The active ones already get rewarded by much higher EXP & wages - so you can chose if you prefer those or the (more guaranteed) products at longer durations.Very nice Bluep -
I don't think that the products should be a linear function though - In the last version it was very important to reward players for being online. That seems to be forgotten.
In order to let it be just a little bit more attractive to do short job times - drop rates should be a little higher for short job times than for long.
.. an even more radical shift than from 1.36 to 2.01, and from 2.03 to 2.04?This would require an extremely radical shift in the technical implementation, user interface and game design. (More so than any other change to the job system to date.) Once the current system is finalised and out of beta it has the potential to serve the game well, there are plenty of other issues more pressing than changing the job system for a third time.
It's not the first time that such a system has been asked for by the players; and every chance to implement it has been neglected so far.
You're mentioning the UI? Well, the redesign with 2.04 goes far more than adding a slider to 2.03's job window (basically a horizontal scrollbar - you already have nice code for scrollbars).
And technical implementation? Now you're already fetching the complete job data for every little change in labor points from the server - it's only a tiny step to use functions of labor points AND time instead of LP only.
And I wasn't asking for third change - this should be the second, as you already have mentioned it's not finalized yet.
Sorry, I really appreciate your work here so far, but this was a typically political answer - you gave vague answers why it might be difficult, but you didn't answer why the people behind TW don't want such a solution.
(We don't ask for having all premium features for free or something ineconomic like that. Everyone could understand that.
We're asking for a feature that would allow more people to play TW because of its greater flexibility.)