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Independence Event 2022 Set Feedback

ChickenMcGuy

Tombstone Sole Survivor
The West Team
Howdy Cowboys and Cowgirls,

In preparation for our upcoming Independence Event, we would love to hear your feedback on our sets. Please let us know below what you think and what changes you would like to see made to the sets.

Free set
ItemBonus per levelBonus for 150 level
Hat+0.04 Mobility (per Level)
+0.03 Dexterity (per Level)
+0.4 reflex (per Level)
+0.3 swimming (per Level)
+0.2 shooting (per Level)
+6 Mobility
+5 Dexterity
+60 reflex
+45 swimming
+30 shooting
Neck+0.03 Strength (per Level)
+0.04 Charisma (per Level)
+0.2 trading (per Level)
+0.4 building (per Level)
+0.3 stamina (per Level)
+5 Strength
+6 Charisma
+30 trading
+60 building
+45 stamina
Body+0.04 Strength (per Level)
+0.045 Dexterity (per Level)
+0.045 Charisma (per Level)
+0.5 building (per Level)
+0.4 shooting (per Level)
+0.4 stamina (per Level)
+0.4 trading (per Level)
+6 Strength
+7 Dexterity
+7 Charisma
+75 building
+60 shooting
+60 stamina
+60 trading
Belt+0.04 Mobility (per Level)
+0.05 Strength (per Level)
+0.04 Charisma (per Level)
+0.5 reflex (per Level)
+0.4 trading (per Level)
+0.4 building (per Level)
+0.4 stamina (per Level)
+6 Strength
+7 Dexterity
+7 Charisma
+75 building
+60 shooting
+60 stamina
+60 trading
Pants+0.04 Mobility (per Level)
+0.06 Strength (per Level)
+0.03 Dexterity (per Level)
+0.5 swimming (per Level)
+0.6 shooting (per Level)
+0.55 stamina (per Level)
+6 Mobility
+9 Strength
+5 Dexterity
+75 swimming
+90 shooting
+83 stamina
Shoes+0.04 Mobility (per Level)
+0.04 Dexterity (per Level)
+0.03 Charisma (per Level)
+0.5 swimming (per Level)
+0.3 trading (per Level)
+0.5 shooting (per Level)
+6 Mobility
+6 Dexterity
+5 Charisma
+75 swimming
+45 trading
+75 shooting
Animal+0.05 Mobility (per Level)
+0.03 Charisma (per Level)
+0.3 reflex (per Level)
+0.4 swimming (per Level)
+0.3 trading (per Level)
+8 Mobility
+5 Charisma
+45 reflex
+60 swimming
+45 trading
Yield+0.03 Mobility (per Level)
+0.05 Charisma (per Level)
+0.4 reflex (per Level)
+0.3 swimming (per Level)
+0.3 trading (per Level)
+5 Mobility
+8 Charisma
+60 reflex
+45 swimming
+45 trading
Melee+1.15 Damage (per Level)
+0.04 Mobility (per Level)
+0.05 Charisma (per Level)
+0.3 building (per Level)
+0.5 swimming (per Level)
+0.5 trading (per Level)

+6 Mobility
+8 Charisma
+45 building
+75 swimming
+75 trading
Firearm+1.15 Damage (per Level)
+0.05 Dexterity (per Level)
+0.04 Charisma (per Level)
+0.5 building (per Level)
+0.5 shooting (per Level)
+0.3 trading (per Level)

+8 Dexterity
+6 Charisma
+75 building
+75 shooting
+45 trading
Gun+2.1 Damage (per Level)
+0.05 Mobility (per Level)
+0.04 Strength (per Level)
+0.03 Charisma (per Level)
+0.4 stamina (per Level)
+0.4 reflex (per Level)
+0.4 swimming (per Level)
+0.3 trading (per Level)

+8 Mobility
+6 Strength
+5 Charisma
+60 stamina
+60 reflex
+60 swimming
+45 trading

