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Oktoberfest 2018 discussion

Pankreas PorFavor

Private First Class
Mountain Farmer's left hand weapon is a Mountain Farmer's shirt...? It looks like a pickaxe, and it's called a "shirt"? English is not my first language, am I missing something? Even if "shirt" has more meanings than I am aware of - the clothing item in this set is also Mountain Farmer's shirt. I suspect this is an error :)
 

mxj1

Private First Class
and the bonuses at sets?

"oktoberfest_set2018_3": {
"key": "oktoberfest_set2018_3",
"items": [
51175,
51176,
51177,
51178,
51179,
51180
],
"bonus": {
"2": [
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "dexterity",
"value": 0.02
},
"desc": "+0.02 Dexterity (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "flexibility",
"value": 0.02
},
"desc": "+0.02 Mobility (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "charisma",
"value": 0.02
},
"desc": "+0.02 Charisma (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "dodge",
"value": 0.2,
"desc": "+0.2 Dodging"
},
"desc": "+0.2 Dodging (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "aim",
"value": 0.1,
"desc": "+0.1 Aiming"
},
"desc": "+0.1 Aiming (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "tactic",
"value": 0.1,
"desc": "+0.1 Tactics"
},
"desc": "+0.1 Tactics (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "appearance",
"value": 0.2,
"desc": "+0.2 Appearance"
},
"desc": "+0.2 Appearance (per Level)",
"roundingMethod": "ceil"
}
],
"3": [
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "dexterity",
"value": 0.02
},
"desc": "+0.02 Dexterity (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "flexibility",
"value": 0.02
},
"desc": "+0.02 Mobility (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "charisma",
"value": 0.02
},
"desc": "+0.02 Charisma (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "dodge",
"value": 0.1,
"desc": "+0.1 Dodging"
},
"desc": "+0.1 Dodging (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "aim",
"value": 0.2,
"desc": "+0.2 Aiming"
},
"desc": "+0.2 Aiming (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "tactic",
"value": 0.2,
"desc": "+0.2 Tactics"
},
"desc": "+0.2 Tactics (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "appearance",
"value": 0.1,
"desc": "+0.1 Appearance"
},
"desc": "+0.1 Appearance (per Level)",
"roundingMethod": "ceil"
}
],
"4": [
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "dexterity",
"value": 0.02
},
"desc": "+0.02 Dexterity (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "flexibility",
"value": 0.02
},
"desc": "+0.02 Mobility (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "charisma",
"value": 0.02
},
"desc": "+0.02 Charisma (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "dodge",
"value": 0.1,
"desc": "+0.1 Dodging"
},
"desc": "+0.1 Dodging (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "aim",
"value": 0.1,
"desc": "+0.1 Aiming"
},
"desc": "+0.1 Aiming (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "tactic",
"value": 0.1,
"desc": "+0.1 Tactics"
},
"desc": "+0.1 Tactics (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "appearance",
"value": 0.1,
"desc": "+0.1 Appearance"
},
"desc": "+0.1 Appearance (per Level)",
"roundingMethod": "ceil"
}
],
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{
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},
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"roundingMethod": "ceil"
},
{
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{
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{
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},
{
"type": "character",
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},
{
"type": "character",
"key": "level",
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"name": "tactic",
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},
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"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
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},
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}
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{
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"name": "dexterity",
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},
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{
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"key": "level",
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},
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"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "charisma",
"value": 0.02
},
"desc": "+0.02 Charisma (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "health",
"value": 0.3,
"desc": "+0.3 Health points"
},
"desc": "+0.3 Health points (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "dodge",
"value": 0.2,
"desc": "+0.2 Dodging"
},
"desc": "+0.2 Dodging (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "aim",
"value": 0.1,
"desc": "+0.1 Aiming"
},
"desc": "+0.1 Aiming (per Level)",
"roundingMethod": "ceil"
},
{
"type": "experience",
"value": 0.3,
"desc": "+ 30% Experience from jobs, duels and fort battles"
}
]
},
"name": "Mountain Farmer's set",
"_mergedBonus": null,
"_memo": {}
},

