Emma Swan
Master Sergeant
Its difficult to say. Every FF problem starts at what character do people choose. If you have 30 soldiers and 10 builders as tanks and only 10 duelers, then yes, of course you cant win. In this situation some soldiers and builders could go as dmg. Adding crit chance for every character would ruin less occupied servers. If there is a HP problem, it could be easily solved by removing soldier HP bonus, it wont change anything but lower down both sides HP. But, that would not help less occupied servers either. HP problem is more individual than general. I used to play server where majority was duelers and soldiers in oposite side, we had much less duelers, but we did have builders and those could hold towers like nobody else if correctly placed. So, you cant change outcome of battle because of one full server cant win in attack. Most likely one day defenders, next day wont win attack eather. Also, not every player do have premium. Those that do, simply because they want to be stronger. Al well as some have different reskill made, different tactics, standing next to somebody different, having different buff in sector, distance, etc. Some duelers have not upgrated their weapon, clothes, which makes it difficult with distance and trying to hit somebody with upgrated sets.I see players now complaining about the high hp in fort fights
Turns out the devs were right about giving everyone a crit chance. Admit you were wrong everyone.
I think, the best thing would be to completery remove resistance from FF. Or removing soldier HP bonus, or lowering it down same as his tactic bonus should be. By giving choicee of crit for everyone, it would be a disaster.

