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Easter Event 2026 Sets - Feedback

Loki

The West Team
550px-Logowielkanoc2017.jpg
Howdy Cowgirls & Cowboys,

As every year, during the Easter Event, you will have chance to win four sets plus the winner set. :up:
You, the Beta Community, are very important to us and we are always looking forward to your feedback.

Please, check the sets below and let us know of your opinion (how and what you would change). :up:

Item​
Bonus per level​
Bonus at level 150​
Bonus at level 200​
Hat
+0.035 Strength (per level)
+0.035 Mobility (per level)
+0.45 Construction (per level)
+0.50 Toughness (per level)
+0.45 Reflex (per level)
+1 labor points towards Building Chests (per level)
+6 Strength
+6 Mobility
+68 Construction
+75 Toughness
+68 Reflex
+150 labor points towards Building Chests
+7 Strength
+7 Mobility
+90 Construction
+100 Toughness
+90 Reflex
+200 labor points towards Building Chests
Neck
+0.035 Mobility (per level)
+0.035 Dexterity (per level)
+0.50 Hiding (per level)
+0.45 Shooting (per level)
+0.50 Repairing (per level)
+1 labor points towards Stealing Food Supplies (per level)
+6 Mobility
+6 Dexterity
+75 Hiding
+68 Shooting
+75 Repairing
+150 labor points towards Stealing Food Supplies
+7 Mobility
+7 Dexterity
+100 Hiding
+90 Shooting
+100 Repairing
+200 labor points towards Stealing Food Supplies
Body
+0.045 Mobility (per level)
+0.045 Dexterity (per level)
+0.045 Charisma (per level)
+0.55 Shooting (per level)
+0.55 Repairing (per level)
+0.55 Leadership (per level)
+0.55 Appearance (per level)
+1 labor points towards Work as a Historian (per level)
+7 Mobility
+7 Dexterity
+7 Charisma
+83 Shooting
+83 Repairing
+83 Leadership
+83 Appearance
+150 labor points towards Work as a Historian
+9 Mobility
+9 Dexterity
+9 Charisma
+110 Shooting
+110 Repairing
+110 Leadership
+110 Appearance
+200 labor points towards Work as a Historian
Belt
+0.045 Mobility (per level)
+0.045 Dexterity (per level)
+0.045 Charisma (per level)
+0.55 Shooting (per level)
+0.55 Leadership (per level)
+0.55 Appearance (per level)
+1 labor points towards Picking Herbs (per level)
+7 Mobility
+7 Dexterity
+7 Charisma
+83 Shooting
+83 Leadership
+83 Appearance
+150 labor points towards Picking Herbs
+9 Mobility
+9 Dexterity
+9 Charisma
+110 Shooting
+110 Leadership
+110 Appearance
+200 labor points towards Picking Herbs
Pants
+0.045 Strength (per level)
+0.045 Mobility (per level)
+0.045 Dexterity (per level)
+0.55 Construction (per level)
+0.55 Toughness (per level)
+0.55 Reflex (per level)
+0.55 Hiding (per level)
+1 labor points towards Work as a Bartender (per level)
+7 Strength
+7 Mobility
+7 Dexterity
+83 Construction
+83 Toughness
+83 Reflex
+83 Hiding
+150 labor points towards Work as a Bartender
+9 Strength
+9 Mobility
+9 Dexterity
+110 Construction
+110 Toughness
+110 Reflex
+110 Hiding
+200 labor points towards Work as a Bartender
Shoes
+0.045 Strength (per level)
+0.045 Mobility (per level)
+0.045 Dexterity (per level)
+0.55 Reflex (per level)
+0.55 Hiding (per level)
+0.55 Shooting (per level)
+1 labor points towards Stealing from Merchants (per level)
+7 Strength
+7 Mobility
+7 Dexterity
+83 Reflex
+83 Hiding
+83 Shooting
+150 labor points towards Stealing from Merchants
+9 Strength
+9 Mobility
+9 Dexterity
+110 Reflex
+110 Hiding
+110 Shooting
+200 labor points towards Stealing from Merchants
Clothes set bonus (for all items)
+0.11 Strength (per level)
+0.11 Mobility (per level)
+0.11 Dexterity (per level)
+0.11 Charisma (per level)
+1.10 Construction (per level)
+1.10 Toughness (per level)
+1.10 Reflex (per level)
+1.10 Hiding (per level)
+1.10 Shooting (per level)
+1.10 Repairing (per level)
+1.10 Leadership (per level)
+1.10 Appearance (per level)
+60% Money from jobs and duels
+60% Experience from jobs, duels and fort battles
+100 labor points
+17 Strength
+17 Mobility
+17 Dexterity
+17 Charisma
+165 Construction
+165 Toughness
+165 Reflex
+165 Hiding
+165 Shooting
+165 Repairing
+165 Leadership
+165 Appearance
+60% Money from jobs and duels
+60% Experience from jobs, duels and fort battles
+100 labor points
+22 Strength
+22 Mobility
+22 Dexterity
+22 Charisma
+220 Construction
+220 Toughness
+220 Reflex
+220 Hiding
+220 Shooting
+220 Repairing
+220 Leadership
+220 Appearance
+60% Money from jobs and duels
+60% Experience from jobs, duels and fort battles
+100 labor points

Item​
Bonus per level​
Bonus at level 150​
Bonus at level 200​
Animal
+250% Speed
+0.055 Strength (per level)
+0.055 Mobility (per level)
+0.45 Construction (per level)
+0.45 Toughness (per level)
+0.55 Reflex (per level)
+1 labor points towards Work as a Coroner (per level)
+250% Speed
+9 Strength
+9 Mobility
+68 Construction
+68 Toughness
+83 Reflex
+150 labor points towards Work as a Coroner
+250% Speed
+11 Strength
+11 Mobility
+90 Construction
+90 Toughness
+110 Reflex
+200 labor points towards Work as a Coroner
Yield
+0.045 Dexterity (per level)
+0.045 Charisma (per level)
+0.55 Shooting (per level)
+0.45 Repairing (per level)
+0.45 Appearance (per level)
+1 labor points towards Work as a Lawyer (per level)
+7 Dexterity
+7 Charisma
+83 Shooting
+68 Repairing
+68 Appearance
+150 labor points towards Work as a Lawyer
+9 Dexterity
+9 Charisma
+110 Shooting
+90 Repairing
+90 Appearance
+200 labor points towards Work as a Lawyer
Animal + yield set bonus
+0.055 Strength (per level)
+0.055 Mobility (per level)
+0.055 Dexterity (per level)
+0.055 Charisma (per level)
+0.55 Construction (per level)
+0.55 Reflex (per level)
+0.55 Repairing (per level)
+0.55 Appearance (per level)
+40% Experience from jobs, duels and fort battles
+35% Money from jobs and duels
+100 labor points
+9 Strength
+9 Mobility
+9 Dexterity
+9 Charisma
+83 Construction
+83 Reflex
+83 Repairing
+83 Appearance
+40% Experience from jobs, duels and fort battles
+35% Money from jobs and duels
+100 labor points
+11 Strength
+11 Mobility
+11 Dexterity
+11 Charisma
+110 Construction
+110 Reflex
+110 Repairing
+110 Appearance
+40% Experience from jobs, duels and fort battles
+35% Money from jobs and duels
+100 labor points

