• Howdy partner! You seem new here. Why don't you make an account and join the discussion? You can register here.
    Already have one? Then you login here!
  • Welcome to the saloon, Guest!
    This is the place where you can discuss about anything you want! Well, almost.
    Try to not break any of the Rules whenever you post otherwise the sheriff might lock you down!

Holiday Set - Feedback

Loki

The West Team

Howdy Cowgirls & Cowboys,


it's December. The holidays are here! :)

Have a look at proposed stats for the Holiday Set and let us know of your opinion (how and what you would change).

Set ItemStatsStats for 150 level
Clothing set
Hat
  • +0,03 Strength (per level)
  • +0,03 Dexterity (per level)
    • +0,4 Build (per level)
    • +0,4 Repair (per level)
  • +6% Luck
  • +5 Strength
  • +5 Dexterity
    • +60 Build
    • +60 Repair
  • +6% Luck
Neck
  • +0,02 Strength (per level)
  • +0,03 Dexterity (per level)
    • +0,2 Vigor (per level)
    • +0,22 Fine Motor Skills (per level)
    • +0,21 Repair (per level)
    +4% Luck
  • +3 Strength
  • +5 Dexterity
    • +30 Vigor
    • +33 Fine Motor Skills
    • +32 Repair
    +4% Luck
Body
  • +0,03 Strength (per level)
  • +0,02Dexterity (per level)
    • +0,49 Build (per level)
    • +0,5 Vigor (per level)
    • +0,4 Shooting (per level)
    • +0,45 Repair (per level)
  • +6% Luck
  • +5 Strength
  • +3 Dexterity
    • +74 Build
    • +75 Vigor
    • +60 Shooting
    • +68 Repair
  • +6% Luck
Belt
  • +0,04 Strength (per level)
  • +0,025 Dexterity (per level)
    • +0,5 Build (per level)
    • +0,45 Shooting (per level)
    • +0,38 Fine Motor Skills (per level)
  • +6% Luck
  • +6 Strength
  • +35 Dexterity
    • +75 Build
    • +68 Shooting
    • +57 Fine Motor Skills
  • +6% Luck
Pants
  • +0.04 Strength (per level)
  • +0.04 Dexterity (per level)
    • +0.3 Build (per level)
    • +0.4 Vigor (per level)
    • +0.42 Shooting (per level)
    • +0.4 Fine Motor Skills (per level)
    • +0.3 Repair (per level)
  • +5% Luck
  • +6 Strength
  • +6 Dexterity
    • +45 Build
    • +60 Vigor
    • +63 Shooting
    • +60 Fine Motor Skills
    • +45 Repair
  • +5% Luck
Shoes
  • +0.04 Strength (per level)
  • +0.04 Dexterity (per level)
    • +0.5 Build (per level)
    • +0.4 Vigor (per level)
    • +0.25 Fine Motor Skills (per level)
  • +5% Luck
  • +6 Strength
  • +6 Dexterity
    • +75 Build
    • +60 Vigor
    • +38 Fine Motor Skills
  • +5% Luck
Clothing set bonus for 6 items
  • +0.07 Strength (per level)
  • +0.07 Dexterity (per level)
    • +0.85 Build (per level)
    • +0.7 Vigor (per level)
    • +0.6 Shooting (per level)
    • +0.6 Fine Motor Skills (per level)
    • +0.7 Repair (per level)
  • +20% Luck
  • +3 Strength
  • +3 Dexterity
    • +30 Build
    • +45 Vigor
    • +30 Shooting
    • +30 Fine Motor Skills
    • +38 Repair
  • +10% Luck
Animal set
Animal
  • +250% Speed
  • +0.03 Strength (per level)
  • +0.03 Dexterity (per level)
    • +0.4 Build (per level)
    • +0.3 Vigor (per level)
    • +0.4 Fine Motor Skills (per level)
  • +5% Luck
  • +250% Speed
  • +5 Strength
  • +5 Dexterity
    • +60 Build
    • +45 Vigor
    • +60 Fine Motor Skills
  • +5% Luck
Yield
  • +0.03 Strength (per level)
  • +0.03 Dexterity (per level)
    • +0.4 Vigor (per level)
    • +0.4 Shooting (per level)
    • +0.3 Repair (per level)
  • +5% Luck
  • +5 Strength
  • +5 Dexterity
    • +60 Vigor
    • +60 Shooting
    • +45 Repair
  • +5% Luck
Animal + yield bonus set
  • +0.05 Strength (per level)
  • +0.04 Dexterity (per level)
    • +0.62 Build (per level)
    • +0.58 Vigor (per level)
    • +0.6 Shooting (per level)
    • +0.7 Fine Motor Skills (per level)
    • +0.63 Repair (per level)
  • +11% Luck
  • +0.05 Strength
  • +6 Dexterity
    • +93 Build
    • +87 Vigor
    • +90 Shooting
    • +105 Fine Motor Skills
    • +95 Repair
  • +11% Luck
Weapon set
Melee
  • 15-25 Damage
  • +1 Damage (per level)
  • +0.04 Strength (per level)
  • +0.04 Dexterity (per level)
    • +0.35 Build (per level)
    • +0.35 Vigor (per level)
    • +0.35 Fine Motor Skills (per level)
    • +0.35 Repair (per level)
  • 5% Luck
  • 15-25 Damage
  • +1 Damage
  • +6 Strength
  • +6 Dexterity
    • +53 Build
    • +53 Vigor
    • +53 Fine Motor Skills
    • +53 Repair
  • 5% Luck
Range
  • 15-25 Damage
  • +1 Damage (per level)
  • +0.04 Strength (per level)
  • +0.04 Dexterity (per level)
    • +0.35 Build (per level)
    • +0.35 Shooting (per level)
    • +0.35 Fine Motor Skills (per level)
    • +0.35 Repair (per level)
  • 5% Luck
  • 15-25 Damage
  • +1 Damage
  • +6 Strength
  • +6 Dexterity
    • +53 Build
    • +53 Shooting
    • +53 Fine Motor Skills
    • +53 Repair
  • 5% Luck
Fort
  • 20-40 Damage
  • +2.0 Damage (per level)
  • +0.042 Strength (per level)
  • +0.042 Dexterity (per level)
    • +0.35 Build (per level)
    • +0.4 Vigor (per level)
    • +0.4 Shooting (per level)
    • +0.3 Fine Motor Skills (per level)
  • 5% Luck
  • 20-40 Damage
  • +2.0 Damage
  • +7 Strength
  • +7 Dexterity
    • +53 Build
    • +60 Vigor
    • +60 Shooting
    • +45 Fine Motor Skills
  • 5% Luck
Weapon set bonus
  • +0.06 Strength (per level)
  • +0.06 Dexterity (per level)
    • +0.7 Build (per level)
    • +0.5 Vigor (per level)
    • +0.62 Shooting (per level)
    • +0.65 Fine Motor Skills (per level)
    • +0.68 Repair (per level)
  • +11% Luck
  • +9 Strength
  • +9 Dexterity
    • +105 Build
    • +75 Vigor
    • +93 Shooting
    • +98 Fine Motor Skills
    • +102 Repair
  • +11% Luck