Clothing set bonus
Number of itemsBonus per levelBonus for 150 level
2+0.01 Mobility (per Level)
+0.01 Dexterity (per Level)
+0.01 Strength (per Level)
+0.01 Charisma (per Level)
+0.2 reflex (per Level)
+0.2 swimming (per Level)
+0.2 shooting (per Level)
+0.2 trading (per Level)
+2 Mobility
+2 Dexterity
+2 Strength
+2 Charisma
+30 reflex
+30 swimming
+30 shooting
+30 trading
3+0.01 Mobility (per Level)
+0.01 Strength (per Level)
+0.01 Dexterity (per Level)
+0.01 Charisma (per Level)
+0.2 reflex (per Level)
+0.2 swimming (per Level)
+0.2 shooting (per Level)
+0.2 trading (per Level)
+0.2 building (per Level)
+2 Mobility
+2 Strength
+2 Dexterity
+2 Charisma
+30 reflex
+30 swimming
+30 shooting
+30 trading
+30 building
4+0.02 Mobility (per Level)
+0.02 Strength (per Level)
+0.02 Dexterity (per Level)
+0.02 Charisma (per Level)
+0.2 reflex (per Level)
+0.1 swimming (per Level)
+0.1 shooting (per Level)
+0.1 trading (per Level)
+0.1 building (per Level)
+0.3 stamina (per Level)
+3% Experience from jobs, duels and fort battles
+3% Improved Luck
+3 Mobility
+3 Strength
+3 Dexterity
+3 Charisma
+30 reflex
+15 swimming
+15 shooting
+15 trading
+15 building
+45 stamina
+3% Experience from jobs, duels and fort battles
+3% Improved Luck
5+0.02 Mobility (per Level)
+0.02 Strength (per Level)
+0.02 Dexterity (per Level)
+0.02 Charisma (per Level)
+0.3 reflex (per Level)
+0.2 swimming (per Level)
+0.2 shooting (per Level)
+0.2 trading (per Level)
+0.3 building (per Level)
+0.2 stamina (per Level)
+7% Experience from jobs, duels and fort battles
+7% Improved Luck
+3 Mobility
+3 Strength
+3 Dexterity
+3 Charisma
+45 reflex
+30 swimming
+30 shooting
+30 trading
+45 building
+30 stamina
+7% Experience from jobs, duels and fort battles
+7% Improved Luck
6+0.01 Mobility (per Level)
+0.02 Strength (per Level)
+0.02 Dexterity (per Level)
+0.01 Charisma (per Level)
+0.1 stamina (per Level)
+0.2 swimming (per Level)
+0.5 Animal instinct (per Level)
+15% Experience from jobs, duels and fort battles
+15% Improved Luck
+2 Mobility
+3 Strength
+3 Dexterity
+2 Charisma
+15 stamina
+30 swimming
+75 Animal instinct
+15% Experience from jobs, duels and fort battles
+15% Improved Luck

Animal + yield set bonus
Number of itemsBonus per levelBonus for 150 level
2+0.04 Mobility (per Level)
+0.03 Strength (per Level)
+0.03 Dexterity (per Level)
+0.04 Charisma (per Level)
+0.6 building (per Level)
+0.6 stamina (per Level)
+0.5 shooting (per Level)
+0.5 trading (per Level)
+15% Money from jobs and duels
+15% Experience from jobs, duels and fort battles
+6 Mobility
+5 Strength
+5 Dexterity
+6 Charisma
+90 building
+90 stamina
+75 shooting
+75 trading
+15% Money from jobs and duels
+15% Experience from jobs, duels and fort battles

Weapon set bonus
Number of itemsBonus per levelBonus for 150 level
2
+0.04 Mobility (per Level)
+0.03 Strength (per Level)
+0.04 Dexterity (per Level)
+0.04 Charisma (per Level)
+0.5 building (per Level)
+0.4 reflex (per Level)
+0.4 swimming (per Level)
+0.6 shooting (per Level)
+0.5 trading (per Level)
+15% Experience from jobs, duels and fort battles
+15% Improved Luck

+6 Mobility
+5 Strength
+6 Dexterity
+6 Charisma
+75 building
+60 reflex
+60 swimming
+90 shooting
+75 trading
+15% Experience from jobs, duels and fort battles
+15% Improved Luck

Set 1

ItemBonus per levelBonus for 150 level
Hat+0.03 Strength (per level)
+0.02 Charisma (per level)
+0.35 Appearance (per level)
+0.4 Reflex (per level)
+0.15 Aiming (per level)
+4% Regeneration
+5 Strength
+3 Charisma
+53 Appearance
+60 Reflex
+23 Aiming
+4% Regeneration
Neck+0.03 Strength (per level)
+0.04 Mobility (per level)
+0.25 Appearance (per level)
+0.45 Aiming (per level)
+4% Regeneration
+5 Strength
+6 Mobility
+38 Appearance
+68 Aiming
+4% Regeneration
Body+0.04 Strength (per level)
+0.04 Mobility (per level)
+0.03 Charisma (per level)
+0.3 Vigor (per level)
+0.5 Appearance (per level)
+0.5 Reflex (per level)
+0.1 Aiming (per level)
+6% Regeneration
+6 Strength
+6 Mobility
+5 Charisma
+45 Vigor
+75 Appearance
+75 Reflex
+15 Aiming
+6% Regeneration
Belt+0.05 Strength (per level)
+0.04 Charisma (per level)
+0.2 Vigor (per level)
+0.45 Appearance (per level)
+0.5 Reflex (per level)
+6% Regeneration
+8 Strength
+6 Charisma
+30 Vigor
+68 Appearance
+75 Reflex
+6% Regeneration
Pants+0.04 Mobility (per level)
+0.04 Charisma (per level)
+0.25 Vigor (per level)
+0.35 Appearance (per level)
+0.5 Reflex (per level)
+0.3 Aiming (per level)
+6% Regeneration
+6 Mobility
+6 Charisma
+38 Vigor
+53 Appearance
+75 Reflex
+45 Aiming
+6% Regeneration
Shoes+0.05 Strength (per level)
+0.04 Mobility (per level)
+0.45 Appearance (per level)
+0.5 Reflex (per level)
+0.2 Aiming (per level)
+4% Regeneration
+8 Strength
+6 Mobility
+68 Appearance
+75 Reflex
+30 Aiming
+4% Regeneration
Animal+0.04 Strength (per level)
+0.04 Mobility (per level)
+0.04 Charisma (per level)
+0.35 Appearance (per level)
+0.35 Reflex (per level)
+10% Regeneration
+6 Strength
+6 Mobility
+6 Charisma
+53 Appearance
+53 Reflex
+10% Regeneration
Yield+0.04 Strength (per level)
+0.04 Mobility (per level)
+0.04 Charisma (per level)
+0.35 Appearance (per level)
+0.35 Reflex (per level)
+10% Regeneration
+6 Strength
+6 Mobility
+6 Charisma
+53 Appearance
+53 Reflex
+10% Regeneration

