1. Howdy partner! You seem new here. Why don't you make an account and join the discussion? You can register here.
    Already have one? Then you login here!
Login button here

New Battle Formula Feedback

Discussion in 'Version 2.05' started by Diggo11, Jun 5, 2013.

Share This Page

Thread Status:
Not open for further replies.
  1. henry j.

    henry j. Reservist

    Joined:
    Mar 18, 2013
    Messages:
    23
    Likes Received:
    0
    Did you guys adapt my idea , changed it a bit but its nice :)

     
  2. ChickenMcGuy

    ChickenMcGuy Staff Sergeant

    Joined:
    May 6, 2011
    Messages:
    371
    Likes Received:
    163
    Main Server:
    HU
    When activate this?

     
  3. Bluep

    Bluep Guest

    --from announcements - so I guess it's already active?
     
  4. ChickenMcGuy

    ChickenMcGuy Staff Sergeant

    Joined:
    May 6, 2011
    Messages:
    371
    Likes Received:
    163
    Main Server:
    HU
    If yes, I'm not experienced dmg change.
     
  5. Diggo11

    Diggo11 The West Team Dev Team

    Joined:
    Apr 22, 2009
    Messages:
    1,498
    Likes Received:
    5
    Main Server:
    EN
    Not that part yet, but it is very high priority for us.
     
  6. Bluep

    Bluep Guest

    ..either some decent 54 dodging / 67 hiding / 48 aiming / 72 leadership are not enough for a defender to see some effect (all shots within gun's range), or I've just been unlucky, or something isn't working as expected :D
     
  7. moon boy

    moon boy Reservist

    Joined:
    Sep 19, 2009
    Messages:
    9
    Likes Received:
    0
    Today with the first real battle I used my old build (6400 hp, 150 stamina and all other skills around 80) as a dueller, in attack. And I have to say I didn't noticed any difference.
    Tomorrow I will reskill to a build with more stamina, hiding and leadership. I hope that will be better

    Oh, and some people told me we recieve a free reskill when the new formula is coming to the normal worlds. Is it true?
     
    Last edited: Jun 26, 2013
  8. Diggo11

    Diggo11 The West Team Dev Team

    Joined:
    Apr 22, 2009
    Messages:
    1,498
    Likes Received:
    5
    Main Server:
    EN
    You can see the formula now, so you can examine it for yourself. Indeed, if you have many points in aiming or dodging, it would be advantageous to move most of them to the other three fort skills.
     
  9. Far37

    Far37 Staff Sergeant

    Joined:
    Sep 1, 2011
    Messages:
    371
    Likes Received:
    0
    Main Server:
    NL
    Is it me or is 1200 a bit low?

    I know the purpose was to give HP-Tanks a disadvantage, but in theory I see a couple of (minor) issues.

    To me it looks like (in theory ofcourse) having lower HP wil give a better resistance-bonus. Only problem with this is that lower HP-fortfighters always hang back because of the low HP (hiders, snipers etc.). So it seems a double edge sword, because I think most fortfighters will have a double disadvantage because of it (high HP --> lower resistance, also they still be at the front of the battles because lower HP's still hang back).

    Second issue: how does this work out for soldiers (or premium soldiers), they get a 50% or 100% bonus on HP automatically, so they get another penalty with the new formula? (premium soldiers even more).

    Personally I think the 1200-value should be around 2000 to 3000, the number of HP most players in game have, then lower HP get a little extra bonus and LP-Tanks still get a disadvantage.

    grtz Far ;)
     
  10. xDiego

    xDiego Staff Sergeant Elite Tester

    Joined:
    Dec 9, 2011
    Messages:
    440
    Likes Received:
    4
    Main Server:
    NL
    It's not total HP but only points on HP. So there is no difference with soldiers and premium soldiers
     
  11. Far37

    Far37 Staff Sergeant

    Joined:
    Sep 1, 2011
    Messages:
    371
    Likes Received:
    0
    Main Server:
    NL
    Ok ;) then that second part isn't relevant ;)

    Still doesn't change the first part :lol:
     
  12. DonPatch

    DonPatch Guest

    The new formula is a bit hard to understand. Can someone give an example of how it really works?
    +what if the value of HP is 0?
     
    Last edited by a moderator: Jun 27, 2013
  13. aamgdp

    aamgdp Private

    Joined:
    Jun 2, 2013
    Messages:
    31
    Likes Received:
    6
    What exactly the resistance do? If it's only (damage - resistance), it's useless. I could have 560 hp and resistance 33 or 1000 hp and resistance 18...
     
  14. sekn

    sekn Reservist

    Joined:
    Feb 17, 2013
    Messages:
    18
    Likes Received:
    1
    good afternoon
    some can give an example to be easier to understand, with the respective formula.
    The table is the same bonus?
    :)
     
  15. xDiego

    xDiego Staff Sergeant Elite Tester

    Joined:
    Dec 9, 2011
    Messages:
    440
    Likes Received:
    4
    Main Server:
    NL
    Haha indeed what if HP is 0? You cannot divide by 0 :D
     
  16. fafer

    fafer Guest

    you divide by your max hp so minimum is 100 (or so) for level 1 character.
     
  17. xDiego

    xDiego Staff Sergeant Elite Tester

    Joined:
    Dec 9, 2011
    Messages:
    440
    Likes Received:
    4
    Main Server:
    NL
    The formula uses the skill points on HP, which can be 0.

    But I guess it uses the IF - function if the hp is 0
     
  18. melkon

    melkon Guest

    /me steps in.

    Formula uses max hp.

    /me steps out.
     
  19. fafer

    fafer Guest

    So:

    Let's say pure NON-fighter doing average damage with golden gun and some 200 leadership:
    Damage: 300 + (300 * 200/2000) = 300 + 30

    Bonus of 30 is small, but better to make small tweaks until right balance is found.

    I'm not sure how resistance effects something. With average todays soldier with 12.000hp and 60 stamina/hiding, i get resistance factor of 0.7.
    What does this mean? All damage is resisted by 0.7%?

    On the other hand, your todays average non-fighter (2000 hp and 130 stamina/hiding) gets number of around 7 for resistance. So 7% of damage inflicted is resisted? Or not % but 7 hp less?

    Maybe more important would be to make pure HP players very very difficult to dodge anything thus making it not worthwhile going for pure hp. Afterall biggest problem is killing HP.
     
  20. Diggo11

    Diggo11 The West Team Dev Team

    Joined:
    Apr 22, 2009
    Messages:
    1,498
    Likes Received:
    5
    Main Server:
    EN
    Very interesting battle on zz1 today, I would love to hear some people's thoughts :)
     
Thread Status:
Not open for further replies.