We are looking forward to see your feedback!


Yours sincerely,
Loki
Community Manager
 

TadschMahal

Sergeant
A new luck set for the new works would be great but I do not understand the composition of the skills and why some values are so bad.
Previously, there was always a luck set for the best luck work and that should now be the same.

I will work out a new suggestion.
 

dublik

Lance Corporal
Scaling needs to be increased, also 84% total luck if my calculations are correct. I would increase that as well, something like 150% would work nicely.
 

TadschMahal

Sergeant
Stats added:

Clothing Set: 82 Attribute Points - 1656 Skill Points
(Paul Reveres: 155 Attribute Points - 1605 Skill Points)
(NK Boswell: 195 Attribute Points - 1644 Skill Points)

Horses Set: 34 Attribute Points - 800 Skill Points
(Paul Reveres: 54 Attribute Points - 585 Skill Points)
(NK Boswell: 54 Attribute Points - 608 Skill Points)

The weapon set doesn't look too bad in terms of pure value of items and set bonus.

The old best luck job - Lead a Trading Office:
1x Stamina 1x Shooting 3x Trading

Boswell Clothing+Horse Set: 1074Tx3=3222
3222T+719ST+708SH= 4649 Points for LATO

I dont think I have to do the calculations for Reveeres too. I think you understood what I wanted to point out.