"oktoberfest_set2018_4": {
"key": "oktoberfest_set2018_4",
"items": [
51181,
51182,
51183
],
"bonus": {
"2": [
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "dexterity",
"value": 0.06
},
"desc": "+0.06 Dexterity (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "flexibility",
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},
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"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
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"name": "charisma",
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},
"desc": "+0.06 Charisma (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "health",
"value": 0.2,
"desc": "+0.2 Health points"
},
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"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "dodge",
"value": 0.2,
"desc": "+0.2 Dodging"
},
"desc": "+0.2 Dodging (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "aim",
"value": 0.3,
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},
"desc": "+0.3 Aiming (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "tactic",
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},
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"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "appearance",
"value": 0.2,
"desc": "+0.2 Appearance"
},
"desc": "+0.2 Appearance (per Level)",
"roundingMethod": "ceil"
},
{
"type": "experience",
"value": 0.25,
"desc": "+ 25% Experience from jobs, duels and fort battles"
}
]
},
"name": "Mountain Farmer's weapons set",
"_mergedBonus": null,
"_memo": {}
},
"oktoberfest_set2018_5": {
"key": "oktoberfest_set2018_5",
"items": [
51185,
51186,
51187,
51188,
51189,
51190
],
"bonus": {
"2": [
{
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"bonus": {
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"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "dexterity",
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{
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},
{
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"key": "level",
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"name": "build",
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"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "finger_dexterity",
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},
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"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "repair",
"value": 0.1,
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},
"desc": "+0.1 Repairing (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "leadership",
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"desc": "+0.2 Leadership"
},
"desc": "+0.2 Leadership (per Level)",
"roundingMethod": "ceil"
}
],
"3": [
{
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"key": "level",
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"roundingMethod": "ceil"
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{
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},
{
"type": "character",
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},
{
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"key": "level",
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"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
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},
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"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
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"roundingMethod": "ceil"
},
{
"type": "character",
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"bonus": {
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],
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{
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{
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{
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},
{
"type": "character",
"key": "level",
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"type": "skill",
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},
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"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
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"name": "repair",
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"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
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"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
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"roundingMethod": "ceil"
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{
"type": "character",
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"type": "attribute",
"name": "charisma",
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"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
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"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
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"type": "skill",
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"roundingMethod": "ceil"
},
{
"type": "character",
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"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
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"name": "leadership",
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},
"desc": "+0.1 Leadership (per Level)",
"roundingMethod": "ceil"
},
{
"type": "job",
"job": "all",
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{
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{
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{
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"name": "build",
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{
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"roundingMethod": "ceil"
},
{
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"key": "level",
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},
{
"type": "character",
"key": "level",
"bonus": {
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"name": "leadership",
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"desc": "+0.1 Leadership"
},
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"roundingMethod": "ceil"
},
{
"type": "experience",
"value": 0.2,
"desc": "+ 20% Experience from jobs, duels and fort battles"
}
]
},
"name": "Preacher's set",
"_mergedBonus": null,
"_memo": {}
},
"oktoberfest_set2018_6": {
"key": "oktoberfest_set2018_6",
"items": [
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51192,
51193
],
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"type": "character",
"key": "level",
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"value": 0.06
},
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"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
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"name": "dexterity",
"value": 0.04
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},
{
"type": "character",
"key": "level",
"bonus": {
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"name": "charisma",
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},
{
"type": "character",
"key": "level",
"bonus": {
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"name": "build",
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"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "finger_dexterity",
"value": 0.4,
"desc": "+0.4 Fine motor skills"
},
"desc": "+0.4 Fine motor skills (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "repair",
"value": 0.3,
"desc": "+0.3 Repairing"
},
"desc": "+0.3 Repairing (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "leadership",
"value": 0.3,
"desc": "+0.3 Leadership"
},
"desc": "+0.3 Leadership (per Level)",
"roundingMethod": "ceil"
},
{
"type": "job",
"job": "all",
"value": 150,
"desc": "+150 labor points"
}
]
},
 