Item​
Bonus per level​
Bonus at level 150​
Bonus at level 200​
Melee
Damage: 15 - 25
+1.2 Damage (per Level)
+0.045 Strength (per level)
+0.045 Mobility (per level)
+0.55 Construction (per level)
+0.55 Toughness (per level)
+0.55 Hiding (per level)
+1 labor points towards Work as a Fur Trader (per level)
Damage: 15 - 25
+180 Damage
+7 Strength
+7 Mobility
+83 Construction
+83 Toughness
+83 Hiding
+150 labor points towards Work as a Fur Trader
Damage: 15 - 25
+240 Damage
+9 Strength
+9 Mobility
+110 Construction
+110 Toughness
+110 Hiding
+200 labor points towards Work as a Fur Trader
Range
Damage: 15 - 25
+1.2 Damage (per Level)
+0.045 Dexterity (per level)
+0.045 Charisma (per level)
+0.55 Shooting (per level)
+0.55 Repairing (per level)
+0.55 Leadership (per level)
+1 labor points towards Work as a Tailor (per level)
Damage: 15 - 25
+180 Damage
+7 Dexterity
+7 Charisma
+83 Shooting
+83 Repairing
+83 Leadership
+150 labor points towards Work as a Tailor
Damage: 15 - 25
+240 Damage
+9 Dexterity
+9 Charisma
+110 Shooting
+110 Repairing
+110 Leadership
+200 labor points towards Work as a Tailor
Fort
Damage: 20 - 45
+2.2 Damage (per Level)
+0.055 Strength (per level)
+0.055 Mobility (per level)
+0.055 Dexterity (per level)
+0.055 Charisma (per level)
+0.55 Reflex (per level)
+0.55 Leadership (per level)
+0.55 Appearance (per level)
+1 labor points towards Hunting Foxes (per level)
Damage: 20 - 45
+330 Damage
+9 Strength
+9 Mobility
+9 Dexterity
+9 Charisma
+83 Reflex
+83 Leadership
+83 Appearance
+150 labor points towards Hunting Foxes
Damage: 20 - 45
+440 Damage
+11 Strength
+11 Mobility
+11 Dexterity
+11 Charisma
+110 Reflex
+110 Leadership
+110 Appearance
+200 labor points towards Hunting Foxes
Weapon set bonus
+0.055 Strength (per level)
+0.055 Mobility (per level)
+0.055 Dexterity (per level)
+0.055 Charisma (per level)
+0.55 Toughness (per level)
+0.55 Hiding (per level)
+0.55 Shooting (per level)
+0.55 Leadership (per level)
+40% Experience from jobs, duels and fort battles
+35% Money from jobs and duels
+100 labor points
+9 Strength
+9 Mobility
+9 Dexterity
+9 Charisma
+83 Toughness
+83 Hiding
+83 Shooting
+83 Leadership
+40% Experience from jobs, duels and fort battles
+35% Money from jobs and duels
+100 labor points
+11 Strength
+11 Mobility
+11 Dexterity
+11 Charisma
+110 Toughness
+110 Hiding
+110 Shooting
+110 Leadership
+40% Experience from jobs, duels and fort battles
+35% Money from jobs and duels
+100 labor points
Item​
Bonus per level​
Bonus at level 150​
Bonus at level 200​
Hat
+0.045 Strength (per Level)
+0.045 Mobility (per Level)
+0.45 Vigor (per Level)
+0.45 Tactics Health Points (per level)
+0.45 Dodging (per Level)
+7 Strength
+7 Mobility
+68 Vigor
+68 Tactics Health Points
+68 Dodging
+9 Strength
+9 Mobility
+90 Vigor
+90 Tactics Health Points
+90 Dodging
Neck
+0.045 Mobility (per Level)
+0.045 Charisma (per Level)
+0.45 Vigor (per Level)
+0.45 Tactics Health Points (per level)
+0.45 Dodging (per Level)
+7 Mobility
+7 Charisma
+68 Vigor
+68 Tactics Health Points
+68 Dodging
+9 Mobility
+9 Charisma
+90 Vigor
+90 Tactics Health Points
+90 Dodging
Body
+0.035 Strength (per Level)
+0.035 Mobility (per Level)
+0.065 Charisma (per Level)
+0.45 Vigor (per Level)
+0.45 Health Points (per level)
+0.45 Dodging (per Level)
+0.45 Aiming (per Level)
+0.45 Tactics (per Level)
+6 Strength
+6 Mobility
+10 Charisma
+68 Vigor
+68 Health Points
+68 Dodging
+68 Aiming
+68 Tactics
+7 Strength
+7 Mobility
+13 Charisma
+90 Vigor
+90 Health Points
+90 Dodging
+90 Aiming
+90 Tactics
Belt
+0.045 Strength (per Level)
+0.045 Mobility (per Level)
+0.045 Charisma (per Level)
+0.45 Vigor (per Level)
+0.45 Health Points (per level)
+0.45 Dodging (per Level)
+0.45 Aiming (per Level)
+7 Strength
+7 Mobility
+7 Charisma
+68 Vigor
+68 Health Points
+68 Dodging
+68 Aiming
+9 Strength
+9 Mobility
+9 Charisma
+90 Vigor
+90 Health Points
+90 Dodging
+90 Aiming
Pants
+0.045 Strength (per Level)
+0.045 Mobility (per Level)
+0.065 Charisma (per Level)
+0.45 Vigor (per Level)
+0.45 Health Points (per level)
+0.45 Dodging (per Level)
+0.45 Aiming (per Level)
+0.45 Tactics (per Level)
+7 Strength
+7 Mobility
+10 Charisma
+68 Vigor
+68 Health Points
+68 Dodging
+68 Aiming
+68 Tactics
+9 Strength
+9 Mobility
+13 Charisma
+90 Vigor
+90 Health Points
+90 Dodging
+90 Aiming
+90 Tactics
Shoes
+0.045 Strength (per Level)
+0.045 Mobility (per Level)
+0.045 Charisma (per Level)
+0.45 Vigor (per Level)
+0.45 Tactics Health Points (per level)
+0.45 Dodging (per Level)
+0.40 Aiming (per Level)
+7 Strength
+7 Mobility
+7 Charisma
+68 Vigor
+68 Tactics Health Points
+68 Dodging
+60 Aiming
+9 Strength
+9 Mobility
+9 Charisma
+90 Vigor
+90 Tactics Health Points
+90 Dodging
+80 Aiming
Clothes set bonus (for all items)
+0.125 Strength (per Level)
+0.125 Mobility (per Level)
+0.125 Dexterity (per Level)
+0.125 Charisma (per Level)
+0.90 Vigor (per Level)
+0.25 0.90 Health Points (per Level)
+0.95 Dodging (per Level)
+0.70 Aiming (per Level)
+0.75 0.95 Tactics (per Level)
+50% Experience from jobs, duels and fort battles
+60% Regeneration
+19 Strength
+19 Mobility
+19 Dexterity
+19 Charisma
+135 Vigor
+38 135 Health Points
+143 Dodging
+105 Aiming
+113 143 Tactics
+50% Experience from jobs, duels and fort battles
+60% Regeneration
+25 Strength
+25 Mobility
+25 Dexterity
+25 Charisma
+180 Vigor
+50 180 Health Points
+190 Dodging
+140 Aiming
+150 190 Tactics
+50% Experience from jobs, duels and fort battles
+60% Regeneration