The new best luck job - Work as an Archaeologist
1x Construction 1x Riding 1x Swimming 1x Repairing 1x Tactics

I don't really know yet for which new luck work the new set should be - the way it is presented, it doesn't make sense as a luck set at all.
That's why I calculate with the given values but with the needed skills for the new best luck work.


I calculate with the above mentioned skill and attribute points, because you need 5 different skills for ARCH.

82+1656+34+800=2572 for ARCH

I think the difference between an old luck set and the new alleged luck set becomes very clear.
Almost 2100 points difference.
I don't think I need to mention that ARCH is many times harder than LATO, right?
If it is supposed to be a new luck set, then please adapt it to the values of the new work and increase the values significantly, so that it can be used at all.
A set with luck and random values makes no sense at all.
If you don't want to have a pure luck set for ARCH then please replace luck with other things, even if that wouldn't make any sense at all, because in the past there was always a set that was tailored to the best luck work.

We don't have to talk about the pure luck value itself. It's ridiculously low.
 

DeletedUser500

Guest
I don't really know yet for which new luck work the new set should be - the way it is presented, it doesn't make sense as a luck set at all.
That's why I calculate with the given values but with the needed skills for the new best luck work.
A good point, and it applies to the new shop gear too, we must have a purpose in mind when creating new gear and specifically make it for that purpose.
 

JustAMoment

Lance Corporal
Last year one was even worse.. so i guess its still upgrade from last year but still nothing you would really hope to get or aim for it. :c
If it would be for archeology job (well any high find value job)+ luck with high values it would be much cooler as someone stated :P
 

Richard Maverick

Lance Corporal
Can we get more Luck and add some Money bonus? I'm comparing to Revere + Little Britches. Those add 224% Luck and 218% Money.

Maybe InnoGames could match those bonuses, so the set is worth getting
 

TadschMahal

Sergeant
Why are you asking for feedback if you're not going to join the discussion yourself? You ask for feedback and quietly make changes on the set without entering into discourse with us.
But again. What is this set supposed to be for? This set with the skills and the luck value just doesn't make sense.
You read the feedback but just increase the values?
It was clearly stated that the set makes no sense and that it should serve a specific purpose.
But no here again someone decides who apparently has no idea of what he is doing.
There was not a single positive feedback to the set and you still let it stand like that?
Putting luck on a set that is not for a luck job is just stupid.


A good point, and it applies to the new shop gear too, we must have a purpose in mind when creating new gear and specifically make it for that purpose.

out off all the holiday sets ive collected .. only good one i use is santas.. the rest were useless when released

This set makes no sense.

but still nothing you would really hope to get or aim for it

If it would be for archeology job (well any high find value job)+ luck with high values it would be much cooler as someone stated
 

Loki

The West Team
Why are you asking for feedback if you're not going to join the discussion yourself?
Is this for me? If so, I prefer not write in order to get real unaltered feedback and pass it on.
I usually reply when a question is addressed directly to me.
When it's a Feedback/Discussion topic, I believe that it is far more important to see the players real opinion and not for me to interfere with my personal opinion.
 

TadschMahal

Sergeant
No not directly you as a person. But Innogames would like to have feedback and in this case they got it. You represent Innogames in this case. But they didn't listen to the feedback that the players gave. And yes I know that the values were increased but that doesn't make the set better.
It was clearly said that the set makes no sense and it is simply ignored.
It is easy if you (Innogames) discuss with us so that we also understand what kind of set you (Innogames) want to bring into the game. But simply asking for feedback and ignoring it makes no sense. Apparently you don't want to have a luck set that is suitable for a particular job. But then what kind of set do you want? As the set is now I do not see a specific purpose.
It must be clear to you (Innogames) that luck on the set makes no sense because you can't use this set for any luck work.

In the future please just tell us what kind of set you (Innogames) plan to bring into the game.
Just throwing a set in the room without it being clear what the set is supposed to be for doesn't make sense, so you (Innogames) don't have to ask for feedback. But if we know what the set should be for we can also give feedback.

Just tell us the following:
We are currently planning to bring a new [] set into the game. Our first draft looks like this. What do you think about it? What can be improved?

