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Discussion in 'Versions 2.08 & 2.09' started by Diggo11, Jan 2, 2014.
Is that gap going to be reduced to the correct amount in the foreseeable future Diggo?
Now thats a great idea
the old collectors set is horribly obsolete
As a sidenote i think it never was worth putting on and i do not think i ever did ?
other then the fortgun for the extra healthpoints.
But yea make a new collectors set and make it good enough so that the extra bonus skillpoints it provides shuld be a little better then then any combination of all the shiny items combined.
You do have everything to choose from if you get the set after all
Otherwhise it is just a set in the inventory with the other collectables but it is a collectors set after all
But i would support the idea that the new ( if it comes ) collectors set would dissapere if any item is missing from your inventory.
So players would not simply borrow stuff from one and each other like the old one !
But that one sucked badly so who cares if everyone has it.
I imagine it was easier to design that way since the 2.0 map included more human design.
Not sure, it's a quirk rather than a technical bug; the game designers will probably discuss it next week.
Congratulations good decisions with high thresholds of new lvl.
but 15s work's prizes are to low and scare away a new player.
A new player did not know about previous stuffs
I tested the first 10 levels, and it's working without doing anything else than quests.
Later there might be some problems, but I think I would be much frightened about a level 45 guy, when I'm still level 20 as a newcomer.
They know becouse when u start play in new game first thing what you do is look at the top 10.
Yeah… that's why it was a good idea to decrease nugget players exp with this :whistle:
I dont know about what you are talking. Now you can exp only on forts i think it is bad idea and 90% persons on polish tw think same
Right now, who have really-really much nuggets, can fast-forward himself to level <insert a huge level number here>. Meanwhile a newcomer can level himself to level 20, and find out, that his motivation is 0 can get 0 exp, and have no idea what to do (or he go with the quests, and still level 16)
With this update, players still can get to level 20 with no problem, just have to do some quest, so your motivation don't go under 75 or 50. But, here comes the good part: players who do the fast-forwarding, and buy energy, refill motivation, have to buy even more nuggets to keep up, or eventually he will find out, his motivation drop to 0, and have to find other things.
And yes, you will much slower going up in the levels, but why is it good to have a 120 account in 3 weeks? I mean, what can you do with that? Oh yes, fort fighting… hey, you couldn't do that when you are level 25? With no other good exp dropping? PROBLEM SOLVED!!! Enjoy your real good fights, where not HP and event guns matter, but you and your team-mates working...
Do the 15sec xp reward of beta on live worlds and you will never see a 150 on new worlds , never .
Before the 15sec trick getting 120 was 3-4 months for a nugget player . 120-150 will be like doing 1-120 10x so in other words .....
The old way will take a nugget player 3 years.
The old way will get a non nugget player no were near 150 if lucky maybe 130 in 3 years.
130 in 3 years? On normal world i'm using only character bonus (Dueller, full hp). I'm not doing 15 sec jobs and i get 120 lvl in 4 or 5 months. But after update i will have 129 lvl and i'm playing there 1.5 year... So 130 lvl is easy to do in 1 or 1.5 years without 15 sec jobs ....
What can i say... people like this henry j. lives on the fast lane. Something that he can´t do in less and 90 days, it´s impossible to do, so nobody can do it in 91 days or 100000000000000000000000 days... he says.
Well Henry j. i have a reveal that will, probably, be something that you don´t even know that exists in the game: Daily login.
Im at level 131 and the 4% nets me 11425 exp. Making a small number, if i login 30 days around, that is 6 full rounds of logins. So in a month i will get over 33% of the experience i need for ANY level.
So even that i don´t do anything more, in less than 3 months i will raise 1 level. And that is only if i login into the game, get the reward and close the game.
So doing jobs, doing quests (most people forgot about the quests with the new version... getting to 120 and having less than 100 quests made????), making duels and participating in fort battles, will get you experience to get to 150.
Yeah, you can´t get there in 3 months (well hundreds made it to 120 in less than 2 weeks with the normal worlds 15seg jobs) but this is not a facebook game where you play for a few days and move to another one.
But I think there could be one other way of slowing down the speed-lvl-guys: requirements someone needs to start the next Level!
So maybe there could be some level-limitations (50/100/120) where you need a special amount of completed quests or something comparable. So you couldnt raise by just making 15-sec-jobs, but have to fullfil these requirements. :whistle:
I do think slowing down the game is OK - but I think you have to either remove the 15 sec job or, give it some other benefit. It could be better $ or what ever. Right now it just does not make sense to have it except to burn away energy before a fight.
There is another thing... trying to get items. (and they made a new quest to show us that)
This might be fine in beta - but not in normal worlds - it takes a long time to travel from the counties in east and west to the new county 15.
I think it’s good that they raised the level cap, this means I can go on playing with my first charachter, doing quests , start crafting again and collect some new stuff.
I can now; if I want, delete my characters on other worlds, cause my first world has brought back to life.
I do agree with Olga, that there is little use for the 15 sec. jobs.
Don’t mind at all that leveling is harder now. Why rush and have a useless character again..
Wonders if people even seen the xp charts.
1-120 = 1.753.227
120-121 = 2.496.595
121-122 = 2.622.496
122-123 = 2.758.562
123-124 = 2.905.897
124-125 = 3.065.727
125-126 = 3.239.423
126-127 = 3.428.514
127-128 = 3.634.706
128-129 = 3.859.902
129-130 = 4.106.224
130-131 = 4.376.042
131-132 = 4.671.999
132-133 = 4.997.045
133-134 = 5.354.472
134-135 = 5.747.952
135-136 = 6.181.585
136-137 = 6.659.945
137-138 = 7.188.137
138-139 = 7.771.857
139-140 = 8.417.463
140-141 = 9.132.051
141-142 = 9.923.538
142-143 = 10.800.762
143-144 = 11.773.587
144-145 = 12.853.018
145-146 = 14.051.341
146-147 = 15.382.267
147-148 = 16.861.098
148-149 = 18.504.913
149-150 = 20.332.771
Good means you are 1/4 of the way in 1,5years = 6years . to get max
I couldent care less how fast or slow things go my friend , you and everyone here nows a world doesent live well past 1year old mark and is pretty dead past 2 years.
And 1-120 in 10 days is doable but with no life and a bucket load of nuggets. Thats a whole other categorie of players
what does facebook have to do with this ? iam not even on facebook i hate the damn thing lol . And 131 good for you , still 1/4 off the way only , in how mutch time?
And how mutch fun is it to need the login bonus to advance because anything else you do at some point in the levels is not making a dent in progression.
Thats like saying get rid of the xp requirements and make people level up when they login after xx days.
look my biggest gripe here is , for any other game 3 years to get to max would be fine . For this game 3 years means the world is dead before you get to it.
Again iam not complaining about the xp requirements , iam complaining about people wanting to slow it down even more just to make them feel beter so they can keep up.
If you only get exp from the login bonus it will take more than 20 years till you are level 150