mxj1

Private First Class
"oktoberfest_set2018_1": {
"key": "oktoberfest_set2018_1",
"items": [
51165,
51166,
51167,
51168,
51169,
51170
],
"bonus": {
"2": [
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "strength",
"value": 0.02
},
"desc": "+0.02 Strength (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "dexterity",
"value": 0.02
},
"desc": "+0.02 Dexterity (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "charisma",
"value": 0.02
},
"desc": "+0.02 Charisma (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "endurance",
"value": 0.2,
"desc": "+0.2 Stamina"
},
"desc": "+0.2 Stamina (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "shot",
"value": 0.2,
"desc": "+0.2 Shooting"
},
"desc": "+0.2 Shooting (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "trade",
"value": 0.3,
"desc": "+0.3 Trading"
},
"desc": "+0.3 Trading (per Level)",
"roundingMethod": "ceil"
}
],
"3": [
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "strength",
"value": 0.02
},
"desc": "+0.02 Strength (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "dexterity",
"value": 0.02
},
"desc": "+0.02 Dexterity (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "charisma",
"value": 0.02
},
"desc": "+0.02 Charisma (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "endurance",
"value": 0.1,
"desc": "+0.1 Stamina"
},
"desc": "+0.1 Stamina (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "shot",
"value": 0.1,
"desc": "+0.1 Shooting"
},
"desc": "+0.1 Shooting (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "trade",
"value": 0.1,
"desc": "+0.1 Trading"
},
"desc": "+0.1 Trading (per Level)",
"roundingMethod": "ceil"
}
],
"4": [
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "strength",
"value": 0.02
},
"desc": "+0.02 Strength (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "dexterity",
"value": 0.02
},
"desc": "+0.02 Dexterity (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "charisma",
"value": 0.02
},
"desc": "+0.02 Charisma (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "endurance",
"value": 0.1,
"desc": "+0.1 Stamina"
},
"desc": "+0.1 Stamina (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "shot",
"value": 0.1,
"desc": "+0.1 Shooting"
},
"desc": "+0.1 Shooting (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "trade",
"value": 0.1,
"desc": "+0.1 Trading"
},
"desc": "+0.1 Trading (per Level)",
"roundingMethod": "ceil"
}
],
"5": [
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "strength",
"value": 0.02
},
"desc": "+0.02 Strength (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "dexterity",
"value": 0.02
},
"desc": "+0.02 Dexterity (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "charisma",
"value": 0.02
},
"desc": "+0.02 Charisma (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "endurance",
"value": 0.1,
"desc": "+0.1 Stamina"
},
"desc": "+0.1 Stamina (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "shot",
"value": 0.1,
"desc": "+0.1 Shooting"
},
"desc": "+0.1 Shooting (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "trade",
"value": 0.1,
"desc": "+0.1 Trading"
},
"desc": "+0.1 Trading (per Level)",
"roundingMethod": "ceil"
},
{
"type": "job",
"job": "all",
"value": 75,
"desc": "+75 labor points"
}
],
"6": [
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "strength",
"value": 0.02
},
"desc": "+0.02 Strength (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "dexterity",
"value": 0.02
},
"desc": "+0.02 Dexterity (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "charisma",
"value": 0.02
},
"desc": "+0.02 Charisma (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "endurance",
"value": 0.1,
"desc": "+0.1 Stamina"
},
"desc": "+0.1 Stamina (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "shot",
"value": 0.1,
"desc": "+0.1 Shooting"
},
"desc": "+0.1 Shooting (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "trade",
"value": 0.1,
"desc": "+0.1 Trading"
},
"desc": "+0.1 Trading (per Level)",
"roundingMethod": "ceil"
},
{
"type": "dollar",
"value": 0.5,
"desc": "+ 50% Money from jobs and duels"
}
]
},
"name": "Moonshiner's set",
"_mergedBonus": null,
"_memo": {}
},