Clothing set bonus
Number of itemsBonus per levelBonus for 150 level
2+0.02 Strength (per level)
+0.02 Mobility (per level)
+0.2 Appearance (per level)
+0.2 Reflex (per level)
+3 Strength
+3 Mobility
+30 Appearance
+30 Reflex
3+0.02 Mobility (per level)
+0.02 Charisma (per level)
+0.15 Appearance (per level)
+0.15 Reflex (per level)
+0.3 Aiming (per level)
+3 Mobility
+3 Charisma
+23 Appearance
+23 Reflex
+45 Aiming
4+0.02 Strength (per level)
+0.01 Charisma (per level)
+0.15 Appearance (per level)
+0.15 Reflex (per level)
+0.2 Aiming (per level)
+3 Strength
+2 Charisma
+23 Appearance
+23 Reflex
+30 Aiming
5+0.02 Strength (per level)
+0.02 Mobility (per level)
+0.02 Charisma (per level)
+0.2 Vigor (per level)
+0.15 Appearance (per level)
+0.15 Reflex (per level)
+0.1 Aiming (per level)
+10% Experience from jobs, duels and fort battles
+3 Strength
+3 Mobility
+3 Charisma
+30 Vigor
+23 Appearance
+23 Reflex
+15 Aiming
+10% Experience from jobs, duels and fort battles
6+0.02 Strength (per level)
+0.02 Mobility (per level)
+0.02 Charisma (per level)
+0.3 Vigor (per level)
+0.15 Appearance (per level)
+0.2 Reflex (per level)
+0.1 Aiming (per level)
+30% Experience from jobs, duels and fort battles
+3 Strength
+3 Mobility
+3 Charisma
+45 Vigor
+23 Appearance
+30 Reflex
+15 Aiming
+30% Experience from jobs, duels and fort battles

Animal + yield set bonus
Number of itemsBonus per levelBonus for 150 level
2+0.04 Strength (per level)
+0.04 Mobility (per level)
+0.04 Charisma (per level)
+0.35 Appearance (per level)
+0.35 Reflex (per level)
+0.3 Aiming (per level)
+20% Money from jobs and duels
+6 Strength
+6 Mobility
+6 Charisma
+53 Appearance
+53 Reflex
+45 Aiming
+20% Money from jobs and duels

Set 2
ItemBonus per levelBonus for 150 level
Hat+0.04 Strength (per level)
+0.04 Dexterity (per level)
+0.01 Mobility (per level)
+0.2 Dodging (per level)
+0.4 Hiding (per level)
+0.2 Leadership (per level)
+3 Resistance
+0.75 Defense
+6 Strength
+6 Dexterity
+2 Mobility
+30 Dodging
+60 Hiding
+30 Leadership
+3 Resistance
+0.75 Defense
Neck+0.04 Strength (per level)
+0.04 Dexterity (per level)
+0.01 Mobility (per level)
+0.5 Health points (per level)
+0.3 Dodging (per level)
+0.45 Hiding (per level)
+3 Resistance
+0.75 Defense
+6 Strength
+6 Dexterity
+2 Mobility
+75 Health points
+45 Dodging
+68 Hiding
+3 Resistance
+0.75 Defense
Body+0.06 Strength (per level)
+0.06 Dexterity (per level)
+0.04 Mobility (per level)
+0.03 Charisma (per level)
+0.2 Health points (per level)
+0.5 Dodging (per level)
+0.65 Hiding (per level)
+0.2 Leadership (per level)
+6 Resistance
+9 Strength
+9 Dexterity
+6 Mobility
+5 Charisma
+30 Health points
+75 Dodging
+98 Hiding
+30 Leadership
+6 Resistance
Belt+0.05 Strength (per level)
+0.05 Dexterity (per level)
+0.03 Mobility (per level)
+0.06 Charisma (per level)
+0.4 Dodging (per level)
+0.55 Hiding (per level)
+0.1 Leadership (per level)
+3 Resistance
+2.75 Defense
+8 Strength
+8 Dexterity
+5 Mobility
+9 Charisma
+60 Dodging
+83 Hiding
+15 Leadership
+3 Resistance
+2.75 Defense
Pants+0.06 Strength (per level)
+0.06 Dexterity (per level)
+0.04 Mobility (per level)
+0.02 Charisma (per level)
+0.65 Health points (per level)
+0.5 Dodging (per level)
+0.65 Hiding (per level)
+0.2 Leadership (per level)
+6 Resistance
+9 Strength
+9 Dexterity
+6 Mobility
+3 Charisma
+98 Health points
+75 Dodging
+98 Hiding
+30 Leadership
+6 Resistance
Shoes+0.05 Strength (per level)
+0.05 Dexterity (per level)
+0.06 Mobility (per level)
+0.3 Health points (per level)
+0.2 Dodging (per level)
+0.55 Hiding (per level)
+0.1 Leadership (per level)
+4 Resistance
+2.75 Defense
+8 Strength
+8 Dexterity
+9 Mobility
+45 Health points
+30 Dodging
+83 Hiding
+15 Leadership
+4 Resistance
+2.75 Defense
Animal+0.04 Strength (per level)
+0.04 Mobility (per level)
+0.05 Charisma (per level)
+0.65 Health points (per level)
+0.4 Dodging (per level)
+0.4 Hiding (per level)
+5.5 Defense
+6 Strength
+6 Mobility
+8 Charisma
+98 Health points
+60 Dodging
+60 Hiding
+5.5 Defense
Yield+0.04 Strength (per level)
+0.05 Mobility (per level)
+0.04 Dexterity (per level)
+0.65 Health points (per level)
+0.45 Hiding (per level)
+0.4 Leadership (per level)
+5.5 Defense
+6 Strength
+8 Mobility
+6 Dexterity
+98 Health points
+68 Hiding
+60 Leadership
+5.5 Defense

