DeletedUser5241
Guest
Migrations? You are telling me a world with 25 active players is not profitable?
True. We have daily task missions that give bonds. Why don't they put bond rewards at Ghost Town and Indian Reservation missions ?what about the new missions at ghost and waupee?
what lame rewards they have?
not worth the time or effort to do them
The 20% product drop gets added after bonus from clothes, so it actually boost all your bonuses by 20%. Quick example - my advent with full skeleton gear has 556% drop on sawing wood (without rat or any other buffs). With the same gear I only have 463% on my worker. (both are on 5golden picks + higher income).and 20% products and luck are not great either when you have sets that give 250% drop and 250% luck
Cant agree with this, level 130+ premium worker on a new world, skilled for full leadership, i still miss often, and not just me, other premium worker players too. Worker tank is a little OP, i agree with that. Perhaps on an old world with level 180+ workers, things are a bit different.The worker has also become much better with the new update. On fort damage it deals a lot of damage and misses very rarely,
10% more xp if premium is not really gamebreaking, after all, it is added to all your bonus xp from gear, so instead of 166% xp as an adventurer with full colombian set, you will have 176% bonus xp as worker with premium. Labor points for church are not OP, only in edge cases.and now the xp bonus and additional build points is OP.
Only useless thing is the free hotel, other bonuses are still very good, since drop and luck % bonuses are calculated differently than xp bonus of worker, so as an adventurer you farm far more products than any other class, even with a slightly worse drop gear for example. Lower damage is useful when spamming 15s jobs.With all that said, adventurer has fallen behind badly. His bonuses are obsolete. All of them! it's useless to have 20% less chance to get damage from work, and 20% products and luck are not great either when you have sets that give 250% drop and 250% luck which very easy to get and upgrade.
If you are on a tower point with duelists behind you, then you already failed. Advents are the best for holding towers and flag and large sectors, no other class even comes close. They have their use in battle, but only as full hp tanks. If you go with damage as adventurer, you might as well be a greenhorn in terms of class.The fort bonus is execrable, it's more useful for opponents when the bonus trigger and you're KO teammates duelists behind you.
Yes its frustrating to not get xp for ghosting and yes new level update made it worse for lower level advents to be useful in a battle, i agree. Things need to be changed here.You don't get xp or bonds at fort, you don't get rewarded for that useless bonus, it's really frustrating to play adventurer, especially now when everyone gives extremely high damage because of the increased level
Still not relevant. You don't need to farm products anymore. The game is beyong that point. You still had enough drop chance with these new sets if you want to farm products, no matter the class, but if you actually want to have fun and play pvp, you can't, adventurer have no pvp bonus, it's fort bonus it's worst than useless.The 20% product drop gets added after bonus from clothes, so it actually boost all your bonuses by 20%. Quick example - my advent with full skeleton gear has 556% drop on sawing wood (without rat or any other buffs). With the same gear I only have 463% on my worker. (both are on 5golden picks + higher income).
With this statement you nullified all your other arguments. I'm talking about the current situation in this game after the new update, so the new worlds are excluded, it's about the older worlds where active players have (on average) 170+. You don't feel the high leadership on a new world because you are low level, have bad upgrades and not enough extra skills from repeatable missions over the years your opinion is completely off topic.Cant agree with this, level 130+ premium worker on a new world,
it doesnt nullify anythingWith this statement you nullified all your other arguments.
do we play the same game?You don't need to farm products anymore.
except, it isntit's fort bonus it's worst than useless.
I agree with 90% of your statement but you can't say "You don't need to farm products anymore" , products are viable for a lot of stuff, put 10 Adventurers to farm products for Fort construction and they will be over in less than a month. But like I said I agree with the other stuff , Adventurer needs a rework as does the soldier.Could you bring arguments to support your statements?
Sure it's good to close dead markets and merge them with dying ones - the issue being they weren't offered any good worlds to migrate to, they were spread out over 4 dead worlds - worlds which are dead because there's no internal migrations and the EN community is spread out on about 13 more worlds than we can support with current populations.i think close dk se was good
Why not just make up your own quest every day? "today I will pick 30 berries and pretend this is what this formerly award-winning game is supposed to be".what we need is new quest lines
They're all dying because the PvP has been literally broken for many years, ignored in favour of predatory gambling mechanics and making literally 300 + sets to dress up in.see how other country servers is¨?
Not that there's anyone left to use them for PvP, and not that they are better for PvE than tombola sets, but the level 160 items don't represent much of a jump in power from the level 50 shop items, with the latter being much cheaper to upgrade to level 5.has some done calc on the new items tailor gun will get and seein if its any good for 160+ players