"oktoberfest_set2018_2": {
"key": "oktoberfest_set2018_2",
"items": [
51171,
51172,
51173
],
"bonus": {
"2": [
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "strength",
"value": 0.04
},
"desc": "+0.04 Strength (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "dexterity",
"value": 0.04
},
"desc": "+0.04 Dexterity (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "attribute",
"name": "charisma",
"value": 0.06
},
"desc": "+0.06 Charisma (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "endurance",
"value": 0.3,
"desc": "+0.3 Stamina"
},
"desc": "+0.3 Stamina (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "shot",
"value": 0.3,
"desc": "+0.3 Shooting"
},
"desc": "+0.3 Shooting (per Level)",
"roundingMethod": "ceil"
},
{
"type": "character",
"key": "level",
"bonus": {
"type": "skill",
"name": "trade",
"value": 0.4,
"desc": "+0.4 Trading"
},
"desc": "+0.4 Trading (per Level)",
"roundingMethod": "ceil"
},
{
"type": "job",
"job": "all",
"value": 75,
"desc": "+75 labor points"
},
{
"type": "dollar",
"value": 0.4,
"desc": "+ 40% Money from jobs and duels"
}
]
},
"name": "Moonshiner's weapon set",
"_mergedBonus": null,
"_memo": {}
},
 

Al35ul CM

Shadow City Guardian
Former Team Member
Would like to see the Shepard and Sheperdess set actionable; one of the sets will be useless for players since they can't wear it (depending on the gender of the toon).
 

ChickenMcGuy

Tombstone Sole Survivor
The West Team
Would like to see the Shepard and Sheperdess set actionable; one of the sets will be useless for players since they can't wear it (depending on the gender of the toon).

Will be better if auctionable when Oktoberfest running, than later when event is done via update, like other items.
 

DeletedUser4600

Guest
I just wanted to ask when you are going finally read my bug report, i reported already two times same bug but anyone have not read it ... farmer weapon is bugged, dmg doesnt grow with level of character, and it is annoying if you have upgraded weapon for grade 2 ( for lvl 80 it should have dmg 127-139) but im always making damage like with weapon 12-24..... so can you answer me finally please ? when is it going to be repaired ? all servers have this weapon repaired but you still dont repair it yet.

Because i made 1200 grades just to up this weapon for level 2, but now i think i just wasted money ( like really wasted, i dont care about guys which says all the money you spend for any game are wasted)

Can you at least answer me if you are going to repair soon, or maybe if you are going to fix it at all or no ?
 
Last edited by a moderator:

DeletedUser4600

Guest
But what i am not able to hate, is animal instinct on this weapon...
Thanks of it i can beat all sheeps on the west. For real.

Im so sad from you, reporting this bug all week and no one have even read it, so how i could expect answer and also 5 nuggets (what a great reward ..... good job admins , 500-600€ for something, which do not work...maybe even more
 

mastadont.

Staff Sergeant
why o why is that steel lined chest in category 3?

worth in upb shop for 175?
while the golden lettre worth 250 upb is in category 2?

shouldn't that be switched?
also the droprate of that steel lined chest is ridiculous high.
I hear people saying they got up to 10 or more of those chest out off the 9k spin.
looks like it the placing of chest and lettre is wrong including the droprate off the chest in category 3.

please adjust this, cause that chest is not even close to be worth 9k pretzels and the labour you have to put into it.
 

Trowtag

Reservist
I even got twice a loot chest out of a 9K spin , if there is someting that belongs in category 1 , it would be that , #notaamused whit thatone :mad: FCOL , you get them free if you play adventures :annoyed:
 
Last edited:

asdf124

Private First Class
why o why is that steel lined chest in category 3?

worth in upb shop for 175?
while the golden lettre worth 250 upb is in category 2?

shouldn't that be switched?
also the droprate of that steel lined chest is ridiculous high.
I hear people saying they got up to 10 or more of those chest out off the 9k spin.
looks like it the placing of chest and lettre is wrong including the droprate off the chest in category 3.

please adjust this, cause that chest is not even close to be worth 9k pretzels and the labour you have to put into it.
That is why I am doing mostly 1.5k(best value per pretzel.
 
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