[] = duel (deff,att ect)
[] = work (product, lps ect)
[] = fort fight (dmg,hps ect)
[] = luck (lato, waaa ect)
[] = build

So what kind of set should the new set be? Should it be a work set or a luck set? If it should be a pure work set then luck is definitely out of place and if it should be a luck set then the values are definitely the wrong ones.
 

Loki

The West Team
It's still bad.
104% luck for clothes, 60% for weapons and 60% for horse+saddle. This is not enough.
Yes and no, it depends what you compare it with.

For Luck, the clothing set is "bad" if you already have the Revere clothes with 146%, but what if you don't? Especially on new worlds.
Also, it's about the jobs it opens, for example "Work as a Train Mechanic" at which Revere is impractical.

The Weapon set and the Animal set, IMO are not bad. Are they? Maybe I'm mistaken.

Let's not forget that the Merry clothing set offers 25% Luck. Weapons 10% and Horse set gives another 10%.
So, comparing to last year's Merry set, it's not that bad, is it? From 45% to 224%.
For me, it's a big jump. I am trying my best but I can't do wonders.

We are trying to offer stronger/better sets but not everyone shares the same idea, for example: "Is Skeleton / Colombian OP?".
 

WhyN0t

Master Sergeant
We are trying to offer stronger/better sets but not everyone shares the same idea, for example: "Is Skeleton / Colombian OP?".
Are you really using that topic as an argument? :))
Those are items for jobs and they are complaining they're OP in duel (and by the way, they are not, those guys just complains they can't KO people in work clothes anymore, and this is also not true, they only need to switch their set from range to melee). This is a completely different situation. You can work as a train mechanic using other items then switch to Revere and get muuuuuch better bonuses.

Especially on new worlds
What about new worlds? They can get Revere set from Christmas bags easier and cheaper than geting this new set (because 2020 bags will cost 60 bonds while 2022 bags will cost 75 bonds).

Let's not forget that the Merry clothing set offers 25% Luck. Weapons 10% and Horse set gives another 10%.
So, comparing to last year's Merry set, it's not that bad, is it? From 45% to 224%.
For me, it's a big jump.
Yeah. A huge jump. From completely useless to maybe not completely useless. Great jump. I've never seen anyone using merry's set by the way.

I don't like your arguments this time. Let's make a new set, but worst than those from few years ago. Why?

PS: Fisherman set also gives a lot of reflex and also a lot of vigor and nobody complained about it. I won several duels against guys with upgraded vaquero's sets (while having equiped fisherman set) because I had enough reflex to receive minimum damage, enough vigor to deal maximum damage and some aiming from my own skills to hit them few times in order to win, but I haven't heard anyone say that the fisherman's set is OP. Even now some items are still ok for duel. Do you need reflex and vigor? There is no better belt than the fisherman's. Or even if you just want vigor, and you're not interested in aiming/dodging, the fisherman's belt is great. Many share their opinions, but most lack arguments, and those that don't, often contain logical fallacies, have flawed arguments or are biased. I would be more careful who I would listen to, because if you were to go after the average player, everyone should receive 10,000 free nuggets monthly, items from event sets should drop on normal jobs and Gringo's and Union's items should be sold in shop several times per year at a modest price. And yes, these are real proposals that I have heard many times during these years.
 
Last edited:

Uchiha Madara

Master Sergeant
Every year's holiday set was trash why are you guys arguing about the holiday set? The best is Santa and it will stay like that for the next 3-4 years for sure.


Luck values are okay , not the best not the worst , yes could've been better but it is what it is. Let's move on and let's work towards 2023 to be a good year for this game.
 

WhyN0t

Master Sergeant
Not really. Nicolas was great, Belschnickel was good, Santa's set was also really good. Ded moroz was ok. It's hit or miss. Personally, I would have added 65% luck on weapons, 75% on horse and saddle and 180% on clothes
 

Deleted User - 117052

Guest
From what I´ve counted from released bonuses - the new set is aiming at those new jobs: Work as a train mechanic (+12.09 pts/lvl), Making a bonfire (+12.074), Building chests (+10.076), Building a teepee (+9.887), rest is below 8 pts.

I had a quick look, what I´ve been currently using for these jobs and it´s just church equipment (Tolbert, Cortez) mixed with Skeleton for train mechanic. I just wonder this is completely useless, unless the item bonuses are enormous. :(
 
Top