Clothing set bonus
Number of itemsBonus per levelBonus for 150 level
2+0.02 Strength (per level)
+0.01 Dexterity (per level)
+0.02 Mobility (per level)
+0.01 Charisma (per level)
+0.4 Health points (per level)
+0.3 Dodging (per level)
+0.4 Hiding (per level)
+0.2 Leadership (per level)
+15 Resistance
+1 Defense
+3 Strength
+2 Dexterity
+3 Mobility
+2 Charisma
+60 Health points
+45 Dodging
+60 Hiding
+30 Leadership
+15 Resistance
+1 Defense
3+0.02 Strength (per level)
+0.01 Dexterity (per level)
+0.02 Mobility (per level)
+0.01 Charisma (per level)
+0.2 Health points (per level)
+0.2 Dodging (per level)
+0.2 Hiding (per level)
+0.2 Leadership (per level)
+10 Resistance
+1 Defense
+3 Strength
+2 Dexterity
+3 Mobility
+2 Charisma
+30 Health points
+30 Dodging
+30 Hiding
+30 Leadership
+10 Resistance
+1 Defense
4+0.02 Strength (per level)
+0.02 Dexterity (per level)
+0.02 Mobility (per level)
+0.02 Charisma (per level)
+0.2 Health points (per level)
+0.2 Dodging (per level)
+0.2 Hiding (per level)
+0.2 Leadership (per level)
+10 Resistance
+1 Defense
+3 Strength
+3 Dexterity
+3 Mobility
+3 Charisma
+30 Health points
+30 Dodging
+30 Hiding
+30 Leadership
+10 Resistance
+1 Defense
5+0.02 Strength (per level)
+0.02 Dexterity (per level)
+0.02 Mobility (per level)
+0.02 Charisma (per level)
+0.2 Health points (per level)
+0.2 Dodging (per level)
+0.2 Hiding (per level)
+0.2 Leadership (per level)
+10 Resistance
+1 Defense
+3 Strength
+3 Dexterity
+3 Mobility
+3 Charisma
+30 Health points
+30 Dodging
+30 Hiding
+30 Leadership
+10 Resistance
+1 Defense
6+0.02 Strength (per level)
+0.02 Dexterity (per level)
+0.02 Mobility (per level)
+0.02 Charisma (per level)
+0.15 Health points (per level)
+0.1 Dodging (per level)
+0.15 Hiding (per level)
+0.1 Leadership (per level)
+10 Resistance
+1 Defense
+3 Strength
+3 Dexterity
+3 Mobility
+3 Charisma
+23 Health points
+15 Dodging
+23 Hiding
+15 Leadership
+10 Resistance
+1 Defense

Animal + yield set bonus
Number of itemsBonus per levelBonus for 150 level
2+0.04 Strength (per level)
+0.04 Mobility (per level)
+0.04 Charisma (per level)
+0.51 Health points (per level)
+0.41 Dodging (per level)
+0.41 Hiding (per level)
+0.41 Leadership (per level)
+45 Resistance
+2.5 Defense
+6 Strength
+6 Mobility
+6 Charisma
+77 Health points
+62 Dodging
+62 Hiding
+62 Leadership
+45 Resistance
+2.5 Defense

