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Job Times

Which work time is the best?


  • Total voters
    43
  • Poll closed .

lulumcnoob

Sergeant
Former Team Member
Were not asking to revert to the old system, we would just have liked a choice to be given to us in the new system. For every job there should be a long and short version. Iv made some examples below



As we were told with the introduction of .20 the devs wanted shorter times to award more active players, understandable . So as you can see in the pic it would be more profitable to lay railroad tracks 9x10 minutes as it is to do 1 90 minute job but at least there is a choice. Or if a player wanted to drill for oil for 2 hours it would be less profitable than doing 4x30 minute jobs, again its a choice.
Perhaps as an added incentive let the shorter job times have a 30% chance to drop a 2nd product(50% with premium) This wont effect the actual drop rate of the product but rather once the first product is found then the double up % kicks in

I know this system would take a lot of work to implement and will have a lot of balancing issues with ragards quests and energy requirements but it could of all been avoided if the devs actually engaged with our community a little more during .20's development and implementation instead of whats become there customary post and run tactic :(
+1, but it's not the exp i care about, it's the drop rate for products. Most of the jobs i want to do overnight are 5 minutes long. I'd love to be able to do them for 1 or 2 hours at a time with a proportionate drop rate ;)
 

tribgrep

Corporal
Were not asking to revert to the old system, we would just have liked a choice to be given to us in the new system. For every job there should be a long and short version. Iv made some examples below



As we were told with the introduction of .20 the devs wanted shorter times to award more active players, understandable . So as you can see in the pic it would be more profitable to lay railroad tracks 9x10 minutes as it is to do 1 90 minute job but at least there is a choice. Or if a player wanted to drill for oil for 2 hours it would be less profitable than doing 4x30 minute jobs, again its a choice.
Perhaps as an added incentive let the shorter job times have a 30% chance to drop a 2nd product(50% with premium) This wont effect the actual drop rate of the product but rather once the first product is found then the double up % kicks in

I know this system would take a lot of work to implement and will have a lot of balancing issues with ragards quests and energy requirements but it could of all been avoided if the devs actually engaged with our community a little more during .20's development and implementation instead of whats become there customary post and run tactic :(
That would be a solution good for both parties. And the Devs will have more work on their hands :D
However, as you already pointed out, the balancing will be hard to code and implement.
Though I hope there is still hope for this.
 
Last edited:

olga

Master Sergeant
That would be a solution good for both parties. And the Devs will have more work on their hands :D
However, as you already pointed out, the balancing will be hard to code and implement.
Though I hope there is still hope for this.
Very nice- and perhaps it could save what is left of the small worlds before it is too late.
 

J. Doc Holliday

Guest
+1, but it's not the exp i care about, it's the drop rate for products. Most of the jobs i want to do overnight are 5 minutes long. I'd love to be able to do them for 1 or 2 hours at a time with a proportionate drop rate ;)
I agree with this. The most important thing that has to be balanced is the product drop rate. If I want to make XP or money most of the time I can choose between a couple of long and short jobs. But if I want to find some specific products I am forced to work only short or long (for example, spike only with 2-hours job and cotton only with 2,5-minutes job). THIS is in my opinion the main problem with the new job system. Butcher Pete's idea would be a nice solution.
 

Das Dee

Guest
OK, so there is more than one kind of players. Not all are playing in that way like I do. In the morning I start some jobs, at lunch time I have a look what's up and in the evening I have a look how to go on. So - for me 2 hrs are OK but other players (that, who are more active) need lower times. I'm fine with the reward I get from this job, others should get higher rewards on the same job with shortened working hours.

Well - remembering my way, think about a quest saying - lets say - prospecting 14 times. So I start 4 jobs in the morning, 4 jobs around lunch time and 4 jobs in the evening. An "active" player needs 70 mins but for me it takes more than a day...

I'm an employee, not a school boy using a smart phone being 24/7 online.
 

futurama1001

Private First Class
Wiki Contributor
Former Team Member
A choice would be ideal ;) . As every day is different and the time I and others can be online varies allot. There's days when the 2 hours work fine when I'm not online so i don't waste energy, while on the other hand there are day's when I can be online and the shorter jobs work better. It's horses for course's really. It's just a pity the current system forces us to choose jobs depening on our activity and not times :(
I think everyone gets the point, we all just feel really strongly about having the choice of how long we work. About the only thing that i agree with olga on :p
No, I think you're both missing the point again, as well as Diggo's hints and eye socket implosion. I said ignore the fact that this job system exists at all. In the old job system, nobody worked 5 minute or 15 minute jobs, it was always 1 hour unless you needed something different for a quest. Vote as if we're 6 months in the past.
 
Last edited:

Bluep

Guest
...I voted for the 1 hour option - but as most of the others said in here, the freedom to chose would be the best solution.
If I need one specific item, I'd like to try in in 5 or 10 minute steps; but most of the time, when I need big amounts or simply want to earn money / gain experience, I'd definitely chose the longest availiable time. Even more than 2 hours.
But since that is not the question (although quite often the wrong questions lead to the right answers ^^) I voted for 1 hour, the average of the time units I hope for ;)