Item​
Bonus per level​
Bonus at level 150​
Bonus at level 200​
Melee
Damage: 15-25 12-22
+0.048 Strength (per level)
+0.048 Charisma (per level)
+0.40 Vigor (per level)
+0.40 Dodging (per level)
+0.40 Aiming (per level)
+1.25 Damage (per level)
+15% Experience from jobs, duels and fort battles
+10% Regeneration
Damage: 15-25 12-22
+8 Strength
+8 Charisma
+60 Vigor
+60 Dodging
+60 Aiming
+188 Damage
+15% Experience from jobs, duels and fort battles
+10% Regeneration
Damage: 15-25 12-22
+10 Strength
+10 Charisma
+80 Vigor
+80 Dodging
+80 Aiming
+250 Damage
+15% Experience from jobs, duels and fort battles
+10% Regeneration
Range
Damage: 15-25 12-22
+0.048 Mobility (per level)
+0.048 Dexterity (per level)
+0.40 Shooting (per level)
+0.40 Dodging (per level)
+0.40 Aiming (per level)
+1.25 Damage (per level)
+15% Experience from jobs, duels and fort battles
+10% Regeneration
Damage: 15-25 12-22
+8 Mobility
+8 Dexterity
+60 Shooting
+60 Dodging
+60 Aiming
+188 Damage
+15% Experience from jobs, duels and fort battles
+10% Regeneration
Damage: 15-25 12-22
+10 Mobility
+10 Dexterity
+80 Shooting
+80 Dodging
+80 Aiming
+250 Damage
+15% Experience from jobs, duels and fort battles
+10% Regeneration
Fort
Damage: 25-45
+0.048 Strength (per level)
+0.048 Mobility (per level)
+0.048 Dexterity (per level)
+0.048 Charisma (per level)
+0.45 Vigor (per Level)
+0.45 Dodging (per Level)
+0.45 Aiming (per Level)
+0.45 Shooting (per Level)
+0.50 Tactics (per Level)
+2.2 Damage (per level)
+15% Experience from jobs, duels and fort battles
+10% Regeneration
Damage: 25-45
+8 Strength
+8 Mobility
+8 Dexterity
+8 Charisma
+68 Vigor
+68 Dodging
+68 Aiming
+68 Shooting
+75 Tactics
+330 Damage
+15% Experience from jobs, duels and fort battles
+10% Regeneration
Damage: 25-45
+10 Strength
+10 Mobility
+10 Dexterity
+10 Charisma
+90 Vigor
+90 Dodging
+90 Aiming
+90 Shooting
+100 Tactics
+440 Damage
+15% Experience from jobs, duels and fort battles
+10% Regeneration
Weapon set bonus
+0.06 Strength (per level)
+0.06 Mobility (per level)
+0.06 Dexterity (per level)
+0.06 Charisma (per level)
+0.50 Vigor (per Level)
+0.50 Health Points (per Level)
+0.50 Dodging (per Level)
+0.50 Aiming (per Level)
+0.50 Shooting (per Level)
+0.50 Tactics (per Level)
+25% Experience from jobs, duels and fort battles
+60% Regeneration
+9 Strength
+9 Mobility
+9 Dexterity
+9 Charisma
+75 Vigor
+75 Health Points
+75 Dodging
+75 Aiming
+75 Shooting
+75 Tactics
+25% Experience from jobs, duels and fort battles
+60% Regeneration
+12 Strength
+12 Mobility
+12 Dexterity
+12 Charisma
+100 Vigor
+100 Health Points
+100 Dodging
+100 Aiming
+100 Shooting
+100 Tactics
+25% Experience from jobs, duels and fort battles
+60% Regeneration
Item​
Bonus per level​
Bonus at level 150​
Bonus at level 200​
Hat
+0.035 Strength (per level)
+0.035 Dexterity (per level)
+0.045 Charisma (per level)
+0.40 Stamina (per level)
+0.40 Shooting (per level)
+0.65 0.55 Trading (per level)
+0.18% 0.15% Money from jobs and duels (per level)
+1 labor points towards Lead a trading office (per level)
+6 Strength
+6 Dexterity
+7 Charisma
+60 Stamina
+60 Shooting
+98 83 Trading
+27% 23% Money from jobs and duels
+150 labor points towards Lead a trading office
+7 Strength
+7 Dexterity
+9 Charisma
+80 Stamina
+80 Shooting
+130 110 Trading
+36% 30% Money from jobs and duels
+200 labor points towards Lead a trading office
Neck
+0.035 Strength (per level)
+0.035 Mobility (per level)
+0.045 Charisma (per level)
+0.40 Stamina (per level)
+0.40 Shooting (per level)
+0.65 0.55 Trading (per level)
+0.18% 0.15% Money from jobs and duels (per level)
+1 labor points towards Lead a trading office (per level)
+6 Strength
+6 Mobility
+7 Charisma
+60 Stamina
+60 Shooting
+98 83 Trading
+27% 23% Money from jobs and duels
+150 labor points towards Lead a trading office
+7 Strength
+7 Mobility
+9 Charisma
+80 Stamina
+80 Shooting
+130 110 Trading
+36% 30% Money from jobs and duels
