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Let's talk about Fort Battles, Adventures and Duelling

Emma Swan

Master Sergeant
I see players now complaining about the high hp in fort fights:D

Turns out the devs were right about giving everyone a crit chance. Admit you were wrong everyone.
Its difficult to say. Every FF problem starts at what character do people choose. If you have 30 soldiers and 10 builders as tanks and only 10 duelers, then yes, of course you cant win. In this situation some soldiers and builders could go as dmg. Adding crit chance for every character would ruin less occupied servers. If there is a HP problem, it could be easily solved by removing soldier HP bonus, it wont change anything but lower down both sides HP. But, that would not help less occupied servers either. HP problem is more individual than general. I used to play server where majority was duelers and soldiers in oposite side, we had much less duelers, but we did have builders and those could hold towers like nobody else if correctly placed. So, you cant change outcome of battle because of one full server cant win in attack. Most likely one day defenders, next day wont win attack eather. Also, not every player do have premium. Those that do, simply because they want to be stronger. Al well as some have different reskill made, different tactics, standing next to somebody different, having different buff in sector, distance, etc. Some duelers have not upgrated their weapon, clothes, which makes it difficult with distance and trying to hit somebody with upgrated sets.

I think, the best thing would be to completery remove resistance from FF. Or removing soldier HP bonus, or lowering it down same as his tactic bonus should be. By giving choicee of crit for everyone, it would be a disaster.
 

I AM INEVITABLE

Master Sergeant
Its difficult to say. Every FF problem starts at what character do people choose. If you have 30 soldiers and 10 builders as tanks and only 10 duelers, then yes, of course you cant win. In this situation some soldiers and builders could go as dmg. Adding crit chance for every character would ruin less occupied servers. If there is a HP problem, it could be easily solved by removing soldier HP bonus, it wont change anything but lower down both sides HP. But, that would not help less occupied servers either. HP problem is more individual than general. I used to play server where majority was duelers and soldiers in oposite side, we had much less duelers, but we did have builders and those could hold towers like nobody else if correctly placed. So, you cant change outcome of battle because of one full server cant win in attack. Most likely one day defenders, next day wont win attack eather. Also, not every player do have premium. Those that do, simply because they want to be stronger. Al well as some have different reskill made, different tactics, standing next to somebody different, having different buff in sector, distance, etc. Some duelers have not upgrated their weapon, clothes, which makes it difficult with distance and trying to hit somebody with upgrated sets.

I think, the best thing would be to completery remove resistance from FF. Or removing soldier HP bonus, or lowering it down same as his tactic bonus should be. By giving choicee of crit for everyone, it would be a disaster.
Its more fun to give crit chance to everyone than lower hp. I sont disagree with you but the game is meant to be played at least on small forts where both sides fill the battle. If you can't fill battles well that's another problem.

We all see it hp becomes bigger and bigger problem and the only way to solve is either giving crit chance or stronger weapons (this will create other problems) while crit is just hp based penalizing hp stacking.
 

kratjeuh

Private First Class
There is no conclusive fix to FF problems because every server is completely different, especially looking at the amount of active players.

On low population servers with FFs with only maybe 15 participants, weakening HP would make the battles even more bad as they already are. Whereas on a big server like Colorado, the problem is that there is simply too much HP.

A simple solution would be to all start an account on Colorado but starting from scratch with most players already above lvl 160 is not considered fun by most players including me.
I don't see any way to combat these issues except for migrating all players on a server to 1 world. This game is intended to have full battles but unfortunately most servers (and these servers make money) are not able to fill the battles anymore. As long as InnoGames is not willing to do this, they will never review the current FF situation.
 

Emma Swan

Master Sergeant
Its more fun to give crit chance to everyone than lower hp. I sont disagree with you but the game is meant to be played at least on small forts where both sides fill the battle. If you can't fill battles well that's another problem.

We all see it hp becomes bigger and bigger problem and the only way to solve is either giving crit chance or stronger weapons (this will create other problems) while crit is just hp based penalizing hp stacking.
Well, then better idea would be to have zero HP point as condition in order to be able to crit, that could apply on each character. Or this option could be introduced only for adventurers so that people can actually use them better in FF. Builder can block sectors better anyway, no need to be invisible because he will dodge a lot and save teammates behind feeling more secure without any risk being seen by attackers for example, where adventurers were responsible for many deaths.

