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DeletedUser500

Guest
Some of the things that scripts can do that the base game can't:

General UI improvements:
  • Button to quick switch to your saved inventory sets.
  • Linking the quest to the wiki page
  • showing travel times to the town on the blackboard
  • Hide Notifications on the left side.
  • Showing the number of miles to the next travel site next to travel time.
  • Sell multiple items at once to the trader.
  • Hide the Taskbar.
  • Logout button.
  • Stop broken message blinking.
  • Turn off Fort Battle reminder.
  • Hide "friend online" popups.
  • Custom mailing list.
  • better item popups.
  • reminders for openable items.
  • Duel motivation / KO status displayed under HP/Energy.
  • Button to sleep in your hotel or owned fort to sleep at.
  • Button to deposit money in the bank.
  • show values on exp bar.
  • Click-hold or scroll to allocate a large amount of skill points.
  • Gambling statistics for chests you opened.
  • Hotel button in travel to town sign.
  • show item bonus vales for your level, not the per level values.
  • "Move to the fort" button in the fort battle window.
  • show the number of ongoing fort battles in the taskbar
Chat:
  • Auto-colour, Auto-bold/capitalisation, colour selection.
  • emoji list
  • Showing the players crafting profession.
Market:
  • Colours indicating the value of the auction relative to the purchase price of the item.
  • A message when you enter a town with items waiting at the market.
  • Showing you missing recipes on the market.
  • Indicating if a bid is set for town/alliance/all.
  • Market map.
  • Auction reminder.
Jobs:
  • Clothcalc
  • Bonus calculators
  • Show in the job window how many products you already have.
  • Better Labour points indicators.
  • remember silver jobs you've found on the mini-map
  • 15x9 and 15x7 buttons in job window.
  • switching between LP and bonus set easier.
Battles:
  • Battle replay features.
  • Chat topic displayed in fort preparation screen.
  • Live battle statistics.
  • Anyone can see the fort ranking screen.
  • Ranking from battle chat.
  • Indicate if a player is near the fort in the ranking screen.
  • Show character class in ranking screen.
  • showing crits and ghosts in battle report.
  • better battle statistics.
Inventory:
  • Big inventory.
  • Search items based on their purpose, eg duel buffs, fort buffs, energy buffs.
  • Opening multiple bags.
  • Buying multiple items in shops.
  • "Pin" commonly used items
  • show item ID on tooltips.
  • show the number of items that you own on tool tips.
  • show the job you find the item on tooltip.
Crafting:
  • Show all crafts for all crafting classes, their recipes and requirements.
  • show crafting requirements on crafted item
  • show the name of the recipe on crafted item
Duels:
  • Improved duelling interface.
  • Improved Bounty interface
Profiles:
  • Show duel exp on player profiles.
  • Show crafting points in player profiles.
  • Show skills from gear on player profiles
  • Alliance info on town profiles.
  • Fort ownership info on town profiles.
  • Achievement rankings
Town Hall:
  • Show the title before the player name in the town hall.
  • Remove construction reports from the town log.
Forum:
  • Go directly to the latest message
Quests:
  • Coloured indicators of quests you can complete or meet some of the requirements for completing.
  • NPC locators.
Make neglecting the development of the game illegal, not Scripts that enhance the gameplay.
 
Last edited by a moderator:

Uchiha Madara

Master Sergeant
Meanwhile using scripts is prohibited, sorry but scripts give me better stats and knowledge about the game than your own game does. You should feel sad about that and do something about it and stop saying to your players that scripts are illegal.

The only illegal scripts that I can think of are just 2.

Levelscript that automates your jobs.
DuelWarner which is basically a cheat but players still use it with 0 consequences.
 

Guiri

Corporal
I would say the easiest way how to find out who is using autoclicker is for admin to whisper player every few hours randomly ... if he doesnt respond and he is still clicking then its obvious
When I click from my phone, I would never answer a chat. My phone zooms in on the chat and its a pain to get back to what I was doing.
 

WhyN0t

Master Sergeant
I know you can.. but DuelWarner literally warns you if someone comes next to you in milliseconds. Don't you think that's a cheat?
It may be, it depends. I who don't have many duelable players in my list can check the list myself without any problems, I pretty much know who would like to attack me and who wouldn't, but if you had 100+ duelable players, indeed, the script would be very helpful. However, it doesn't really work like that. I tested it. It often lags and send notifications up to 5-6 minutes later than it should and it messes me up. Not to mention that it doesn't do anything for duelists. You can set it to let you know when x or y is duelable, but you never know when it initiates on you. It also doesn't work versus people who don't appear in the duel board for various reasons. So no, I don't consider it cheating, although I wouldn't mind if it were banned.
If the script actually told you the exact time when someone initiates a duel on you, then it would clearly be considered cheating, but as it stands, I don't think so.
 

DeletedUser500

Guest
I don't think an automatic duel-warner should be legal in any way (like maybe if you had to manually ask it who is in your duel range - fine with me all it's doing then is saving clicks or displaying information you already have in a better way), but it's technically in the same category as a chat colour text script, so it makes the whole thing a joke and up to the players own interpretation and/or morality towards cheating in a browser game which has now fundamentally changed it's design to be even more grind focussed.

"Prohibition" has also never worked in the history of humanity, so just tell us which features are good to script, or make your own script features but better if you don't want people to require them for gameplay - i think it's called development :P
But, no, the game is "feature complete" so scripting is the only option to improve the terrible ui.

However, it doesn't really work like that. I tested it. It often lags and send notifications up to 5-6 minutes later than it should and it messes me up.
I suspect the reason is it was designed to only check every ~6 mins to not lag the server as much, which is good practise :P
 
Last edited by a moderator:
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