+200 labor points towards Lead a trading office
Body
+0.055 Strength (per level)
+0.065 Mobility (per level)
+0.055 Dexterity (per level)
+0.065 Charisma (per level)
+0.75 Reflex (per level)
+0.40 Shooting (per level)
+0.40 Leadership (per level)
+1.25 1.15 Trading (per level)
+0.18% 0.15% Money from jobs and duels (per level)
+1 Work as a Gunsmith (per level)
+9 Strength
+10 Mobility
+9 Dexterity
+10 Charisma
+113 Reflex
+60 Shooting
+60 Leadership
+188 173 Trading
+27% 23% Money from jobs and duels
+150 Work as a Gunsmith
+11 Strength
+13 Mobility
+11 Dexterity
+13 Charisma
+150 Reflex
+80 Shooting
+80 Leadership
+250 230 Trading
+36% 30% Money from jobs and duels
+200 Work as a Gunsmith
Belt
+0.055 Strength (per level)
+0.055 Mobility (per level)
+0.055 Dexterity (per level)
+0.065 Charisma (per level)
+0.75 Reflex (per level)
+0.40 Shooting (per level)
+0.40 Leadership (per level)
+1.05 0.95 Trading (per level)
+0.18% 0.15% Money from jobs and duels (per level)
+1 Work as a Gunsmith (per level)
+9 Strength
+9 Mobility
+9 Dexterity
+10 Charisma
+113 Reflex
+60 Shooting
+60 Leadership
+158 143 Trading
+27% 23% Money from jobs and duels
+150 Work as a Gunsmith
+11 Strength
+11 Mobility
+11 Dexterity
+13 Charisma
+150 Reflex
+80 Shooting
+80 Leadership
+210 190 Trading
+36% 30% Money from jobs and duels
+200 Work as a Gunsmith
Pants
+0.055 Strength (per level)
+0.055 Mobility (per level)
+0.065 Dexterity (per level)
+0.065 Charisma (per level)
+0.40 Stamina (per level)
+0.75 Shooting (per level)
+0.40 Leadership (per level)
+1.25 1.15Trading (per level)
+0.18% 0.15% Money from jobs and duels (per level)
+1 labor points towards Work in a General Store (per level)
+9 Strength
+9 Mobility
+10 Dexterity
+10 Charisma
+60 Stamina
+113 Shooting
+60 Leadership
+188 173 Trading
+27% 23% Money from jobs and duels
+150 labor points towards Work in a General Store
+11 Strength
+11 Mobility
+13 Dexterity
+13 Charisma
+80 Stamina
+150 Shooting
+80 Leadership
+250 230 Trading
+36% 30% Money from jobs and duels
+200 labor points towards Work in a General Store
Shoes
+0.055 Strength (per level)
+0.055 Mobility (per level)
+0.055 Dexterity (per level)
+0.065 Charisma (per level)
+0.40 Stamina (per level)
+0.75 Shooting (per level)
+0.40 Leadership (per level)
+1.05 0.95 Trading (per level)
+0.18% 0.15% Money from jobs and duels (per level)
+1 labor points towards Work in a General Store (per level)
+9 Strength
+9 Mobility
+9 Dexterity
+10 Charisma
+60 Stamina
+113 Shooting
+60 Leadership
+158 143 Trading
+27% 23% Money from jobs and duels
+150 labor points towards Work in a General Store
+11 Strength
+11 Mobility
+11 Dexterity
+13 Charisma
+80 Stamina
+150 Shooting
+80 Leadership
+210 190 Trading
+36% 30% Money from jobs and duels
+200 labor points towards Work in a General Store
Clothes set bonus (for all items)
+0.1 Strength (per level)
+0.1 Mobility (per level)
+0.1 Dexterity (per level)
+0.1 Charisma (per level)
+1.0 Stamina (per level)
+1.0 Reflex (per level)
+1.0 Shooting (per level)
+1.0 Leadership (per level)
+1.5 Trading (per level)
+180 labor points
+120 labor towards Lead a trading office
+120 labor towards Work as a Gunsmith
+120 labor towards Work in a General Store
+160% 120% Improved Luck
+160% 120% Money from jobs and duels
+15 Strength
+15 Mobility
+15 Dexterity
+15 Charisma
+150 Stamina
+150 Reflex
+150 Shooting
+150 Leadership
+225 Trading
+180 labor points
+120 labor towards Lead a trading office
+120 labor towards Work as a Gunsmith
+120 labor towards Work in a General Store
+160% 120% Improved Luck
+160% 120% Money from jobs and duels
+20 Strength
+20 Mobility
+20 Dexterity
+20 Charisma
+200 Stamina
+200 Reflex
+200 Shooting
+200 Leadership
+300 Trading
+180 labor points
+120 labor towards Lead a trading office
+120 labor towards Work as a Gunsmith
+120 labor towards Work in a General Store
+160% 120% Improved Luck
+160% 120% Money from jobs and duels