Set 3
ItemBonus per levelBonus for 150 level
Hat+0.04 Charisma (per level)
+0.04 Dexterity (per level)
+0.4 Stamina (per level)
+0.4 Trading (per level)
+ 0.2 Shooting (per level)
+7 % luck
+6 Charisma
+6 Dexterity
+60 Stamina
+60 Trading
+30 Shooting
+7 % luck
Neck+ 0.04 Dexterity (per level)
+0.04 Charisma (per level)
+ 0.2 Stamina (per level)
+ 0.4 Shooting (per level)
+0.4 Trading (per level)
+7 % luck
+6 Dexterity
+6 Charisma
+30 Stamina
+60 Shooting
+60 Trading
+7 % luck
Body+0.06 Charisma (per level)
+0.06 Dexterity (per level)
+0.06 Strength (per level)
+0.3 Shooting (per level)
+0.8 Trading (per level)
+0.5 Stamina (per level)
+10 Labor Points
+7 % luck
+9 Charisma
+9 Dexterity
+9 Strength
+45 Shooting
+120 Trading
+75 Stamina
+10 Labor Points
+7 % luck
Belt+0.05 Dexterity (per level)
+0.05 Charisma (per level)
+0.05 Strength (per level)
+0.4 Stamina (per level)
+0.7 Trading (per level)
+0.3 Shooting (per level)
+7 % luck
+8 Dexterity
+8 Charisma
+8 Strength
+60 Stamina
+105 Trading
+45 Shooting
+7 % luck
Pants+ 0.06 Charisma (per level)
+ 0.06 Dexterity (per level)
+0.06 Strength (per level)
+ 0.9 Trading (per level)
+ 0.5 Shooting (per level)
+0.5 Stamina (per level)
+10 Labor Points
+7 % luck
+9 Charisma
+9 Dexterity
+9 Strength
+135 Trading
+75 Shooting
+75 Stamina
+10 Labor Points
+7 % lucky
Shoes+0.05 Dexterity (per level)
+0.05 Charisma (per level)
+0.05 Strength (per level)
+ 0.5 Stamina (per level)
+0.4 Shooting (per level)
+0.7 Trading (per level)
+7 % luck
+8 Dexterity
+8 Charisma
+8 Strength
+75 Stamina
+60 Shooting
+0.7 Trading
+7 % luck
Animal+ 0.03 Strength (per level)
+0.03 Dexterity (per level)
+0.05 Charisma (per level)
+0.3 Stamina (per level)
+0.4 Shooting (per level)
+0.5 Trading (per level)
+7 % luck
+5 Strength
+5 Dexterity
+8 Charisma
+45 Stamina
+60 Shooting
+75 Trading
+7 % luck
Yield+0.03 Strength (per level)
+0.03 Dexterity (per level)
+0.05 Charisma (per level)
+0.4 Stamina (per level)
+0.3 Shooting (per level)
+0.5 Trading (per level)
+7 % luck
+5 Strength
+5 Dexterity
+8 Charisma
+60 Stamina
+45 Shooting
+75 Trading
+7 % luck

Clothing set bonus
Number of itemsBonus per levelBonus for 150 level
2+ 0.03 Strength (per level)
+0.03 Dexterity (per level)
+0.03 Charisma (per level)
+0.25 Stamina (per level)
+0.35 Trading (per level)
+ 0.25 Shooting (per level)
+5 Strength
+5 Dexterity
+5 Charisma
+38 Stamina
+53 Trading
+38 Shooting
3+0.03 Strength (per level)
+0.03 Dexterity (per level)
+0.03 Charisma (per level)
+0.1 Stamina (per level)
+0.1 Shooting (per level)
+0.1 Trading (per level)
+10% Money from jobs, duels, and fort battles
+5 Strength
+5 Dexterity
+5 Charisma
+15 Stamina
+15 Shooting
+15 Trading
+10% Money from jobs, duels, and fort battles
4+0.03 Strength (per level)
+0.03 Dexterity (per level)
+0.03 Charisma (per level)
+0.1 Stamina (per level)
+0.1 Shooting (per level)
+ 0.1 Trading (per level)
+ 20% Money from jobs, duels, and fort battles
+5 Strength
+5 Dexterity
+5 Charisma
+15 Stamina
+15 Shooting
+15 Trading
+ 20% Money from jobs, duels, and fort battles
5+ 0.03 Strength (per level)
+0.03 Dexterity (per level)
+0.03 Charisma (per level)
+ 0.1 Stamina (per level)
+0.1 Shooting (per level)
+ 0.1 Trading (per level)
+ 75 Labor Points
+ 30% Money from jobs, duels, and fort battles
+5 Strength
+5 Dexterity
+5 Charisma
+15 Stamina
+15 Shooting
+15 Trading
+ 75 Labor Points
+ 30% Money from jobs, duels, and fort battles
6+0.03 Strength (per level)
+0.03 Dexterity (per level)
+0.03 Charisma (per level)
+0.2 Stamina (per level)
+0.2 Trading (per level)
+0.3 Shooting (per level)
+50% Money from jobs, duels, and fort battles
+5 Strength
+5 Dexterity
+5 Charisma
+30 Stamina
+30 Trading
+45 Shooting
+50% Money from jobs, duels, and fort battles

