value": 0.1,
    "desc": "+0.1 Repairing"
    },
    "desc": "+0.1 Repairing (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "leadership",
    "value": 0.1,
    "desc": "+0.1 Leadership"
    },
    "desc": "+0.1 Leadership (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "experience",
    "value": 0.2,
    "desc": "+ 20% Experience from jobs, duels and fort battles"
    }
    ]
    },
    "name": "Preacher's set",
    "_mergedBonus": null,
    "_memo": {}
    },
    "oktoberfest_set2018_6": {
    "key": "oktoberfest_set2018_6",
    "items": [
    51191,
    51192,
    51193
    ],
    "bonus": {
    "2": [
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "strength",
    "value": 0.06
    },
    "desc": "+0.06 Strength (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "dexterity",
    "value": 0.04
    },
    "desc": "+0.04 Dexterity (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "charisma",
    "value": 0.04
    },
    "desc": "+0.04 Charisma (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "build",
    "value": 0.4,
    "desc": "+0.4 Construction"
    },
    "desc": "+0.4 Construction (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "finger_dexterity",
    "value": 0.4,
    "desc": "+0.4 Fine motor skills"
    },
    "desc": "+0.4 Fine motor skills (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "repair",
    "value": 0.3,
    "desc": "+0.3 Repairing"
    },
    "desc": "+0.3 Repairing (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "leadership",
    "value": 0.3,
    "desc": "+0.3 Leadership"
    },
    "desc": "+0.3 Leadership (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "job",
    "job": "all",
    "value": 150,
    "desc": "+150 labor points"
    }
    ]
    },
     
    alexone21 likes this.
  5. mxj1

    mxj1 Reservist

    Joined:
    Oct 1, 2017
    Messages:
    0
    Likes Received:
    15
    "oktoberfest_set2018_1": {
    "key": "oktoberfest_set2018_1",
    "items": [
    51165,
    51166,
    51167,
    51168,
    51169,
    51170
    ],
    "bonus": {
    "2": [
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "strength",
    "value": 0.02
    },
    "desc": "+0.02 Strength (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "dexterity",
    "value": 0.02
    },
    "desc": "+0.02 Dexterity (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "charisma",
    "value": 0.02
    },
    "desc": "+0.02 Charisma (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "endurance",
    "value": 0.2,
    "desc": "+0.2 Stamina"
    },
    "desc": "+0.2 Stamina (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "shot",
    "value": 0.2,
    "desc": "+0.2 Shooting"
    },
    "desc": "+0.2 Shooting (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "trade",
    "value": 0.3,
    "desc": "+0.3 Trading"
    },
    "desc": "+0.3 Trading (per Level)",
    "roundingMethod": "ceil"
    }
    ],
    "3": [
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "strength",
    "value": 0.02
    },
    "desc": "+0.02 Strength (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "dexterity",
    "value": 0.02
    },
    "desc": "+0.02 Dexterity (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "charisma",
    "value": 0.02
    },
    "desc": "+0.02 Charisma (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "endurance",
    "value": 0.1,
    "desc": "+0.1 Stamina"
    },
    "desc": "+0.1 Stamina (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "shot",
    "value": 0.1,
    "desc": "+0.1 Shooting"
    },
    "desc": "+0.1 Shooting (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "trade",
    "value": 0.1,
    "desc": "+0.1 Trading"
    },
    "desc": "+0.1 Trading (per Level)",
    "roundingMethod": "ceil"
    }
    ],
    "4": [
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "strength",
    "value": 0.02
    },
    "desc": "+0.02 Strength (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "dexterity",
    "value": 0.02
    },
    "desc": "+0.02 Dexterity (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "charisma",
    "value": 0.02
    },
    "desc": "+0.02 Charisma (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "endurance",
    "value": 0.1,
    "desc": "+0.1 Stamina"
    },
    "desc": "+0.1 Stamina (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "shot",
    "value": 0.1,
    "desc": "+0.1 Shooting"
    },
    "desc": "+0.1 Shooting (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "trade",
    "value": 0.1,
    "desc": "+0.1 Trading"
    },
    "desc": "+0.1 Trading (per Level)",
    "roundingMethod": "ceil"
    }
    ],
    "5": [
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "strength",
    "value": 0.02
    },
    "desc": "+0.02 Strength (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "dexterity",
    "value": 0.02
    },
    "desc": "+0.02 Dexterity (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "charisma",
    "value": 0.02
    },
    "desc": "+0.02 Charisma (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "endurance",
    "value": 0.1,
    "desc": "+0.1 Stamina"
    },
    "desc": "+0.1 Stamina (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "shot",
    "value": 0.1,
    "desc": "+0.1 Shooting"
    },
    "desc": "+0.1 Shooting (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "trade",
    "value": 0.1,
    "desc": "+0.1 Trading"
    },
    "desc": "+0.1 Trading (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "job",
    "job": "all",
    "value": 75,
    "desc": "+75 labor points"
    }
    ],
    "6": [
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "strength",
    "value": 0.02
    },
    "desc": "+0.02 Strength (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "dexterity",
    "value": 0.02
    },
    "desc": "+0.02 Dexterity (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "charisma",
    "value": 0.02
    },
    "desc": "+0.02 Charisma (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "endurance",
    "value": 0.1,
    "desc": "+0.1 Stamina"
    },
    "desc": "+0.1 Stamina (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "shot",
    "value": 0.1,
    "desc": "+0.1 Shooting"
    },
    "desc": "+0.1 Shooting (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "trade",
    "value": 0.1,
    "desc": "+0.1 Trading"
    },
    "desc": "+0.1 Trading (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "dollar",
    "value": 0.5,
    "desc": "+ 50% Money from jobs and duels"
    }
    ]
    },
    "name": "Moonshiner's set",
    "_mergedBonus": null,
    "_memo": {}
    },