Item​
Bonus per level​
Bonus at level 150​
Bonus at level 200​
Melee
Damage: 15 - 25
+1.18 Damage (per Level)
+0.045 Strength (per level)
+0.055 Charisma (per level)
+0.40 Vigor (per level)
+0.40 Stamina (per level)
+0.75 0.55 Trading (per level)
+0.08% Money from jobs and duels (per level)
+1 labor points towards Work in a General Store (per level)
Damage: 15 - 25
+177 Damage
+7 Strength
+9 Charisma
+60 Vigor
+60 Stamina
+113 83 Trading
+12% Money from jobs and duels
+150 labor points towards Work in a General Store
Damage: 15 - 25
+236 Damage
+9 Strength
+11 Charisma
+80 Vigor
+80 Stamina
+150 110 Trading
+16% Money from jobs and duels
+200 labor points towards Work in a General Store
Range
Damage: 15 - 25
+1.18 Damage (per Level)
+0.045 Dexterity (per level)
+0.055 Charisma (per level)
+0.40 Reflex (per level)
+0.40 Shooting (per level)
+0.75 0.55 Trading (per level)
+0.08% Money from jobs and duels (per level)
+1 Work as a Gunsmith (per level)
Damage: 15 - 25
+177 Damage
+7 Dexterity
+9 Charisma
+60 Reflex
+60 Shooting
+113 83 Trading
+12% Money from jobs and duels
+150 Work as a Gunsmith
Damage: 15 - 25
+236 Damage
+9 Dexterity
+11 Charisma
+80 Reflex
+80 Shooting
+150 110 Trading
+16% Money from jobs and duels
+200 Work as a Gunsmith
Fort
Damage: 20 - 40
+2.20 Damage (per Level)
+0.045 Strength (per level)
+0.045 Mobility (per level)
+0.045 Dexterity (per level)
+0.055 Charisma (per level)
+0.50 Stamina (per level)
+0.50 Reflex (per level)
+0.50 Shooting (per level)
+0.90 0.70 Trading (per level)
+0.08% Money from jobs and duels (per level)
+1 labor points towards Lead a trading office (per level)
Damage: 20 - 40
+330 Damage
+7 Strength
+7 Mobility
+7 Dexterity
+9 Charisma
+75 Stamina
+75 Reflex
+75 Shooting
+135 105 Trading
+12% Money from jobs and duels
+150 labor points towards Lead a trading office
Damage: 20 - 40
+440 Damage
+9 Strength
+9 Mobility
+9 Dexterity
+11 Charisma
+100 Stamina
+100 Reflex
+100 Shooting
+180 140 Trading
+16% Money from jobs and duels
+200 labor points towards Lead a trading office
Weapon set bonus
+0.040 Strength (per level)
+0.040 Mobility (per level)
+0.040 Dexterity (per level)
+0.055 Charisma (per level)
+0.55 Stamina (per level)
+0.55 Reflex (per level)
+0.55 Shooting (per level)
+0.55 Leadership (per level)
+1.05 Trading (per level)
+100 labor points
+120 labor towards Lead a trading office
+120 labor towards Work as a Gunsmith
+120 labor towards Work in a General Store
+30% Improved Luck
+30% Money from jobs and duels
+6 Strength
+6 Mobility
+6 Dexterity
+9 Charisma
+83 Stamina
+83 Reflex
+83 Shooting
+83 Leadership
+158 Trading
+100 labor points
+120 labor towards Lead a trading office
+120 labor towards Work as a Gunsmith
+120 labor towards Work in a General Store
+30% Improved Luck
+30% Money from jobs and duels
+8 Strength
+8 Mobility
+8 Dexterity
+11 Charisma
+110 Stamina
+110 Reflex
+110 Shooting
+110 Leadership
+210 Trading
+100 labor points
+120 labor towards Lead a trading office
+120 labor towards Work as a Gunsmith
+120 labor towards Work in a General Store
+30% Improved Luck
+30% Money from jobs and duels
Item​
Bonus per level​
Bonus at level 150​
Bonus at level 200​
Hat
+0.055 Dexterity (per Level)
+0.055 Charisma (per Level)
+0.50 Aiming (per Level)
+0.55 Setting Traps (per Level)
+0.60 Leadership (per Level)
+15% Experience from jobs, duels and fort battles
+9 Dexterity
+9 Charisma
+75 Aiming
+83 Setting Traps
+90 Leadership
+15% Experience from jobs, duels and fort battles
+11 Dexterity
+11 Charisma
+100 Aiming
+110 Setting Traps
+120 Leadership
+15% Experience from jobs, duels and fort battles
Neck
+0.055 Dexterity (per Level)
+0.055 Charisma (per Level)
+0.40 Aiming (per Level)
+0.65 Setting Traps (per Level)
+0.55 Leadership (per Level)
+15% Experience from jobs, duels and fort battles
+9 Dexterity
+9 Charisma
+60 Aiming
+98 Setting Traps
+83 Leadership
+15% Experience from jobs, duels and fort battles
+11 Dexterity
+11 Charisma
+80 Aiming
+130 Setting Traps
+110 Leadership
+15% Experience from jobs, duels and fort battles
Body
+0.085 Dexterity (per Level)
+0.085 Charisma (per Level)
+0.50 Aiming (per Level)
+0.65 Setting Traps (per Level)
+0.55 Leadership (per Level)
+1 Multiplayer Attack (Fort battle bonus)
+13 Dexterity
+13 Charisma
+75 Aiming
+98 Setting Traps
+83 Leadership
+1 Multiplayer Attack (Fort battle bonus)
+17 Dexterity
+17 Charisma
+100 Aiming
+130 Setting Traps
+110 Leadership
+1 Multiplayer Attack (Fort battle bonus)
Belt
+0.075 Dexterity (per Level)
+0.075 Charisma (per Level)
+0.50 Aiming (per Level)
+0.50 Setting Traps (per Level)
+0.60 Leadership (per Level)
+15 Damage (Fort battle sector bonus)
+12 Dexterity
+12 Charisma
+75 Aiming
+75 Setting Traps
+90 Leadership
+15 Damage (Fort battle sector bonus)
+15 Dexterity
+15 Charisma
+100 Aiming
+100 Setting Traps
+120 Leadership
+15 Damage (Fort battle sector bonus)
Pants
+0.085 Dexterity (per Level)
+0.085 Charisma (per Level)
+0.70 Aiming (per Level)
+0.75 Setting Traps (per Level)
+0.80 Leadership (per Level)
+1 Multiplayer Attack (Fort battle bonus)
+13 Dexterity
+13 Charisma
+105 Aiming
+113 Setting Traps
+120 Leadership
+1 Multiplayer Attack (Fort battle bonus)
+17 Dexterity
+17 Charisma
+140 Aiming
+150 Setting Traps
+160 Leadership
+1 Multiplayer Attack (Fort battle bonus)
Shoes
+0.075 Dexterity (per Level)
+0.075 Charisma (per Level)
+0.55 Aiming (per Level)
+0.65 Setting Traps (per Level)
+0.65 Leadership (per Level)
+15 Damage (Fort battle sector bonus)
+12 Dexterity
+12 Charisma
+83 Aiming
+98 Setting Traps
+98 Leadership
+15 Damage (Fort battle sector bonus)
+15 Dexterity
+15 Charisma
+110 Aiming
+130 Setting Traps
+130 Leadership
+15 Damage (Fort battle sector bonus)
Clothes set bonus (for all items)
+0.160 Dexterity (per Level)
+0.170 Charisma (per Level)
+1.05 Aiming (per Level)
+1.15 Setting Traps (per Level)
+1.35 Leadership (per Level)
+7 Multiplayer Attack (Fort battle bonus)
+45 Damage (Fort battle sector bonus)
+45% Experience from jobs, duels and fort battles
+24 Dexterity
+26 Charisma
+158 Aiming
+173 Setting Traps
+203 Leadership
+7 Multiplayer Attack (Fort battle bonus)
+45 Damage (Fort battle sector bonus)
+45% Experience from jobs, duels and fort battles
+32 Dexterity
+34 Charisma
+210 Aiming
+230 Setting Traps
+270 Leadership
+7 Multiplayer Attack (Fort battle bonus)
+45 Damage (Fort battle sector bonus)
+45% Experience from jobs, duels and fort battles