Animal + yield set bonus
Number of itemsBonus per levelBonus for 150 level
2+0.04 Dexterity (per level)
+0.04 Charisma (per level)
+0.04 Strength (per level)
+0.35 Stamina (per level)
+0.5 Shooting (per level)
+0.8 Trading (per level)
+45% Money from jobs, duels and fort battles
+6 Dexterity
+6 Charisma
+6 Strength
+53 Stamina
+75 Shooting
+120 Trading
+45% Money from jobs, duels and fort battles

WINNER SET
ItemBonus per levelBonus for 150 level
Melee16 - 26 Damage
+1.25 Damage (per Level)
+0.08 Strength (per Level)
+0.06 Dexterity (per Level)
+0.07 Mobility (per Level)
+0.07 Charisma (per Level)
+0.3 Construction (per Level)
+0.4 Repairing (per Level)
+0.2 Leadership (per Level)
+20% Improved product drop chance
16 - 26 Damage
+188 Damage
+12 Strength
+9 Dexterity
+11 Mobility
+11 Charisma
+45 Construction
+60 Repairing
+30 Leadership
+20% Improved product drop chance
Range16 - 26 Damage
+1.25 Damage (per Level)
+0.08 Strength (per Level)
+0.06 Dexterity (per Level)
+0.07 Mobility (per Level)
+0.07 Charisma (per Level)
+0.3 Construction (per Level)
+0.4 Repairing (per Level)
+0.2 Leadership (per Level)
+20% Money from jobs and duels
16 - 26 Damage
+188 Damage
+12 Strength
+9 Dexterity
+11 Mobility
+11 Charisma
+45 Construction
+60 Repairing
+30 Leadership
+20% Money from jobs and duels
Fort22-42 Damage
+2.25 Damage (per Level)
+0.08 Strength (per Level)
+0.07 Dexterity (per Level)
+0.06 Mobility (per Level)
+0.07 Charisma (per Level)
+0.42 Construction (per Level)
+0.40 Tactics (per Level)
+0.42 Repairing (per Level)
+0.40 Leadership (per Level)
+30% Improved product drop chance
+30% Improved Luck
22-42 Damage
+338 Damage
+12 Strength
+11 Dexterity
+9 Mobility
+11 Charisma
+63 Construction
+60 Tactics
+63 Repairing
+60 Leadership
+30% Improved product drop chance
+30% Improved Luck




Set bonus
Number of itemsBonus per levelBonus for 150 level
2+0.08 Strength (per Level)
+0.07 Dexterity (per Level)
+0.06 Mobility (per Level)
+0.07 Charisma (per Level)
+0.6 Construction (per Level)
+0.6 Repairing (per Level)
+0.5 Leadership (per Level)
+0.55 Tactics (per Level)
+250 labor points
+30% Experience from jobs, duels and fort battles
+30% Money from jobs and duels
+30% Improved product drop chance
+37.000000 Damage (Fort battle sector bonus)
+37.000000 Resistance (Fort battle bonus)
+6.500000 Multiplayer Defense (Fort battle bonus)
+6.500000 Multiplayer Attack (Fort battle bonus)
+12 Strength
+11 Dexterity
+9 Mobility
+11 Charisma
+90 Construction
+90 Repairing
+75 Leadership
+83 Tactics
+250 labor points
+30% Experience from jobs, duels and fort battles
+30% Money from jobs and duels
+30% Improved product drop chance
+37.000000 Damage (Fort battle sector bonus)
+37.000000 Resistance (Fort battle bonus)
+6.500000 Multiplayer Defense (Fort battle bonus)
+6.500000 Multiplayer Attack (Fort battle bonus)

Ps: Set bonuses shown here as "step by step" so when wearing all items, the bonus is cumulated by summing them up. For example, the first set will give you a total +0.9 reflex (per level) as a set bonus when you will wear all of (6) the items.
 
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Aron

Private
1. Free set should also have weapon set. I would change Improved Luck bonus on Improved product drop chance, because of Set 3 giving Improved Luck bonus. Similar to Animal + yield, remove money bonus, add product drop chance.
2. Set 1 has quite interesting mix of skills for dueling set and I like it.
3. Set 2 looks like long-awaited Cortina for attacking side. It seems to be good. I would like to see some day set like this, but without Health points bonus and more absorption. :D
4. Set 3 is Revere v2, but it was 2 years ago, so new set like this is well expected.
 

ChickenMcGuy

Tombstone Sole Survivor
The West Team
1. Free set should also have weapon set. I would change Improved Luck bonus on Improved product drop chance, because of Set 3 giving Improved Luck bonus. Similar to Animal + yield, remove money bonus, add product drop chance.
2. Set 1 has quite interesting mix of skills for dueling set and I like it.
3. Set 2 looks like long-awaited Cortina for attacking side. It seems to be good. I would like to see some day set like this, but without Health points bonus and more absorption. :D
4. Set 3 is Revere v2, but it was 2 years ago, so new set like this is well expected.