Also, there is another way, there could be side effect introduced if pushing HP points too hard. More HP you have, higher chance for you to not be able to dodge lets say first 5 hits, those are usually duelers, or higher chance to get crit. Or your chance to dodge would go lower by adding HP points.

But we all know nothing is going to change, we are asking to nerf soldiers tactic bonus in duels for years, and yet nothing. Their first attemp to change character bonuses didnt go well because it was made poorly, too mad it touched their ego and they will never do that again. And all they had to do is just read and learn from players what this game needs :D

So, unless management wont allow extra hours to invets for this game, this game will continue being black hollow eating our time, money simply because we like this game and its our habbit to come here. Not to mention AI is coming here also, this years sets are made 100% by AI, AI likes to create extremes, look at sets we have gotten so far this year, one poorly made, one extremly strong :D with bonuses all over the place.

Edit: To stronger weapons, this is why I have been pushing them to make dmg higher, particularly Fort, 20-40 is ridiculour these days, 30 - 60 should be new normal by now, since levels are rising and power of players as well. There is only so much that murrietta or captain on 5 can do, compare to maybe new sets where you can get the same dmg on level 3. But, you know.... InnoGames .....
 

Richard Maverick

Lance Corporal
It's not easy to balance FF, there's so many variables, but InnoGames could start by:

1. Bring the old resistance back. Since the new resistance is totally useles, it's better to go full HP. The old formula would make players go from full hp to maximize bonus and resistance.

2. Make HP lose bonus, just like resistance. Going full red should be penalized somehow (same as going full leadership (see point 3))

3. Make full Leadership contraproductive. In excange for point 2. Instead of being Leadership^0.5, make it Leadership^0.3 or Leadership^0.2. Leadership should not be OP. The damager should choose: maximize bonus or maximize damage. And perhaps release a set with negative hp for damagers

4. The damage formula should take into account "Current HP / MaxHP" and not just "MaxHP". To make some sort of "Berserker mode??". So tanks with little hp left can make more damage and not just be on stand by
 

I AM INEVITABLE

Master Sergeant
The crit chance for everyone solves the problem while also making it fun for tanks. Crit literally means the higher your hp the higher the damage you receive. Just admit you were wrong the devs might forgive you and bring back the class update.
 

the legit

Sergeant
The crit chance for everyone solves the problem while also making it fun for tanks. Crit literally means the higher your hp the higher the damage you receive. Just admit you were wrong the devs might forgive you and bring back the class update.

I mean if they feel more damage is needed, they can always drop another damage set. Easiest way to balance as they have.

I think crit chance for everyone is a bad idea. No tryna get crit'd for 7000 by some lvl 45 adventurer, or, take on average more crits per FF. Don't think that would be fun. Already sucks plenty getting critted 5 times in a single FF, or getting half my HP wiped in a single round.

Worlds experiencing these problems could be just class distribution, there aren't enough duellists/damage dealers. With that said, I feel like there less and less tanks, more people want to play as damage dealer.

In conclusion, I think it is reasonable that a lot of players might agree with you. The game already has plenty RNG and having FFs possibly dictacted by some extreme 1% crit chance (taking tower or flag) scenario is lame, in my opinion.
 

I AM INEVITABLE

Master Sergeant
@the legit
Dropping another strong damage set? This further increases the problem of full red full yellow and nothing in between. Crit chance would make hybrid builds much more viable.

Class distribution? This is only possible if there was class change option. Also with that logic everyone should pick dueller as damage dealer.

I mean there are probably many ways to fix this problem just for me the crit chance seems the best and would also make the adventurer class more valuable
 

the legit

Sergeant
@the legit
Dropping another strong damage set? This further increases the problem of full red full yellow and nothing in between. Crit chance would make hybrid builds much more viable.

Class distribution? This is only possible if there was class change option. Also with that logic everyone should pick dueller as damage dealer.

I mean there are probably many ways to fix this problem just for me the crit chance seems the best and would also make the adventurer class more valuable

How would a 1% crit chance make hybrid builds much more viable?

I agree with you, there a plenty ways to fix it, this idea specifically isn't it.
 