Item​
Bonus per level​
Bonus at level 150​
Bonus at level 200​
Melee
Damage: 15 - 25
+1.15 Damage (per Level)
+0.045 Mobility (per Level)
+0.045 Dexterity (per Level)
+0.035 Charisma (per Level)
+0.50 Aiming (per Level)
+0.30 Setting Traps (per Level)
+0.30 Leadership (per Level)
+1 Multiplayer Attack (Fort battle bonus)
Damage: 15 - 25
+173 Damage
+7 Mobility
+7 Dexterity
+6 Charisma
+75 Aiming
+45 Setting Traps
+45 Leadership
+1 Multiplayer Attack (Fort battle bonus)
Damage: 15 - 25
+230 Damage
+9 Mobility
+9 Dexterity
+7 Charisma
+100 Aiming
+60 Setting Traps
+60 Leadership
+1 Multiplayer Attack (Fort battle bonus)
Range
Damage: 15 - 25
+1.15 Damage (per Level)
+0.045 Mobility (per Level)
+0.045 Dexterity (per Level)
+0.035 Charisma (per Level)
+0.30 Aiming (per Level)
+0.40 Setting Traps (per Level)
+0.40 Leadership (per Level)
+1 Multiplayer Attack (Fort battle bonus)
Damage: 15 - 25
+173 Damage
+7 Mobility
+7 Dexterity
+6 Charisma
+45 Aiming
+60 Setting Traps
+60 Leadership
+1 Multiplayer Attack (Fort battle bonus)
Damage: 15 - 25
+230 Damage
+9 Mobility
+9 Dexterity
+7 Charisma
+60 Aiming
+80 Setting Traps
+80 Leadership
+1 Multiplayer Attack (Fort battle bonus)
Fort
Damage: 30 - 50
+2.2 Damage (per Level)
+0.07 Mobility (per Level)
+0.07 Dexterity (per Level)
+0.07 Charisma (per Level)
+0.50 Aiming (per Level)
+0.40 Setting Traps (per Level)
+0.40 Leadership (per Level)
+15 Damage (Fort battle sector bonus)
Damage: 30 - 50
+330 Damage
+11 Mobility
+11 Dexterity
+11 Charisma
+75 Aiming
+60 Setting Traps
+60 Leadership
+15 Damage (Fort battle sector bonus)
Damage: 30 - 50
+440 Damage
+14 Mobility
+14 Dexterity
+14 Charisma
+100 Aiming
+80 Setting Traps
+80 Leadership
+15 Damage (Fort battle sector bonus)
Weapon set bonus
+0.062 Dexterity (per Level)
+0.055 Charisma (per Level)
+0.40 Aiming (per Level)
+0.60 Setting Traps (per Level)
+0.50 Leadership (per Level)
+25% Experience from jobs, duels and fort battles
+5 Multiplayer Attack (Fort battle bonus)
+45 Damage (Fort battle sector bonus)
+10 Dexterity
+9 Charisma
+60 Aiming
+90 Setting Traps
+75 Leadership
+25% Experience from jobs, duels and fort battles
+5 Multiplayer Attack (Fort battle bonus)
+45 Damage (Fort battle sector bonus)
+13 Dexterity
+11 Charisma
+80 Aiming
+120 Setting Traps
+100 Leadership
+25% Experience from jobs, duels and fort battles
+5 Multiplayer Attack (Fort battle bonus)
+45 Damage (Fort battle sector bonus)
Item​
Bonus per level​
Bonus at level 150​
Bonus at level 200​
Melee
Damage: 16 - 26
+1.27 Damage (per Level)
+0.08 Strength (per Level)
+0.06 Mobility (per Level)
+0.06 Dexterity (per Level)
+0.08 Charisma (per Level)
+1.15 1.00 0.85 Construction (per Level)
+0.65 Vigor (per Level)
+0.75 Repairing (per Level)
+0.75 Leadership (per level)
+30% 25% Experience from jobs, duels and fort battles
Damage: 16 - 26
+191 Damage
+12 Strength
+9 Mobility
+9 Dexterity
+12 Charisma
+173 150 128 Construction
+98 Vigor
+113 Repairing
+113 Leadership
+30% 25% Experience from jobs, duels and fort battles
Damage: 16 - 26
+254 Damage
+16 Strength
+12 Mobility
+12 Dexterity
+16 Charisma
+230 200 170 Construction
+130 Vigor
+150 Repairing
+150 Leadership
+30% 25% Experience from jobs, duels and fort battles
Range
Damage: 16 - 26
+1.27 Damage (per Level)
+0.08 Strength (per Level)
+0.06 Mobility (per Level)
+0.08 Dexterity (per Level)
+0.06 Charisma (per Level)
+1.15 1.00 0.85 Construction (per Level)
+0.65 Shooting (per Level)
+0.75 Repairing (per Level)
+0.75 Leadership (per level)
+30% 25% Money from jobs and duels
Damage: 16 - 26
+191 Damage
+12 Strength
+9 Mobility
+12 Dexterity
+9 Charisma
+173 150 128 Construction
+98 Shooting
+113 Repairing
+113 Leadership
+30% 25% Money from jobs and duels
Damage: 16 - 26
+254 Damage
+16 Strength
+12 Mobility
+16 Dexterity
+12 Charisma
+230 200 170 Construction
+130 Shooting
+150 Repairing
+150 Leadership
+30% 25% Money from jobs and duels
Fort
Damage: 25 - 45
+2.27 Damage (per Level)
+0.075 Strength (per Level)
+0.050 Mobility (per Level)
+0.065 Dexterity (per Level)
+0.065 Charisma (per Level)
+1.15 1.00 0.85 Construction (per Level)
+0.90 Horseback Riding (per Level)
+0.65 Fine Motor Skills (per Level)
+0.75 Repairing (per Level)
+0.75 Leadership (per level)
+40% 35% Money from jobs and duels
+40% 35% Experience from jobs, duels and fort battles
Damage: 25 - 45
+341 Damage
+12 Strength
+8 Mobility
+10 Dexterity
+10 Charisma
+173 150 128 Construction
+135 Horseback Riding
+98 Fine Motor Skills
+113 Repairing
+113 Leadership
+40% 35% Money from jobs and duels
+40% 35% Experience from jobs, duels and fort battles
Damage: 25 - 45
+454 Damage
+15 Strength
+10 Mobility
+13 Dexterity
+13 Charisma
+230 200 170 Construction
+180 Horseback Riding
+130 Fine Motor Skills
+150 Repairing
+150 Leadership
+40% 35% Money from jobs and duels
+40% 35% Experience from jobs, duels and fort battles
Weapon set bonus
+0.08 Strength (per Level)
+0.06 Mobility (per Level)
+0.08 Dexterity (per Level)
+0.06 Charisma (per Level)
+1.25 1.15 1.00 Construction (per Level)
+0.65 Vigor (per Level)
+0.90 Horseback Riding (per Level)
+0.65 Fine Motor Skills (per Level)
+0.75 Repairing (per Level)
+0.75 Leadership (per level)
+45% Improved Luck
+80% 70% Experience from jobs, duels and fort battles
+45% Improved product drop chance
+80% 70% Money from jobs and duels
+8 Multiplayer Defense (Fort battle bonus)
+8 Multiplayer Attack (Fort battle bonus)
+35 Damage (Fort battle sector bonus)
+35 Resistance (Fort battle bonus)
+300 250 labor points
+140% Speed
+12 Strength
+9 Mobility
+12 Dexterity
+9 Charisma
+188 173 150 Construction
+98 Vigor
+135 Horseback Riding
+98 Fine Motor Skills
+113 Repairing
+113 Leadership
+45% Improved Luck
+80% 70% Experience from jobs, duels and fort battles
+45% Improved product drop chance
+80% 70% Money from jobs and duels
+8 Multiplayer Defense (Fort battle bonus)
+8 Multiplayer Attack (Fort battle bonus)
+35 Damage (Fort battle sector bonus)
+35 Resistance (Fort battle bonus)
+300 250 labor points
+140% Speed
+16 Strength
+12 Mobility
+16 Dexterity
+12 Charisma
+250 230 200 Construction
+130 Vigor
+180 Horseback Riding
+130 Fine Motor Skills
+150 Repairing
+150 Leadership
+45% Improved Luck
+80% 70% Experience from jobs, duels and fort battles
+45% Improved product drop chance
+80% 70% Money from jobs and duels
+8 Multiplayer Defense (Fort battle bonus)
+8 Multiplayer Attack (Fort battle bonus)
+35 Damage (Fort battle sector bonus)
+35 Resistance (Fort battle bonus)
+300 250 labor points
+140% Speed