Let me fix that first point :) I will add the weapon damages part later. Thank you for your feedback!
 

Deleted User - 117052

Guest
Don´t have a clue about duelling, so I won´t judge the Set 1.

Set 2 - agree with, what´ve been said, logically balanced skills (dominant hiding, not leadership as on Basset), finally no illogical nonsense, although don´t really understand the presence of Dexterity (if these points were divided to the rest of the atributes, would be almost perfect). Also suitable for Summer spirit mask (difference between 5 and 6 items isn´t too bad). Definetly will become current attack benchmark.

Clothing (150, lvl 0):
61 strength (+37 against Wilson)
59 dexterity (-4)
45 mobility (+17)
30 charisma (-3)

421 hp (+66)
465 dodging (+5)
663 hiding (+324)
255 leadership (-36)
80 resistance (+25)
12 defense (+7)

Ride:
18 strength (= Cortina)
14 rest of the attributes (-4 dext., +6 mobility)

273 hp
122 dodging
190 hiding
122 leadership
45 resistance
13.5 defense (+1)
- rest of the stats on par with Cortina, except setting traps is replaced by the same amount of hiding

Set 3 - set for travelling merchant, bonuses are too weak, so for luck and money P. Revere will be still required. In terms of labour points it is better (but only clothing). Ride is unfortunately bit worse than P. Revere (at least imo for merchant) and so its bonuses, so likely to be useless.

Clothing:
59 strength (+17 against P. Revere)
71 dexterity (+27)
71 mobility (+2)

488 stamina (+23)
443 shooting (-52)
713 trading (+68)
95 lp (-55)
42 % luck (-104 % :( )
110 % money (-36 %)

Ride:
16 strength (=)
16 dexterity (-6)
22 charisma (+6)

158 stamina (+8)
180 shooting (+15)
270 trading (=)
(-60 lp missing)
14% luck (-34 %)
45% money (-3 %)

Anyway, I think those sets are pretty decent and are quite motivating for me to purchase 2022 bags on Christmas and not completely ignore them as I did last year.
 

WhyN0t

Master Sergeant
These sets are a bad joke. Stop creating sets only for the newest world. Is not fair for all the others.
Edit: The fort set is actually decent, but the other 2 are not. And you messed up their set bonuses.
 
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Uchiha Madara

Master Sergeant
These are some decent sets , I will agree with @lulumcnoob that the duel set should have speed instead of regen and also add some HP to it.

Finally a decent tank set for attack.

You should pump that numbers up on the trading set , no need to be better but needs at least either the horse and yield or the clothe set to be better than Revere , clothes give very little luck and money and horse and yield also do not match Revere , maybe make the horse yield a bit better from Revere so we can mix Revere with this set.


winners weapons should have high damage both fort and duel weapons, also add more tactics and dodge..
 
More Appearance for the duel set
Why. Why would we need appearance for a resist duel gear. I mean sure, of all the terrible things they could've added, like swimming, bughunting or looking-at-the-grass-grow this is one of the less ridiculous options, but not sure we need/want to blow it out of proportion even more

The issue is that there hasn't been a decent resist set in.................. forever, basically. Last somewhat usable set was McLaugh but it came out around the time the Hardin/penn sets did and they always shoot thru that.
The curling set ended up so well made that even the people who did waste their irl money on it ended up using it in combo with shop items.

If you don't want resist duels to be part of the game anymore, just take it out. What is the point of a duel set that's clearly meant to be resist/reflex but the clothes have as much appearance, as reflex? Appearance. For resistance duels.
Again, I understand it's not like InnoGames could put toughness in there or hp to make it actually useful, only shooters and tactic folk can get OP set, we I get it. But seriously? 150-ish aim and 355-ish appearance? (I ignored the few points from AP) Even if we add the ride and weapon set it's below any stats of any gears we've seen these past years for appearance/shooting duels. And you can fairly assume that most duelers already have their lvl 3-4 weapons they aren't giving up on for 50 reflex and aim.

Right now a resist dueler can get over 1k reflex (or toughness), and around the same amount of aim with a considerable amount of vigor, from shop gear alone.
How is this set making any sense with these stats? Apperance should be the least important, with reflex being the most important, right now tehy're both around 0.15% with appearance making jump to .35-50. It just doesn't make sense.
 

sanidh

Reservist
Can you guys safely say that these sets are better than level 2 wilsons? In terms of SET 2,

Also, isnt the animal set for SET 3 better than the revere animal set
 

Al35ul CM

Shadow City Guardian
Former Team Member
Why. Why would we need appearance for a resist duel gear. I mean sure, of all the terrible things they could've added, like swimming, bughunting or looking-at-the-grass-grow this is one of the less ridiculous options, but not sure we need/want to blow it out of proportion even more

The issue is that there hasn't been a decent resist set in.................. forever, basically. Last somewhat usable set was McLaugh but it came out around the time the Hardin/penn sets did and they always shoot thru that.
The curling set ended up so well made that even the people who did waste their irl money on it ended up using it in combo with shop items.