    "oktoberfest_set2018_2": {
    "key": "oktoberfest_set2018_2",
    "items": [
    51171,
    51172,
    51173
    ],
    "bonus": {
    "2": [
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "strength",
    "value": 0.04
    },
    "desc": "+0.04 Strength (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "dexterity",
    "value": 0.04
    },
    "desc": "+0.04 Dexterity (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "attribute",
    "name": "charisma",
    "value": 0.06
    },
    "desc": "+0.06 Charisma (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "endurance",
    "value": 0.3,
    "desc": "+0.3 Stamina"
    },
    "desc": "+0.3 Stamina (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "shot",
    "value": 0.3,
    "desc": "+0.3 Shooting"
    },
    "desc": "+0.3 Shooting (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "character",
    "key": "level",
    "bonus": {
    "type": "skill",
    "name": "trade",
    "value": 0.4,
    "desc": "+0.4 Trading"
    },
    "desc": "+0.4 Trading (per Level)",
    "roundingMethod": "ceil"
    },
    {
    "type": "job",
    "job": "all",
    "value": 75,
    "desc": "+75 labor points"
    },
    {
    "type": "dollar",
    "value": 0.4,
    "desc": "+ 40% Money from jobs and duels"
    }
    ]
    },
    "name": "Moonshiner's weapon set",
    "_mergedBonus": null,
    "_memo": {}
    },
     
    alexone21 likes this.
  6. alexone21

    alexone21 Reservist

    Joined:
    Jan 20, 2015
    Messages:
    18
    Likes Received:
    18
    Thanks for effort @mxj1 but I wait the @Leones's post or on tw-calc
     
  7. Wojcieszy

    Wojcieszy Reservist

    Joined:
    May 29, 2015
    Messages:
    9
    Likes Received:
    4
    You have on dzikitw :)
     
    alexone21 and Krisztoph like this.
  8. Enderage

    Enderage Reservist

    Joined:
    Nov 15, 2017
    Messages:
    0
    Likes Received:
    2
    Last edited: Sep 6, 2018
  9. M.W.

    M.W. Reservist

    Joined:
    Jun 26, 2017
    Messages:
    0
    Likes Received:
    10
    Would like to see the Shepard and Sheperdess set actionable; one of the sets will be useless for players since they can't wear it (depending on the gender of the toon).
     
    asdf124 and HALCON DE ORO like this.
  10. ChickenMcGuy

    ChickenMcGuy Staff Sergeant

    Joined:
    May 6, 2011
    Messages:
    370
    Likes Received:
    120
    Will be better if auctionable when Oktoberfest running, than later when event is done via update, like other items.
     
    Krisztoph likes this.
  11. M.W.

    M.W. Reservist

    Joined:
    Jun 26, 2017
    Messages:
    0
    Likes Received:
    10
    It wouldn't really matter, for me, when they will be actionable,either during like the Bavarain/dirdnl set, or after. I see a lot of people whine about old, obsolete sets (which I find ridiculous) but the real obsolete set would be the set opposite to your gender that you can't even sell.
     
    Krisztoph likes this.
  12. mxj1

    mxj1 Reservist

    Joined:
    Oct 1, 2017
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    0
    Likes Received:
    15
    They will be most likely auctionable but the real question is if they are gonna be upgradeable?
     
    Krisztoph likes this.
  13. aesthetic

    aesthetic Reservist

    Joined:
    Sep 14, 2018
    Messages:
    0
    Likes Received:
    3
    I just wanted to ask when you are going finally read my bug report, i reported already two times same bug but anyone have not read it ... farmer weapon is bugged, dmg doesnt grow with level of character, and it is annoying if you have upgraded weapon for grade 2 ( for lvl 80 it should have dmg 127-139) but im always making damage like with weapon 12-24..... so can you answer me finally please ? when is it going to be repaired ? all servers have this weapon repaired but you still dont repair it yet.

    Because i made 1200 grades just to up this weapon for level 2, but now i think i just wasted money ( like really wasted, i dont care about guys which says all the money you spend for any game are wasted)

    Can you at least answer me if you are going to repair soon, or maybe if you are going to fix it at all or no ?
     
    Last edited: Sep 14, 2018
    Krisztoph and HALCON DE ORO like this.
  14. aesthetic

    aesthetic Reservist

    Joined:
    Sep 14, 2018
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    Likes Received:
    3
    But what i am not able to hate, is animal instinct on this weapon...
    Thanks of it i can beat all sheeps on the west. For real.

    Im so sad from you, reporting this bug all week and no one have even read it, so how i could expect answer and also 5 nuggets (what a great reward ..... good job admins , 500-600€ for something, which do not work...maybe even more
     
    Krisztoph likes this.
  15. Leones

    Leones The West Team

    Joined:
    Aug 7, 2009
    Messages:
    485
    Likes Received:
    245
    Both the damage and the skill will be fixed soon.
     
    Krisztoph likes this.
  16. asdf124

    asdf124 Reservist

    Joined:
    Oct 24, 2014
    Messages:
    24
    Likes Received:
    66
    They are already upgradable. Just needs to be auctionable.
     
    Krisztoph likes this.
  17. dian1976

    dian1976 Reservist

    Joined:
    Jul 3, 2017
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    0
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    0
    help where can I find Best moonshine
     
  18. sam--

    sam-- Reservist

    Joined:
    Oct 4, 2016
    Messages:
    0
    Likes Received:
    4