We are looking forward to see your feedback!


Yours sincerely,
Loki
Community Manager
 
Can we change the winner set for something more useful? Like Fort Fights or Duels?
People that spends on events to get these items are mostly competitive PvP players, there is no practical use for those weapons, not even for Adventures...
Church Building? I can upgrade Austin weapons for better stats with less nuggets
Adventures? Deputy Cheff Stuff are not only cheaper but better
Shooting/Fine motor? Bad

Please change it to either Fort Fights or Duels stats instead!
 
Free Set: Seems to me (I haven't actually checked) this is the set that was proposed initially for Valentine's Event. Don't have much to say about it, being free, I guess it does provide Labor Points for most high level jobs. Definitely not something you'd wear for the job, but some items have potential to be used as recommended work cloths for max LP for a particular job.

Set 1 (Duel): Seems to be Sarah Astor 2.0. I don't particularly like that each item and the set bonus gives HP, I think it's a bit too much HP. I would also suggest adding some XP bonus on some items as well, doesn't have to be something insane like 30% XP on an item, but 10-15% is doable. The weapons are nice, good stats.

Set 2 (Money set): Not much to add, looks good. Also nice to have the item bonuses per level. I guess low level players could still use existing options (Helen, Krampus, Taylor) while high level players can definitely make use of this set (or some items from it)

Set 3 (Fort Defence Damage set): Literally Sundance, but with Setting Traps instead of Hiding. For sure needed, but might not offset the ATK vs DEF unbalance. As others pointed out in other threads, attackers have larger sectors to use and need only 3-4 buffers overall, if proper coordination happens. I would suggest a defence support set for future events in this case.

Winner Set: 130% XP, 130% Money possibly, definitely nice to have. With the skills and attributes distribution, it's probably the best weapon set for Church construction (and some other high level jobs).
 
I thought hiding was for attacking and setting traps was for defense! Is that a mistake in Set 3? ( +0.60 Setting Traps (per Level) ) <---?
 
Sinceramente, creo que los premios son bastante completos. El premio no tiene por qué ser específico para duelos o batallas; sería mejor que fuera por experiencia laboral, etc.
 
Free set - okay, it is a free set
Set 1 - I guess okay, not really my thing
Set 2 - It would be so much better if the money % and luck % would be swapped. Swap it and we get something on the level of Krampus but for other kind of jobs, I would love it!
Set 3 - Langdon 2.0/Inverse Sundance - damagers will love it, I will love it as well
Winner set - very good stats and bonuses, but I don't know this is the one I would spend money on
 
Just my opinion :)

Free set: I get what you have done,, so I am gonna let it be as it is.
SET 1: Reduce HP and make from it proper vigor def set. Dmg should be finally 15-25 not 12-23, Also, after reducing Hp from items, hat and neck should have dodge, aim, vigor. If you wanna give some hp to this set, make it as set bonus.

SET 2: I would personally switch that set to from Money to XP. With at least 0.18XP per level, weapons 0,15% XP per level, If you wanna leave it as money set, add there luck so that players that didnt have opportunity to ket krampus can have something else. And set needs more LP, not only 100. I would go up to 300 from clothes, 180 weapons.

Set 3: Reversed Sundance, leadership and setting traps need on each item +0,15% buff, make attack bonus per item flat, not sector and make it 2 attack to start with. Bonus set +9 attack sector. Melle and range are the same, yet their bonuses are different :D So, which one is it? They also needs buffs on leadership.

Winner set: I would personally skip church stats for now and make it as FF weapon set. Probably aim, traps, hiding, leadership. You can use the same stats from janes mount last year but 10% stronger and dmg for same as new dmg set fort would be on level 4. Sector bonus should have some defence for tanks too, make that person special in FF for everybody, not just dmg. Then you can make mount for independence for tanks and oktoberfest for church.

As for XP and money, that should be 150% (at least), 200% speed, and 450% LP. People are paying (surprisingly still) for this, so make it strong. To make somebody take over the winner set and die on church with them seems like a waste of an opportunity.
 
I thought hiding was for attacking and setting traps was for defense! Is that a mistake in Set 3? ( +0.60 Setting Traps (per Level) ) <---?
There is no mistake, that set is intended for Defense only, not to be used in attack (like thenootz mentioned above, it's a Sundance set for Defense)
 
There is no mistake, that set is intended for Defense only, not to be used in attack (like thenootz mentioned above, it's a Sundance set for Defense)
Why does it always say "+1 Multiplayer Attack"? I thought "Attack" was attack and "Defense" was defense?
 
Why does it always say "+1 Multiplayer Attack"? I thought "Attack" was attack and "Defense" was defense?
Because Multiplayer "Attack" and "Defense" bonuses are for Hitting/Dodging shots (and Adventures), they are added to the ones shown in the player screen, to the right of the Fort Fight menu.
More "Attack" bonus mean you will likely hit more, while more "Defense" bonus mean you will likely dodge more. They aren't limited to the side you fight on.
 