Shadow Bandit

Private First Class
I’ll soon reach level 9 in friendship points on one of the servers.
Do you have any advice or ideas on what might be worth requesting?
The list is unfortunately very limited — I feel like there’s nothing truly valuable available.
What would you choose?
Thanks in advance for your help!
 

Shadow Bandit

Private First Class
depends on what you have, for me union if available, gringo set..... etc
I have Gringo, but I’ve asked several people and they said it’s not allowed to request it. The Union set isn’t bad, but next to a level 4 Lucille’s Lasso it would be worthless to me — especially considering that each item can only be requested once.
According to the rules, it meets the requirements for requesting, and I know someone who was granted it before — but they say they have the right to decline it and supposedly it’s not allowed to be requested anymore.
I would really appreciate some clear and definitive information on this: is it possible to request Gringo or not?
 

Shadow Bandit

Private First Class
Spending 100,000 gold nuggets is really a lot.
I’ve looked at the IFBC4 set too, but I’m not sure how likely it would be approved either.

Members of the admin team are allowed to choose Gringo set pieces at the end of each year — and honestly, if it’s not available for level 9, that’s quite a disappointment.
 

Shadow Bandit

Private First Class
100k nuggets is with sales 800 euros and more than likely someone who spends that much hasn't waited for all sales.

Can you imagine the admins not allowing a weapon for nearly 1k euros lol, that is absolutely disgusting

Yes, I can imagine — several people have already told me not to even bother requesting it because it’s pointless.

On top of that, Hungary isn’t exactly one of the wealthiest countries, to put it mildly.
There are many people in Hungary who earn €800 a month doing physical labor.
Spending €800 on a game isn’t something the average person would just do casually.

Someone who spends that much isn’t looking to receive 10 random items from past sales — they’re expecting something significantly more valuable.
(And to make matters worse, the one who actually spends the money doesn’t get anything — only the person who invited them does...)

As far as I know, each member of the admin team receives 3 selectable pieces from the El Gringo set every year before Christmas.

Meanwhile, I had to win mine by doing hundreds of hours of continuous 15-second jobs within a few weeks.

I don’t want to question whether they deserve that reward or not, and I’m also not here to argue about the fact that reaching level 10 requires spending 500,000 nuggets — in exchange for a worthless avatar image and an “exclusive set” with outdated bonuses.
 

Shadow Bandit

Private First Class
Meanwhile, I had to win mine by doing hundreds of hours of continuous 15-second jobs within a few weeks.
The competition ran from December 12 to January 6, and I finished in 2nd place, for which I received 2 El Gringo items.

What did it take to achieve this? Around 77,000–78,000 completed 15-second jobs.

If we convert that into time, it adds up to over 320 hours of nonstop clicking.
 

I AM INEVITABLE

Master Sergeant
Wait its not just nuggets it is also by leveling up don't you get friendship points? There is a formula I think that calculates and its not linear so the higher the levels the more points.
 

Shadow Bandit

Private First Class
Wait its not just nuggets it is also by leveling up don't you get friendship points? There is a formula I think that calculates and its not linear so the higher the levels the more points.

Yes, you do get something. But it's such a minimal amount that it's basically pointless.
You receive 1 point for each level.
So, in other words, if the person you invited reached level 250 (which would take a good 15 years), you'd receive 250 points.
(Compared to the 500,000 [nuggets], that’s not much at all.)
Based on my experience, 1 gold nugget gives 1 point.
 

Uchiha Madara

Master Sergeant
I have Gringo, but I’ve asked several people and they said it’s not allowed to request it. The Union set isn’t bad, but next to a level 4 Lucille’s Lasso it would be worthless to me — especially considering that each item can only be requested once.
According to the rules, it meets the requirements for requesting, and I know someone who was granted it before — but they say they have the right to decline it and supposedly it’s not allowed to be requested anymore.
I would really appreciate some clear and definitive information on this: is it possible to request Gringo or not?
I'm also very close to it ( 500 nuggets away ) . I asked my local CM about possibilities and Gringo and Union is not available to request. You can only request existing sets. You cannot request premium items. Unfortunately this is not what I expected, I thought you'd be able to at least request Gringo but yeah...
 
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