The West Team
Because the old one would give a 98% victory for the side that had more health than the other. And that there are thousands of players that used the 130 formula and just make fort battles ignoring the rest of the game.And I have a question about this change: why it was necessary to change the fortbattle formula?
With all due respect, that is a highly counterintuitive statement with no supporting reasoning, and contrary to overwhelming opinion: click here.is not the solution!
the change of exponents will only serve to maximize the impact of health and the incidence of clothes mobtained with nuggets
I think we should do in order to remove any impact to the life, not icrease it...
pretty much amazing till now, (maybe change from ^0.6 to ^0.55)
now give adventurers some love too in ff :P
Personally I agree with Chicken; as nothing but an initial estimate, I anticipate the difference isn't large enough to be meaningful. However, I hope we'll shortly find out that I am spectacularly wrongThis is bad. Hp win again and again...
Need more change.
I can make 71,67 Attacker Offense and 61,37 Attacker Defense on ground with my best clothes, all skills on hp without buffs...In my defence,i though that it's amazing that we have higher chance of hitting.That way full hp players will lose hp faster.BUT it seems that luck is still a big factor and going full hp is still a win-win situation.We need changes to the very enviroment of the fort,or a cap-penalty for hp
by doing that you will completley remove hp all together and thus open the door to the team with the most tombola guns and GG's would win as there guns would remove a higher %If pure HP is the problem, why not change the gun's damages from health points to health percentage ?
After all, a head shot is a head shot, no matter the size of the head !! :whistle:
Everyone's aiming and dodging have been increased equally under the formula. To those you're inclined to agree with: enough from our respective arses, time to run some battles and see what actually happensIm inclined to agree with a few previous posters in that i can see this putting even more emphasis on hp, as wit everyone having better aim there will be more shots landing thus hp will be more important
Both skills increased equally to each user, not equally across all users. Again, what we really need is opinions from people who have seen the system in operation, not hearsay and hypotheticals.Does that not revert us back to the original problem?? whats the point in my aiming improvement if the fella im shooting at has got an equal dodging improvement??