BigNoob
Corporal
https://www.westforts.com/en13/battles/battle/6021
This is a battle that happened on 21 October 2010
120 defenders killed 140 attackers in 32 rounds
I draw your attention to the fact that at the start of the game 120 defenders vs 140 attackers were the numbers picked to have a balanced battle between defenders and attackers
so if i ask about about a battle with 138 (+18) defenders vs 132 (-8) attackers (thats the current caps) logic says attack cant win at all...
...but no!
https://www.westforts.com/en15/battles/battle/58012
this is a battle that happened a week ago where 138 defenders went from 2.6m hp to 0 hp against 132 attackers who went from 2.1m hp to 0.7m hp (a difference of "just" 1.2m damage) in 47 rounds
this battle is just an example i picked randomly, attack slaughters defense in almost every single normal battle
now of course i know the game went through a lot of changes between 2010 and 2026, this little exercise was just to show the insane effect of those changes
I also know that perfect balance is an utopia but we can definitely have something much better than what we have right now
A lot of different things come together to explain this phenomenon
But the biggest one is undoubtedly the sector bonuses, and thats the one i will be focusing into here
https://www.westforts.com/s/eqz
^This is what is happening, attackers only need 3 players wearing booster set (gringo weapons, golden ride, svyati clothes) to give 350+ sector damage bonus to 93 guns
thats 93 guns shooting with +300/+350 damage (if its a damager with 2x damage multiplier its +600/+700 damage) per shot per round
again this is not the only reason why attack slaughters defense but its definitely the main reason
So what am I here asking for?
I am here here asking for you to finally realize that while creating sets with powerful sector bonuses added an interesting layer of strategy to the fort battles, they affect attack much more than defense due to sector capacity difference, attackers occupy large sectors, in comparison, defenders occupy very small sectors.
Something needs to be done about this because this has negative consequences (players dont want to be on defense side anymore, players lose their interest for fort battles specially if they are on defense side, the thrill of unpredictability of the outcome of a fort battle is gone) to the game
You can fix this in any way you see fit however my suggestion for a fix that is at the same time successful and doesnt require a lot of dev work is to start releasing the MAIN defense sets (like cortina leaven french john astor langdon...) WITH SECTOR BONUSES (atk def dmg) (equal to dark gunslinger/svyati)
The idea is to make defense match attack in sector bonuses by making sure that those sector bonuses exist in sets that are in "every" sector in defense
While attackers can boost themselves completely with very few booster sets, defenders need sector bonuses to be present in every sector to match attack.
This is a battle that happened on 21 October 2010
120 defenders killed 140 attackers in 32 rounds
I draw your attention to the fact that at the start of the game 120 defenders vs 140 attackers were the numbers picked to have a balanced battle between defenders and attackers
so if i ask about about a battle with 138 (+18) defenders vs 132 (-8) attackers (thats the current caps) logic says attack cant win at all...
...but no!
https://www.westforts.com/en15/battles/battle/58012
this is a battle that happened a week ago where 138 defenders went from 2.6m hp to 0 hp against 132 attackers who went from 2.1m hp to 0.7m hp (a difference of "just" 1.2m damage) in 47 rounds
this battle is just an example i picked randomly, attack slaughters defense in almost every single normal battle
now of course i know the game went through a lot of changes between 2010 and 2026, this little exercise was just to show the insane effect of those changes
I also know that perfect balance is an utopia but we can definitely have something much better than what we have right now
A lot of different things come together to explain this phenomenon
But the biggest one is undoubtedly the sector bonuses, and thats the one i will be focusing into here
https://www.westforts.com/s/eqz
^This is what is happening, attackers only need 3 players wearing booster set (gringo weapons, golden ride, svyati clothes) to give 350+ sector damage bonus to 93 guns
thats 93 guns shooting with +300/+350 damage (if its a damager with 2x damage multiplier its +600/+700 damage) per shot per round
again this is not the only reason why attack slaughters defense but its definitely the main reason
So what am I here asking for?
I am here here asking for you to finally realize that while creating sets with powerful sector bonuses added an interesting layer of strategy to the fort battles, they affect attack much more than defense due to sector capacity difference, attackers occupy large sectors, in comparison, defenders occupy very small sectors.
Something needs to be done about this because this has negative consequences (players dont want to be on defense side anymore, players lose their interest for fort battles specially if they are on defense side, the thrill of unpredictability of the outcome of a fort battle is gone) to the game
You can fix this in any way you see fit however my suggestion for a fix that is at the same time successful and doesnt require a lot of dev work is to start releasing the MAIN defense sets (like cortina leaven french john astor langdon...) WITH SECTOR BONUSES (atk def dmg) (equal to dark gunslinger/svyati)
The idea is to make defense match attack in sector bonuses by making sure that those sector bonuses exist in sets that are in "every" sector in defense
While attackers can boost themselves completely with very few booster sets, defenders need sector bonuses to be present in every sector to match attack.

need something to do too! If they want to get past me! 