If you don't want resist duels to be part of the game anymore, just take it out. What is the point of a duel set that's clearly meant to be resist/reflex but the clothes have as much appearance, as reflex? Appearance. For resistance duels.
Again, I understand it's not like InnoGames could put toughness in there or hp to make it actually useful, only shooters and tactic folk can get OP set, we I get it. But seriously? 150-ish aim and 355-ish appearance? (I ignored the few points from AP) Even if we add the ride and weapon set it's below any stats of any gears we've seen these past years for appearance/shooting duels. And you can fairly assume that most duelers already have their lvl 3-4 weapons they aren't giving up on for 50 reflex and aim.

Right now a resist dueler can get over 1k reflex (or toughness), and around the same amount of aim with a considerable amount of vigor, from shop gear alone.
How is this set making any sense with these stats? Apperance should be the least important, with reflex being the most important, right now tehy're both around 0.15% with appearance making jump to .35-50. It just doesn't make sense.
The reflex based set was simply based on quite a couple of requests from players asking for an attacking resistance set with reflex (somewhat similar to bounty hunter that has lots of toughness).

I will be sure to pass on your feedback ;)
 
The reflex based set was simply based on quite a couple of requests from players asking for an attacking resistance set with reflex (somewhat similar to bounty hunter that has lots of toughness).

I will be sure to pass on your feedback ;)

I'm one of those players. I'm fairly sure no one actually plays reflex-appearance because it's just not what resist duels are about and it's still not how the formula works. I mean sure it's always nice to have when we can't have better things (like toughness..............) but I just don't think a set like this should be appearance heavy. Considering how many appearance options the app/tact folk have in the first place.
 

Al35ul CM

Shadow City Guardian
Former Team Member
I'm one of those players. I'm fairly sure no one actually plays reflex-appearance because it's just not what resist duels are about and it's still not how the formula works. I mean sure it's always nice to have when we can't have better things (like toughness..............) but I just don't think a set like this should be appearance heavy. Considering how many appearance options the app/tact folk have in the first place.
Appearance to be taken out and toughness/aim to be added - will send the request over.

Please keep in mind that changes will of course be made but not always in their entirety.
 

Take It Easy

Reservist
About the duel set, please don't add hp. It is a set meant for resistance, and if you need hp in a resist set you are a very bad dueler.
And please don't add toughness. A good dueler uses a full reflex gear against shooters and a full toughness against melee opponents. Attacking with both reflex and toughness is for noobs because you are underpowered.
Besides, the best use for a resist set is against an opponent with a lot of tactik and dodging, wich would be very hard to defeat with a full aiming-shooting or a full aiming-vigor set (like josephine or jaguar). So, appearence in a resist set is very important.

In the end, this is what you should do with this set, in my opinion: remove the vigor, because shooters should finally have the chance to have their resistance set, and replace the vigor with more appearence and reflexes.
 
About the duel set, please don't add hp. It is a set meant for resistance, and if you need hp in a resist set you are a very bad dueler.
And please don't add toughness. A good dueler uses a full reflex gear against shooters and a full toughness against melee opponents. Attacking with both reflex and toughness is for noobs because you are underpowered.
Besides, the best use for a resist set is against an opponent with a lot of tactik and dodging, wich would be very hard to defeat with a full aiming-shooting or a full aiming-vigor set (like josephine or jaguar). So, appearence in a resist set is very important.

In the end, this is what you should do with this set, in my opinion: remove the vigor, because shooters should finally have the chance to have their resistance set, and replace the vigor with more appearence and reflexes.

And a good dueler will ... oh wait, right, bail a server and then try to win by exploiting the system's weakness.... :rolleyes:

Appearance in a resist set is "very important" because yes, that's just what resist duelers do. There's not a thousand appearance/tactics/aim/dodge set in this game, noooo let's turn resist dueling into app dueling to because you think that's how "good duelers do it". There are many ways to be a good dueler and I think... well you know, a good dueler would know this ;)
 

Take It Easy

Reservist
And a good dueler will ... oh wait, right, bail a server and then try to win by exploiting the system's weakness.... :rolleyes:

Appearance in a resist set is "very important" because yes, that's just what resist duelers do. There's not a thousand appearance/tactics/aim/dodge set in this game, noooo let's turn resist dueling into app dueling to because you think that's how "good duelers do it". There are many ways to be a good dueler and I think... well you know, a good dueler would know

Actually, adding appearence and reflex and removing vigor would not turn it into an app-tac-aim-dodge set. Ad you know what? At the moment I can't see a single reflex-aiming-appearence set in the game, it would be unique
At the opposite, there are a lot of reflex-toughness set (McLaugh, Highlander, Harvester, Curling).

And by the way, appearence and tactik are what rules the duel sistem, dealing with it is the only way to be "good duelers". In my opinion, of course.
 
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