Because Multiplayer "Attack" and "Defense" bonuses are for Hitting/Dodging shots (and Adventures), they are added to the ones shown in the player screen, to the right of the Fort Fight menu.
More "Attack" bonus mean you will likely hit more, while more "Defense" bonus mean you will likely dodge more. They aren't limited to the side you fight on.
O Okay Thanks :up:
 
SOMETHING FOR PRODUCT DROP AND LUCK... PLEASE.

Sorry, those sets look similar. Make them more various, different.
 
Can someone compare Langdon with Set3?

Is it worth collecting if someone has ^3 Langdon?
(L3) Full Langdon lv3 (lv200):
1773348087556.png


(S3) Full Set 3 lv0 w/ Langdon Mount set lv3 (lv200), cus Set 3 Mount set stats aren't available yet:
Rifle Damage ~480; Mobility 23; Dexterity 184; Charisma 186; Aiming 1369; Setting Traps 1516; Leadership 1593; Attack 20; Damage (sector) 165

Stat-to-Stat Comparison, L3 vs S3:
Rifle Damage: 620 vs 480 - L3 is better
Mobility: 24 vs 23 - L3 is better
Dexterity: 205 vs 184 - L3 is better
Charisma: 216 vs 186 - L3 is better
Aiming: 1400 vs 1369 - L3 is better
Setting Traps: 1604 vs 1516 - L3 is better
Leadership: 1691 vs 1593 - L3 is better
Attack: 23 vs 20 - L3 is better
Damage (sector): 120 vs 165 - S3 is better

TL;DR: L3 is slightly better than S3 following that setup, and the difference would be bigger if we were to exclude Langdon Lv3 Mount set from the comparison. Would have to wait until we get Set 3 Mount set stats to do a proper comparison, but Langdon at lv3 seems to be superior than Set 3 at lv0 (Set 3 isn't worth it with L3 scenario).
 
FREE SET: Ehhhhhhhh ... usefull ? I guess ? .. Boring ? HELLA !

SET 1: Needed. Veeery much needed. I would like the shoes and the belt to both give tactics. Maybe instead of the hp ?

SET 2: Why do we even get another money set ? We just got Krampus on Christmas lol. Also, if you think I'm going back to doing 15s jobs at the damn Trading Office, you're out of your mind lol. Give us something similar to Geronimo's but with a good upgradeable hat. The only good xp hats in the game, other than Geronimo's, are Soccer fan's hat and El Gringo's sombrero, and both of them are old, give trash stats AND you have to either be online during the Summer sale or win a speed event, so basically if you don't have Geronimo's your best in slot is probably Reaper's hood.

SET 3:
Needed
 
(L3) Full Langdon lv3 (lv200):
View attachment 3822


(S3) Full Set 3 lv0 w/ Langdon Mount set lv3 (lv200), cus Set 3 Mount set stats aren't available yet:
Rifle Damage ~480; Mobility 23; Dexterity 184; Charisma 186; Aiming 1369; Setting Traps 1516; Leadership 1593; Attack 20; Damage (sector) 165

Stat-to-Stat Comparison, L3 vs S3:
Rifle Damage: 620 vs 480 - L3 is better
Mobility: 24 vs 23 - L3 is better
Dexterity: 205 vs 184 - L3 is better
Charisma: 216 vs 186 - L3 is better
Aiming: 1400 vs 1369 - L3 is better
Setting Traps: 1604 vs 1516 - L3 is better
Leadership: 1691 vs 1593 - L3 is better
Attack: 23 vs 20 - L3 is better
Damage (sector): 120 vs 165 - S3 is better

TL;DR: L3 is slightly better than S3 following that setup, and the difference would be bigger if we were to exclude Langdon Lv3 Mount set from the comparison. Would have to wait until we get Set 3 Mount set stats to do a proper comparison, but Langdon at lv3 seems to be superior than Set 3 at lv0 (Set 3 isn't worth it with L3 scenario).
Can you compare each set (weapons, clothes, horse set) separetely? Your way of comparing is pretty useless.
 
Can you compare each set (weapons, clothes, horse set) separetely? Your way of comparing is pretty useless.
Madara asked if it was worth getting when owning L3 and I gave an asnwer, if you don't like it or think it can be done better, you could do it yourself before critizicing, you lazy a******* :hmf:

All good though, I have spare time right now so I really don't mind to do a comparison set by set so you can relax and just look at the numbers:P

Comparison Langdon Lv3 vs Set 3 at Player Lv200:

Clothes:

Langdon Lv3: Dexterity 129, Charisma 140, Aiming 818, Setting Traps 1012, Leadership 1070, Attack 7, Damage(sector) 45
Set 3: Dexterity 118, Charisma 120, Aiming 840, Setting Traps 980, Leadership 1020, Attack 9, Damage(sector) 75

Weapons:

Langdon Lv3: Rifle Damage ~640; Mobility 24, Dexterity 46, Charisma 42, Aiming 300, Setting Traps 336, Leadership 308, Attack 11, Damage(sector) 45
Set 3: Rifle Damage ~480, Mobility 23, Dexterity 36, Charisma 32, Aiming 240, Setting Traps 280, Leadership 260, Attack 6, Damage(sector) 60

Mounts should be excluded since we don't have Set 3 Mount stats yet. However I will add Langdon's Lv3 stats for future reference.

Langdon Lv3: Dexterity 30, Charisma 34, Aiming 282, Setting Traps 256, Leadership 313, Attack 5, Damage(sector) 30


A mobile-friendly comparison for each set separately (except Mount) and combined (also except Mount), plus the application of Dex and Char on Aiming, Setting Traps and Leadership in (parentheses):

Clothes Langdon Lv3 vs Set 3:
Dexterity: 129 vs 118
Charisma: 140 vs 120
Aiming: 818 vs 840 (947 vs 958)
Setting Traps: 1012 vs 980 (1141 vs 1098)
Leadership: 1070 vs 1020 (1210 vs 1138)
Attack: 7 vs 9
Damage(sector) 45 vs 75

Weapons:
Mobility: 24 vs 23
Dexterity: 46 vs 36
Charisma: 42 vs 32
Aiming: 300 vs 240 (346 vs 276)
Setting Traps: 335 vs 280 (381 vs 316)
Leadership: 308 vs 260 (350 vs 292)
Attack: 11 vs 6
Damage(sector): 45 vs 60

Clothes+Weapons:
Mobility: 24 vs 23
Dexterity: 175 vs 154
Charisma: 182 vs 152
Aiming: 1118 vs 1060 (1293 vs 1214)
Setting Traps: 1347 vs 1260 (1522 vs 1414)
Leadership: 1378 vs 1280 (1560 vs 1432)
Attack: 18 vs 15
Damage(sector): 90 vs 135

Now, I'm open to further suggestions/petitions, but to further complains/worthless critics: "Do it yourself first".
 
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